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− | =What is Conflict of Nations?= | + | __NOTOC__ |
| + | <div style="horizontal-align:right; width:100%;">[[File:CON_WIKI_LOGO.png|link=]]</div> |
| + | <table id="mainTable"> |
| + | <tr> |
| + | <!--main cell 1-NAVIGATION--> |
| + | <td style="background-color: rgba(28, 35, 38, 0.85); width:20%; vertical-align:top; padding:0px; margin:0em;"> |
| + | <div class="nav_header"><span class="nav-header-label">INFORMATION AND HELP</span></div> |
| + | <div class="nav_item">[[File:INTRO.png|20px|class=img_nav]] [[Beginner Intro|BEGINNER INTRO]]</div> |
| + | <div class="nav_item">[[File:USER INTERFACE.png|20px|class=img_nav]] [[User Interface|USER INTERFACE]]</div> |
| + | <div class="nav_item">[[File:PLAYABLE COUNTRIES.png|20px|class=img_nav]] [[Playable Countries|NATIONS GUIDE]]</div> |
| + | <div class="nav_item">[[File:SHORTCUTS.png|20px|class=img_nav]] [[Keyboard Shortcuts|KEYBOARD SHORTCUTS]]</div> |
| + | <div class="nav_item">[[File:RANKS.png|20px|class=img_nav]] [[Ranks|RANKS]]</div> |
| + | <div class="nav_item">[[File: FAQ.png|20px|class=img_nav]] [[FrequentlyAskedQuestions|FAQ]]</div> |
| + | <div class="nav_header"><span class="nav-header-label">DIPLOMACY</span></div> |
| + | <div class="nav_item">[[File:NEWS.png|20px|class=img_nav]] [[News|NEWS]]</div> |
| + | <div class="nav_item">[[File:ALLIANCES.png|20px|class=img_nav]] [[Diplomatic Status|DIPLOMATIC STATUS]]</div> |
| + | <div class="nav_item">[[File:EVENTS 2.png|20px|class=img_nav]] [[Events|EVENTS LOG]]</div> |
| + | <div class="nav_item">[[File:MEGGAGES.png|20px|class=img_nav]] [[Messages|MESSAGES]]</div> |
| + | <div class="nav_item">[[File:COALITION.png|20px|class=img_nav]] [[Coalition|COALITION]]</div> |
| + | <div class="nav_item">[[File:ALLIANCES 2.png|20px|class=img_nav]] [[Alliances|ALLIANCES]]</div> |
| + | <div class="nav_header"><span class="nav-header-label">WARFARE</span></div> |
| + | <div class="nav_item">[[File:RESEARCH.png|20px|class=img_nav]] [[Research|RESEARCH & DOCTRINE]]</div> |
| + | <div class="nav_item">[[File:UNITS.png|20px|class=img_nav]] [[Units|UNIT OVERVIEW]]</div> |
| + | <div class="nav_item">[[File:COMBAT MECHANICS.png|20px|class=img_nav]] [[Combat|COMBAT]]</div> |
| + | <div class="nav_item">[[File:RADAR.png|20px|class=img_nav]] [[Field of View|FIELD OF VIEW]]</div> |
| + | <div class="nav_item">[[File:INSURGENTS.png|20px|class=img_nav]] [[Insurgencies|INSURGENCIES]]</div> |
| + | <div class="nav_header"><span class="nav-header-label">STRATEGY</span></div> |
| + | <div class="nav_item">[[File:MAP.png|20px|class=img_nav]] [[Campaign Types|CAMPAIGN TYPES]]</div> |
| + | <div class="nav_item">[[File:PROVINCE.png|20px|class=img_nav]] [[Provinces|PROVINCES]]</div> |
| + | <div class="nav_item">[[File:RESOURCES.png|20px|class=img_nav]] [[Production|PRODUCTION]]</div> |
| + | <div class="nav_item">[[File:VICTORY.png|20px|class=img_nav]] [[Victory|VICTORY]]</div> |
| + | <div class="nav_header"><span class="nav-header-label">SECURITY COUNCIL</span></div> |
| + | <div class="nav_item">[[File: SECURITY COUNCIL.png|20px|class=img_nav]] [[Membership|MEMBERSHIP]]</div> |
| + | <div class="nav_item">[[File:SEASONS.png|20px|class=img_nav]] [[Seasons|SEASONS]]</div> |
| + | </td> |
| + | <!--main cell 2-BODY--> |
| + | <td style="vertical-align:top; padding:0px;"> |
| + | <!--sub table-CONTENT--> |
| + | <table style="background-color:rgba(0, 0, 0, 0); padding:0px; border:0px;"> |
| + | <td style="width:105px; height:100%; padding:0px;"></td> |
| + | <td style="height:100%; padding:0; margin:0; "> |
| | | |
− | [[File:landingpage.png|thumb|right|upright=1.2|alt=Conflict of nations|A Massive multiplayer Online Grand Strategy Game set in Modern Era]] | + | <h1 class="frontpage-header-highlight">ABOUT THE GAME</h1> |
− | __TOC__
| + | <div class="frontpage-content"> |
| + | [[File: About Image.jpg|link=]] |
| + | <br><br> |
| + | <b>Conflict of Nations: World War 3</b> is a military-themed strategy game set in the late 20th and early 21st century, featuring contemporary battlefield technology, [[Insurgents|terrorist insurgencies]], and weapons of mass destruction. |
| + | <br><br> |
| + | At the heart of the game is a detailed, real-time combat system which gives you control over an existing nation and its armed forces. Troop movements across the map take place in real-time, sometimes taking hours to fulfill their assigned mission goals throughout the world. This requires a deep level of strategic planning and tactical execution. To ensure your nation’s economic efficiency and technological superiority, you must carefully manage your country's economy, military and weapons research. |
| + | <br><br> |
