Campaign Types
From Conflict of Nations Wiki
Overview
Tutorial Maps
Map name | Coalition size |
---|---|
Battleground USA | 3 |
Flashpoint | 3 |
Global Conflict | 5 |
Newly created accounts will be placed in one of these tutorial maps and start off with the game tutorial. A common design theme between all tutorial maps is the great number of small AI countries.
Event Maps
Map name | Coalition size |
---|---|
Western Theater | 3 |
WWZ | 3 |
Overkill | 3 |
Blood & Oil | 3 |
Cold War | 3 |
Middle East | 3 |
Apocalypse | 3 |
There are usually one or two event maps available for a limited time, until they rotate out for other maps. Many of them present different gameplay styles and design, according to the map. Details can be found in their respective sections.
Exclusive Maps
Map name | Team size |
---|---|
Able Archer | 2 vs 2 |
Malta Civil War | 4 vs 4 |
Mediterranean Theatre | 7 vs 7 |
World Redux | 16 vs 16 |
Featured only in alliance vs alliance game.
If you want to join a public game, Conflict of Nations spawns these maps under particular criteria which are required for the server:
- If the particular game map/scenario is full, the server will spawn a new one shortly after
- If a map is no longer full (through abandoned players), and less than Day 5, the map will reappear as a joinable game in the new game list
- If the map is an event map, it may not be spawned again for some weeks or even months, but they still follow the same criteria to spawn
Otherwise, if you have an Alliance and are looking for a challenge, you can:
- Apply for Internal Alliance Challenge or Elite AvA Challenge, you can find a guide here.
- Or else, challenge an another Alliance yourself! head to the Ranking Tab, Alliances Tab, click on an Alliance you wish to challenge and click the challenge button there!
Rising Tides Map
Strategic Sites
Strategic Sites house technologies and research that are vital to the survival of future generations, and should be your highest priority.
- Each site grants the owning player 500 Victory Points
- Indestructible building
- Oil refineries produce fuel and Mining sites produce Rares
Rising Tides features ten fixed Strategic Sites in total. Every Strategic Site is identifiable on the map by a unique building and highlight animation.
Complexes
Complexes are safe cities that allow humanity to flourish in the new world.
- A Radiation Dome automatically starts to charge if the city is uncontaminated and has a minimum population of 4.
- Indestructible building
- Speeds up building construction by 5%
A Shielded Complex, i.e. a Complex with a fully charged Radiation Dome, protects the population and infrastructure from environmental hazards and, to a certain degree, nuclear and chemical attacks.
- Grants 50 Victory Points when dome is fully charged.
- Radiation Dome shields buildings and population from unit damage while it is intact.
- Agents can still sabotage buildings however.
- Armies are not protected by the dome.
- Radiation Dome goes offline and needs to fully recharge when conquered by another player.
- Radiation Dome automatically fully recharges over 24 hours.
- Speeds up building construction by 20%
Complexes are fixed structures that cannot be built by players.
The Chosen
Led by their visionary leader, Eshaton, The Chosen stop at nothing pursuing their divine charge. Stealth and subterfuge are their weapons of choice. They blend into the unbounded streams of refugees pouring across the fractured continents. And strike when least expected.
New Unit: Enforcer
- Superior damage to:
- Anti Fixed Wing
- Anti Rotary Wing
- Anti Armor damage
- Stealth
Additional Features
- Rising Tides & Sea channels/Inland seas - New Sea channels and shores change the way you plan and strategize in your local area
- Dead zones - Quarantined zones which cannot be traversed and do not offer resources
- Antarctic continent - The Antarctic serves as a potential base of operations, out of reach in the early game
- 100 Playable nations - New potential hotspots in North America, South America and the East
WWZ
Zombie Units
These ruthless units may be brain-dead, but don't let that lull you into a false sense of safety. They shuffle in droves with no sense of humanity, and all that comes with it.
- Do not have diplomatic skills and thus cannot use diplomatic relations
- Do not show up as Radar signals
- Deal moderate damage against soft targets, and low damage against hard targets
- Relatively low Health Points
- Have terrain bonuses in Urban and Suburban, Mountain and Jungle areas
- Ignores Bunkers
Hives
Hives are organic growths that can cause catastrophic damage if left unchecked. It is important to tackle infected cities and areas with utmost urgency, otherwise Hives will start to grow in the following hours.
- Has a 4 hour construction time which starts as soon as Zombies take over a City
- Critically degrades a cities' Morale
- Halts population growth
- Provides an entrenchment bonus to Zombies
- Is a destructible construction
- Allows for more Zombie Units to be spawned at one go ( 6 - 10 instead of the default 1 - 3)
Blood & Oil
Blood lust is rampant, and the smell of sulfur-ridden smog permeates the lands of the Middle East beside oil rich Crescent.
Nations clash in the ultimate race for domination over the war torn land in a desperate attempt to fuel the raging fires of eternal war.
This map features:
- 50 Players across Europe, Middle East, North Africa and parts of Asia. Including ex-territorial bases and Territories (US in the Middle East, China in Africa, Russia in Syria, Turkey in Libya)
- Coalition Sizes of 3
- 10 Strategic Sites
- Specific cities occupied as homeland by two opposing nations
Strategic Sites
The Strategic Sites in Blood and Oil host the most valuable Oil refineries, Mining Sites and the Suez Canal, making them your highest priority when viable for conquering.
- Oil Refineries offer a boost of production on Fuel and 100VP
- The Canal Gate will provide the sole owner a flat resource bonus of 16,000 Money
- Mining Facilities will provide 1,000 Rares
New Caliphate
The Enforcers featured in Rising Tides and Cyber Black maps make a comeback, intent on striking down thee with great vengeance. This time, they have recruited trained mercenaries, officials, military personnel and anyone invested in fighting for their beliefs and future. Military Intel reports that the Chosen are supplying Insurgents with the equipment and not directly involved, but this may be misinformation being spread from infiltration within the upper echelons.
- Superior damage to:
- Anti Fixed Wing
- Anti Rotary Wing
- Anti Armor damage
- Stealth
Overkill
In a modern world gone mad, even the smallest countries prepare for all-out war. Diplomatic relations