| + | Forming strong [[Alliances|alliances]] and coalitions is an essential part of the modern military environment. <b>Conflict of Nations: World War 3</b> provides you with the diplomatic tools necessary to form teams and interest groups, in order to achieve joint victory and dominate the theaters of war. |
| + | </div> |
| | | |
− | ==Introduction== | + | <h1 class="frontpage-header">FEATURES</h1> |
| + | <div class="frontpage-content"> |
| + | <ul> |
| + | <li> <b>Real Time Combat System</b> which lets you take command of a modern battlefield |
| + | <li> <b>Persistent Online Games</b> which last for days: Plan grand strategies and execute bold manoeuvres |
| + | <li> Hundreds of individually modelled <b>units and modern weapon systems</b> |
| + | <li>Terrifying <b>weapons of mass destruction</b> with lasting consequences |
| + | <li><b>Three military doctrines</b> with distinct research trees and technologies |
| + | </ul> |
| + | </div> |
| | | |
− | <strong>Commander, Welcome to Conflict of Nations: Modern War!</strong> | + | <h1 class="frontpage-header">COMMUNITY & FAQ</h1> |
| + | <div class="frontpage-content"> |
| + | For any questions, check out the [[FrequentlyAskedQuestions|FAQ]] section, or head over to the [https://forum.conflictnations.com Forums] and [https://discord.gg/by66wzg Discord Server] to join the discussion. |
| + | </div> |
| | | |
− | Building upon our successes with Thirty Kingdoms and Supremacy 1914, Conflict of Nations: Modern War takes real-time military strategy into the modern era, specifically into the globalized late 20th and early 21st centuries.
| + | <h1 class="frontpage-header">RULES</h1> |
− | | + | <div class="frontpage-content"> |
− | Less than a century ago the battles of World War II were fought in fields, cities, and most famously on beaches; they consisted of large formations of clearly identifiable troops who would attack and defend in an effort to conquer large areas of territory.
| + | Before you dive in, please take a moment to familiarise yourself with our [[Rules]] and [https://www.conflictnations.com/fileadmin/templates/conflictnations/legal/tos.html Terms of Service]. |
− | Victory often went to the side who could concentrate the most amount of fire on the target, in the shortest amount of time.
| + | </div> |
− | | + | </td> |
− | These days are gone.
| + | <td style="width:105px;"></td> |
− | | + | </table> |
− | Modern warfare hinges on [[Technology]]’s ability to coordinate small, specialized, and efficient [[Units]]. Modern warfare takes less and less place in open fields : it is orchestrated in congested cities alongside a [[civilian population]]. Granted, weaponry has improved, but largely, modern warfare revolves around information technology’s ability to coordinate what has become known as a theater of operations- a strategic military battlespace which includes land, air, sea, and space environments.
| + | </td> |
− | | + | </tr> |
− | <cite>Weapons have changed. Where armies were racing for firepower, bigger guns, and heavier shells, they now race for precision, and intel. Who sees the other first, and delivers the optimal payload, wins</cite> - Luttwak
| + | </table> |
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− | ==One Goal : World Domination== | |
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− | [[File:Diplomacy.png|thumb|left|upright=0.75|alt=Diplomacy Screen|You will have many rivals and foes before your victory. Allies as well]]
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− | Conflict of Nations (CON for short) allows for several types of maps, with special rules ([[Public Games]], [[Private Games]], [[Challenges]], [[Tournaments]]), but they all exist on a simple premise. Dominate the world. You are the military commander of an entire nation, competing against an exceedingly competent AI, and, more ruthless, other human players in maps of 26,45,60,100 players !
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− | You will, through [[Economy]], build new economical [[Buildings]] to improve your production, and be able to research better units, product better ones, or to the contrary, go full Red Army by fielding the largest army mankind has ever witnessed.
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− | You will, through [[Research]], develop new [[Units]] of War, starting from the early cold war to the tools of modern warfare, to defend yourself or to bend the other nations to your will.
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− | You will, through [[Military]], command [[Ground Units]], [[Air Units]], [[Sea Units]], and [[Strategical Units]] in real-time, using your tactics to overwhelm the enemy and claim their cities. And if they still resist, unleash upon them the nuclear fire.
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− | <cite>If the radiance of a thousand suns were to burst at once into the sky. That would be like the splendour of the Mighty One...I am become Death, The shatterer of worlds.</cite>
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− | - Oppenheimer, quoting the Bhagavad Gita
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− | You will, through [[Diplomacy]], negotiate alliances, treaties, engage in tricky plots and engage your country in [[Coalitions]], to shape the world together at your image.
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− | ==Maps with a Huge scale== | |
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− | [[File:Worldmap.png|thumb|right|upright=1.5|alt=The World map where up to 60 players can compete for world domination|The World map where up to 60 players can compete for world domination]]
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− | The game map is based on NASA high resolution imagery, resulting in unprecedented detail of the global [[Terrains|Battlefield]]. Mountains of research went into geographic details, technical information, and of course, into the selection of, and the representation of the nations themselves. This being said, early-on we decided to let game-design rule over realism, providing a “[[sandbox]]” game rather than a political simulation. We are convinced that you will agree with our decision once you start conquering the world as the Democratic Republic of the Congo, Vietnam, or Columbia.
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− | As a player you can approach world domination in a variety of ways: individually, collaboratively alongside other individuals grouped in an alliance; conventionally or unconventionally. As a commander you might want to gather resources, or perhaps, as Japan you decide to focus upon establishing strong alliances with China and your neighboring nations of the Indochinese Peninsula. Are you an aggressive offensive warmonger, perhaps? We have a few of those around... Each playable country offers a different set of variables to consider, and potentially, each one of them has an equal opportunity to conquer the world.
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− | The possibilities are endless.
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− | And, should playing in real-time prove too slow or too anxiety provoking for you initially, as a player you are encouraged to command simultaneous games.
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− | ==Updates and Development==
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− | [[File:Dorado-Games-Logo-Black-Trans-Large.png|thumb|right|upright=0.4|alt=Dorado Games|The Team behind Conflict of Nations : Dorado Games]] | |
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− | Conflict of Nations is a Massive Multiplayer Online game. Internally, our team is comprised of an international group of highly specialized professionals who are devoted to consistently improving the game. We deploy large and small-scale updates regularly that aim to refine an already polished product.
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− | We are fortunate to have a loyal crew of players and a growing novice body who absolutely love the challenges our game avails. Appreciated as a collaborative whole, the CON gaming community is recognized as having a distinctive voice in the development of the game.
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− | So don’t be timid, welcome to Conflict of Nations: Modern War!
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− | The world is your battlefield- make it yours!
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− | [https://www.conflictnations.com Play Conflict of Nations now !] | |
− | | |
− | =Quick Start Guide=
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− | == Resources ==
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− | * Money and manpower are produced everywhere.
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− | * The other resources are only produced in cities and some provinces at random.
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− | * Some buildings will give a resource production bonus, so use them early.
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− | | |
− | == Units, Buildings, and Terrain ==
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− | * Units and buildings have specific prerequisites for them to be mobilised/construction.
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− | * Units strength and speed are terrain dependent. E.g. tanks are strong in the open but weak in urban territory.
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− | * Units have specific armor classes and vary in effectiveness against these armor classes.
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− | * Click on the units in the unit bar or on info icons to show their properties
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− | == Initial steps on new Game ==
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− | * Start researching new Unit types.
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− | * Upgrade your main cities with buildings needed to produce the units.
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− | * Keep an eye on other players. Contact them via the diplomacy button.
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− | * Read the tooltips and info screens to learn more about specific topics.
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− | == Occupied and Annexed Map Areas ==
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− | * Occupied provinces provide 100% production, non-annexed cities provide construction capabilities.
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− | * Annexed cities will allow you to mobilise troops.
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− | == Winning ==
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− | * Big cities with a large population provide more Victory Points (VPs).
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− | * Control a certain amount of VPs on the map to win the game.
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− | * Check your victory tracker in the left upper corner of the screen.
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− | * Compare your VPs to the other players points in the news and diplomacy sections.
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− | == Simultaneous Games ==
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− | * You can play simultaneous games / scenarios in parallel.
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− | * Check your running games and find new ones by searching for them in the game selection screen.
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− | =FAQ=
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− | == Freqeuntly Asked Questions ==
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− | * Here you will find the answers to the most commonly asked questions about gameplay.
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− | <strong>How do I start?</strong>
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− | This is entirely individual. Are you aggressive or more diplomatic in your approach to expansion? In the end, decide upon a research progression that best suits your military style and begin researching. Construct buildings which will allow you to mobilize the force that you envision and then mobilize your troops. Diplomacy and interrelationships are the key to a global military campaign, so open up a conversation with your neighbours and see if you can coordinate your efforts. Good luck!
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− | <strong>I clicked on a province, why can’t I build or mobilize there?</strong>
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− | Chances are that you have clicked on a Homeland Province. You cannot build in a province; a Homeland City is where you can issue commands such as the Construction of a building or the Mobilization of troops.
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− | <strong>What is the difference between Homeland Province and Homeland City?</strong>
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− | * A <strong>Homeland Province</strong> does not have the population required to produce resources, however some can produce limited resources but all produce Money and Manpower.
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− | * A <strong>Homeland City</strong> is larger than a Province and has the required population and infrastructure which will allow you to Construct and Mobilize.
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− | <strong>How do I win?</strong>
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− | You win by collecting enough Victory Points (VP) as required by the Victory Conditions set in the game. You can always check in the Newspaper to see the Victory Conditions. You meet the Victory Conditions when you go and take new land!
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− | <strong>What are Victory points?</strong>
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− | Victory Points (VP) are the set points on each city in CoN. The way to capture more VP is simple you take over the new land with VP.
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− | You can find your City VP in the province pop-up once you click on a City. It is important that you do not confuse the number in brackets on the map as VP this is just population.
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− | <strong>How Do I Join a New Game?</strong>
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− | [[File:CoN New games.png|200px|thumb|left|Just Press Join]] Joining a new game is simple. Open the “Games” tab, then click on “New Games” Scroll through the '''NEW GAME''' list until you find a game that matches your expectations. Click '''JOIN'''
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− | <strong>How Do I Create a New Game?</strong>
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− | As a Member of the Security Council you will benefit from being able to create new games. In addition as a Member of the Security Council you can password your created games
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− | Clicking on the New Games tab enables you to look into the current list of games. This tab will show you games at varying days and in all languages. Joining a game on Day 7 will be very different from joining on Day 1, as will joining a game whose primary language is Spanish rather than English or Polish.
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− | Clicking on the Search Options button will open up 8 search options, and should you already know the game reference number of the game you are searching for, you can always paste it in the search.[[File:CoN filter.png|200px|thumb|left|The game filter is your friend]]
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− | <strong>How Do I Archive My Current Game?</strong>
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− | You can archive any current game at any time. Click the '''i''' information on the game from the My Games panel, then click '''Move to Archive.''' Your game will be then moved to the Archive.
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− | <strong>I Want My Archived Game Back, How Can I Retrieve It?</strong>
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− | If you inadvertently moved your favourite game to the Archive, you can always pull it back. Simply visit the Archive, click on the '''i''' game information and opt to move the game by clicking '''Move to My Games.'''
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− | <strong>I am Game Master, How Can I Remove Inactive Players?</strong>
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− | Game Masters can '''NO LONGER''' remove inactive players.
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− | <strong>Can I speed up my research?</strong>
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− | You can fast-track research by 12 hours by clicking the gold ''Accelerate'' button in the used research slot. This will cost you gold
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− | <strong>How do I cancel a Research?</strong> | |
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− | You can cancel a research by pressing the red ''X'' on the used research slot, but note that you will '''ONLY''' get the '''UNUSED''' amount of resources back. For example, if you cancel a research 55% finished, you will get 45% of your resources back.
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− | <strong>What happens if there are not enough Victory Points remaining after Global Nuclear War to end the game?</strong>
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− | The amount of Victory Points required to win the game is always relative to the sum of victory points available, so such situation is not possible. But that also means that it is possible to win by bombing down all other players so that the required Victory Points actually drops below your Victory Points instead of the other way around...
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− | <strong>Do aircraft get destroyed when you destroy their airbase?</strong>
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− | No, they rebase to the closest airbase. It wouldn't make sense that they would simply fall out of the sky if they still had a viable airport in another city.
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− | <strong>The Artificial Intelligence (AI) that so much can develop its Armed Forces?</strong>
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− | Artificial Intelligence (AI) is an intelligent aspect to the game. It can trade on market, declare war, mobilize units, train units, build/demolish and research. The AI on CoN is very unpredictable and it is what makes every game challenging.
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− | <strong>How can you promote diplomatic relations with Artificial Intelligence Nations?</strong>
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− | Easy answer is the same as above, the AI is unpredictable it won’t declare peace, however if you change your status to Right of Way or Peace it can change its status to match within a couple of day to over a week.
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− | <strong>Is it better to invade AI controlled country directed at the start or to expect that their companies will be Developed?</strong>
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− | This answer is never clear given the AI’s unpredictable nature, yes, you can invade and try to cut it down to size, however it too has AI allies that will declare war on you and this could lead to a 4 on 1 scenario where 4 battlefields are open and only you are the enemy, so this will be an obstacle (unless you are brave). I suggest you build up your army and infrastructure then strike your enemy be it AI or Human.
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− | <strong>How to maintain morale during the war and avoid innocent victims?</strong>
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− | The easiest way to do this is with the following options;
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− | * Keep your resources in the green and in stock so the civilian population does not suffer greatly.
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− | * Keep buildings intact (repair when needed) and continue with your developments.
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− | * Station troops with high morale to keep the population calm and at ease.
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− | * Use gold (premium currency) to boost population morale.
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− | * Try to maintain as much positive relations with neighbours and other world leaders as too many wars will negatively impact your people's morale.
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− | * Do not lose your capital, once this falls your people will begin to grow weary of the war
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− | If possible strike a blow to your enemies capital as soon as possible to show your people that their nation has the most elite army that is unmoveable.
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− | * The modes of strategy to use are Economy (Dedicated 100% 100 to the economy to produce and sell in peace), Military (Dedicated 100% 100 to achieve greater military power to win war resources) and finally Diplomacy (Dedicated 100 % 100 in establishing diplomatic relations that avoid the enemy).
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− | <strong>Can I watch someone playing the game?</strong>
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− | Yes! We at Conflict of Nations want every player and the community to enjoy the game and we offer some material on our main YouTube channel, in addition community players have provided very useful gameplay videos and guides on YouTube and these links will open videos
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− | https://www.youtube.com/watch?v=4L2-0bpWs5Q
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− | https://www.youtube.com/watch?v=ay8pJ6E5uyU
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− | https://forum.conflictnations.com/index.php?thread/3923-youtube-intro-gameplay-for-new-players/
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− | <strong>How do I change the language of my game?</strong>
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− | [[File:Con Servers.png|200px|thumb|left|CoN has 9 supported langeage servers]] In the top right corner of your homepage you will notice a flag, in the case above the flag is that of the American/British flags, indicating that English is the chosen language for this particular game. If you would like to change the language, click the flag and select your preferred language. We offer Deutsch, English, Español, Français, Italiano, Polski, ру́сский, and Türkçe.
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− | <strong>I have Queued Mobilization and Construction but don’t have enough to Complete?</strong>
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− | Don’t worry just sit there until you have the resources they will sit in the queue until you have the needed resources to continue.
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− | <strong>How does morale work? What is target morale?</strong>
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− | '''Morale is a value''' impacting how many resources from a province you will get. The higher, the better, obviously. At each day passing the morale changes a bit, toward a “target” morale value.
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− | '''Target morale''' is a value that determines what way the morale goes at day changing.
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− | If morale target of a province is 50, then, without additional bonus/malus, the morale of this province will slowly go to 50.
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− | Basically, now, if an annexed city has a 75 morale target, is surrounded by the enemy, has no buildings, and surroundings provinces are all 25% morale, you'll have something like -20 / - 20 malus
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− | 75 - 20 - 20 = 35. The city will stabilise at 35% morale. Up to you to build bunkers or to conquer surrounding provinces, in order to "manipulate" bonus/malus.
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− | Sorry if I'm not understanding correctly but does this mean morale of my annexed cities will now be default 75%, and I would have to build stuff to achieve 100%, even with no enemy threat or negative modifiers from unhappy neighbours?
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− | Usually, players don't remark this value because by default it's 100, and it seems logical morale raise to maximum value.
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− | With no malus:
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− | 75 + 25 (bunker) = 100.
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− | <strong>Is there any Option to cross the Pacific Ocean by Planes?</strong>
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− | Fighting planes are always able, through air refuelling, to cross great distance by air. You can cross the pacific with your bombers, fighters and strike fighters. However, your troops won’t be able to be airlifted over such distances.
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− | As the US, my troops have to take a boat at Hawaii to Fiji Island, there is no possibility to flight directly to Guam.
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− | That is how it’s supposed to be. If you want to take a fighting force of any substantive size across an ocean, you must use ships. There's no extant counter-example in the annals of military history.
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− | The only well-documented, somewhat modern campaign to be fought in that theatre was an amphibious campaign that involved massive numbers of troops and incredible amounts of support personnel and equipment. They moved using ships. Forces in a future conflict will likely need to do the same thing.
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− | <strong>When do Battles Update?</strong>
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− | Battle results are updated every hour (unless you are attacking a province with no troops this should be an instant win). You can see the results of battles in the ingame newspaper CoN News (CONN)
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− | [[File:Con battle results.png|261px|thumb|centre|Battle results update every hour and are visable in CON News]]
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− | '''Note:''' You may see units been reported as “losses” or “Casualties”, this is a record that you have lost units in different battles at the same time so the system has summarized these battle results for you.
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− | <strong>Is the Help / Global / Alliance / Beta Chat Linked to all Games or Just my Game?</strong>
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− | These chats are global they are linked to every game on Conflict of Nations, however, chat is server based so if you are on the English server you are in the English chat server, if on Russian server you are on Russian chat server. Depending on your server choice the official language of the chat will be the language of the server.
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− | '''Note:''' You can join another language game on any server (e.g. join Italian game on English server) however chat is not tied down to server so if you play an Italian game and you play on the Russian server the chat language is Russian.
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− | <strong>Why do I see Green Names in Chat?</strong>
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− | These Green names show that these players are on the support team and / or game staff. Most Commonly you will see support team members. They enforce our game rules and issue chat warnings/bans they are also there to help with an issue you may have.
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− | <strong>What is this X-Factor?</strong>
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− | So it is '''IMPORTANT''' to note that terrain type, unit morale, tech level and numbers will have an important part to play in battles/conflicts in CoN.
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− | This game also has an "X" Factor (and no not the singing competition) also known as the "possibility" factor for determining battle results. This is a randomly generated number that adds some randomness and excitement to a battle so nothing is ever the same and always something different to experience.
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− | This battle calculator is a Key feature of the game coding work behind CoN, which is what makes the game enjoyable as no battle outcome is always the same and so not always predictable. This X-factor keeps the game fun and enjoyable as not every battle will have the same outcome.
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− | <strong>What is the Differences Between Province/Land/Territory?</strong>
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− | '''Territories:'''
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− | This is simple you have 4 types of provinces;
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− | '''1. Homeland Province:'''
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− | You can only build outposts and other quick builds on these provinces, some resources are produced (but not every province) here and you cannot recruit units but you earn cash and manpower).
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− | '''2. Homeland City:'''
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− | Homeland Cities are the territories that produce resources, allow the construction of units and mobilization of military units.
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− | '''3. Occupied Provinces:'''
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− | These are Homeland provinces of another nation which you have taken over produces no resources and very little cash and manpower are produced here. You can build outposts only on these provinces.
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− | '''4. Occupied Cities:'''
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− | These territories are Cities you occupy and produce resources, manpower and resources/
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− | '''5. Annexed Cities:'''
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− | These are occupied cities that you have Annexed, once annexed you can construct buildings and mobilize your Army there.
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− | '''Note:''' These provinces state 12 hr Annexation time but morale will play a key part here the higher the morale the shorter the time to match the 12hrs the lower the morale the the higher the annexation time.
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− | <strong></strong>
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− | Security Council is the premium account for Conflict of Nations. As a member of the Security Council you can use certain functions, which are not available to other players, this membership can help players who are not online around the clock. The benefits include;
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− | * Free Gold rounds.
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− | * Rally points.
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− | * Building queue (for both construction and troop mobilization).
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− | * Joint intelligence (Shared Intel).
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− | * Upload pictures in the newspaper.
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− | * Password Games.
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− | * Create Games.
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− | * Advanced fire control.
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− | * Membership to a special SC Chat in the chat box.
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− | Gold is the premium currency in Conflict of Nations, it has many uses;
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− | * Fast-track Research.
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− | * Fast-track mobilization (troop recruitment)
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− | * Fast-track building construction.
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− | * Increase province morale.
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− | * Decrease other nation’s province morale.
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− | * Various special options for your Intelligence Agency (Espionage/spies)
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− | * Market trades if no trade available,
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− | '''Note:''' You can also play without Gold and still play very successfully and win your round, but a targeted Gold operation may also be the deciding factor for a victory.
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− | <strong>Can I Demolish unwanted Buildings?</strong>
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− | Yes. Unlike some other similar games this a viable option in CoN.To do this just click on your city province and beside the building you want to demolish, select demolish option. [[File:Con_Demolish.png|200px|thumb|right|In times of war you need to make the enemy work harder! A "Scorched Earth" policy is needed..]]
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− | <strong>Stack of Units is Moving Very Slowly?</strong>
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− | This happens as large stacks have a penalty attached to them. One of the most important changes to modern combat is the relatively low number of combatants involved. No longer do one million men invade a foreign country. Today’s invasions play by the factor 10 lower. To simulate modern logistics and fire and maneuver doctrines we have implemented a strict stacking penalty for units. Expect to see diminishing returns and even negative modifiers in combat strength, movement speed and defensive capabilities. While yellow, the stacked units are just suffering diminishing returns… but once the indicator hits red prepare to suffer.
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− | <strong>Does the Terrain Type Really Matter?</strong>
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− | In Conflict of Nations we have ensured that terrain plays a vital role in planning conquests. From the jungles of Amazon to the icy wastes of Greenland the terrain places specific demands on the men and machines we are simulating in this game. Simply pull up the terrain mode in the lower right game corner and plan your optimal tactics.
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− | <strong>How Does Entrenching Work On CoN?</strong>
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− | Cities and provincial map-points (indicated by the junction of all major roads) will provide a solid defensive bonus by entrenching all units located in the area. This is automatic and stops once the unit is ordered to move on.
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− | <strong>Is Retreating Worthy of its White flag?</strong>
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− | Should units ever start getting mauled badly, players can order them to retreat to a neighbouring friendly territory at a cost of hit points. This helps preserve strength and allows the units to heal over time.
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− | <strong>How Does Unit Healing Work?</strong>
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− | Building military hospitals will speed up the recovery time of units low on HP. Generally, ground units will recover a small amount of HP over the course of time when in friendly territory. Just as naval vessels repair over time when in shallow waters.
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− | <strong>Are Bunkers Really Worth the Resource Spend?</strong>
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− | Rather than creating an invincible fortress, today’s city defenses are all about providing civil protection against weapons of mass destruction. The better equipped a city is, the more of its population will survive any serious attack. Additionally, there is of course some military value in hardened positions as well, so YES bunkers are worth the time.
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− | <strong>What else can Affect Morale?</strong>
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− | As in modern war zones across the globe Crimes against '''Humanity''' will play a vital role in morale of the civilian population.
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− | Units sent into enemy cities that are not yet conquered will start decimating the local population. This is considered a war crime and can have severe consequences with the morale of the player’s population – especially if large numbers of civilians suffer from this behaviour.
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− | <strong>In CoN How Good is Chemical and Nuclear Warfare?</strong>
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− | Probably the strongest weapons ever invented, these are the ultimate killers – albeit with a double edge. The resulting loss of life, devastation and contamination wrought by one of these weapons of mass destruction will not go unchecked by other nations and the perpetrators own population. In Conflict of Nations there is the real chance of the world turning into a contaminated wasteland, populated by unhappy survivors.
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− | =Know the Rules=
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− | These are the rules that you must adhere your campaign to, accepted by all of us when we agree to play Conflict of Nations: Modern War.
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− | == Diplomacy and CoN NEWS (CONN) ==
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− | * The denunciation of Gold, Security Council Memberships, and other Premium Accounts is not permitted and leads to an immediate one-time warning in any game. It should be understood that the use of Gold is an explicit part of the game, and is NOT a form of cheating.
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− | * In Chat or Forum we do not allow harmful, abusive, vulgar, racist, ethnically dubious, or otherwise harmful posts that have the effect of harassing other players.
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− | == CON News and Chat ==
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− | * The naming or denunciation of users /players which (allegedly) exploit bugs or other inconsistencies is not permitted, as this can lead to (often unjustified) accusations. Likewise, publishing player blacklists or links to such lists is prohibited. This could lead to the rule breaker been '''REMOVED''' from the '''ROUND'''.
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− | * We do not condone advertising for commercial sites.
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− | == Multi Accounts ==
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− | * The use of more than one account is strictly prohibited. As stated clearly in Conflict of Nations: Modern War's
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− | '''Terms of Service:'''
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− | 4.3 Each Participant may register for and use one Account only. Registering for and using multiple accounts is strictly prohibited (so-called “multi-accounts”). Breach of this clause may lead to the immediate exclusion of the Participant from the game.
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− | * If you are found to be using more than one account you will be removed from a round and could lose all accounts.
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− | '''NOTE:''' It should be noted that violations of criminal laws in the internet are also subject to prosecution and can be brought to the police.
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− | == WolfPacking ==
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− | * It is not allowed to overstep the position of Game Admin to get new allies into the game during an ongoing conflict with other active players. It is also forbidden to join a game just to gain excessive advantage or to damage another player.
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− | Currently the Wolfpacking rule means the following:
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− | * It is not allowed for players to invite friends to help them out (if slots are still available)
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− | * It is not allowed to join games just to help someone out.
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− | * Players that violate this rule will be removed from the respective games.
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− | == Game Creation/Ending ==
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− | * In Game Creation, the Game Title must not contain any rulebreak (can be found above) in both title and description. If needed, a game creator can be removed from the round and all description settings changed.
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− | To End a Game there are 4 possible ways:
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− | * Victory Points (VP) total for victory are reached.
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− | * Retire Option is selected by remaining active players in a round (becomes available when 3 or fewer players remain active)
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− | * Where ALL active players in a map post in the CONN that they agree for a round to be ended (must '''NOT''' be done Anonymously).
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− | * Alliance Match Both Alliance leaders post in World Herald that they agree to have a round/game ended.
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− | == Foreign Language (Non English) ==
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− | * The use of foreign languages in the World Herald, Diplomacy, Game Title and Description including Conflict of Nation: Modern War Alliances '''IS ALLOWED''' unless it breaks our rules and Terms of Service, then it is a rulebreak and will be treated as such!
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− | == Replacing Players ==
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− | '''Within a Round:'''
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− | * The support team is '''NOT''' obliged to remove or replace players from a round. If a player goes inactive, then it is the Game Administers role to remove the inactive player and free up slots for new players to join.
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− | '''Within an Alliance Round, there are three options available:'''
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− | * The player to be replaced will need to be inactive or make a ticket saying he agrees to be replaced.
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− | * Both Alliance leaders agree to remove player from game if he has been inactive to replace with another active user.
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− | * The game Admin uses his Game Admin ability to remove inactive player(s)
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− | == Privacy ==
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− | * Publishing private correspondence between members of CoN support teams and users is strictly forbidden! This also applies to private communication between users. If you want to make a private message accessible to the public, the consent of both participants is required.
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− | == The Role of the Game Operators ==
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− | * Players are absolutely required to follow instructions from Game Operators!
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− | * Game Operators have the right to penalize rule breaks. This can result in the removal of all articles and messages and of the banning or removal of a player from a game.
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− | * A Player is banned after receiving a second warning for a minor offense and choosing to ignore it, and with regards to a major offense, without warning.
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− | * In serious rule breaks involving rude or vulgar behaviour, accused Player accounts WILL BE REMOVED IMMEDIATELY. (Warnings will be given if the circumstances allow).
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− | * Warnings are given clearly, and state the rule break and subsequent reason for the ban. They shall be made by an Ingame Private Message, both to your CoN account and to your registered email address.
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− | * Should Game Operators overstep their roles in the community, affected users can complain to the Senior Game Operator. If the user has further complaints, these can be addressed by contacting the Main Administrator. If an issue is still ongoing you can contact the Community Co-ordinator via PM, and/or the Forum PM, or by sending in a support ticket.
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− | * If then there is still a need for clarification, players can always contact one of the Community Managers with your complaint via PM/forum conversation or by making a support ticket.
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− | =Annexation of Cities=
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− | Annexation is the political transition of land from one country to that of another. This transition results in the complete removal of rights, control, and ownership of the defined territory.
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− | In CoN you have different province types;
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− | * Homeland City
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− | * Homeland Province
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− | * Occupied Province.
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− | * Occupied City.
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− | * Annexed City.
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− | ==Homeland City==
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− | Homeland cities are the provinces that both produce resource and allow troop mobilization. These are your main provinces and you can both build any building (except outposts) and mobilize any unit if you have the requirements for the troop unit in place.
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− | ==Homeland Province==
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− | Homeland Provinces are a part of your nation, they produce some manpower and cash. They also produce limited resources in some not all provinces. You cannot build or mobilize here like Homeland Cities, you can build outposts, local industry, naval wharf, airfield, military logistics and field hospitals
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− | ==Occupied Provinces==
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− | These are the homeland provinces of '''ANOTHER''' nation, which you have occupied. These provinces are similar to your Homeland Provinces in that you only produce limited cash and manpower, cannot build normal buildings, only outposts and you cannot mobilize your military.
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− | Occupied Provinces '''CANNOT''' be Annexed.
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− |
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− | ==Occupied Cities==
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− | These are the major cities of another nation that you have occupied. Here they will produce resources, cash and manpower al limited as they are occupied.
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− | Occupied Cities '''CAN''' be Annexed.
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− |
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− | ==Annexed Cities==
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− | These are the occupied cities you have control of but you have annexed them, after annexation they become one of your cities, meaning you can build and mobilize your armies, construct buildings, resource production rises and most importantly the chances of uprisings fall as the people are your loyal subjects.
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− | Note: Annexation time states 12hrs, '''BUT''' morale has an important factor to play here, the higher the occupied cities morale the shorter the annexation time, the lower the morale the longer the annexation time.
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− | =Patch Log (Last Updates)=
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− | Conflict of nations is known to have approximately one update per 2 weeks (one week while in alpha). Updates are heavily influenced by user feedback.
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− | | |
− | {| class="wikitable"
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− | !colspan="2"|Name
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− | !colspan="2"|Date
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− | !colspan="6"|Description
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− | |-
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− | |colspan="2"|[https://forum.conflictnations.com/index.php?thread/4856-re-vector-update-20170929/ Re-Vector]
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− | |colspan="2"|2017/09/29
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− | |colspan="6"|Modification of aerial missions mid-flight. Greater Agility of warplanes in the sky
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− | |-
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− | |colspan="2"|[https://forum.conflictnations.com/index.php?thread/4841-general-update-20170928/ General]
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− | |colspan="2"|2017/09/28
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− | |colspan="6"|Introduces gradual stat increase for intermediate tech levels, increased nuclear damage, several stats balancing, as well as a rework of the airport feature
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− | |-
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− | |colspan="2"|[https://forum.conflictnations.com/index.php?thread/4798-balancing-update-20170920/ Balance]
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− | |colspan="2"|2017/09/20
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− | |colspan="6"|Rebalancing of several units thanks to user feedback, notably Tanks, Tank destroyers, and national guard
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− | |-
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− | |colspan="2"|[https://forum.conflictnations.com/index.php?thread/4783-massive-update-20170914/ National Guard + Infrastructures]
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− | |colspan="2"|2017/09/14
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− | |colspan="6"|Introduces a new unit for home defense : the national guard, several new buildings, overhauls resources production in provinces, overhauls annexation mechanics, rebalance several economic buildings, changes stacking penalty for units, and balance some stats for mech units. Very Massive Update
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− | |-
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− | |colspan="2"|[https://forum.conflictnations.com/index.php?thread/4737-balancing-update-20170906/ Balancing + Branch]
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− | |colspan="2"|2017/09/06
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− | |colspan="6"|Stats balances for some units (related to population damage), several bugfixes, and the creation of a new beta branch for new updates, to allow games created prior to update to continue running "on their version"
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− | |-
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− | |colspan="2"|[https://forum.conflictnations.com/index.php?thread/4625-56-players-update-170817/ 56-players World map]
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− | |colspan="2"|2017/08/17
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− | |colspan="6"|Expansion of the number of playable countries on the World Map, as well as an economic rebalance (more resources)
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− | |-
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− | |colspan="2"|[https://forum.conflictnations.com/index.php?thread/4553-balancing-update-170803/ Upkeep re-balance]
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− | |colspan="2"|2017/08/03
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− | |colspan="6"|Reduction of Upkeep, increase of Money flow, and bugfixes
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− | |-
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− | |colspan="2"|[https://forum.conflictnations.com/index.php?board/2-news-and-updates/ Updates before August]
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− | |colspan="2"|<2017/08
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− | |colspan="6"|Visit our forum if you want to see the exhaustive list of all the updates since 2016 !
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− | |}
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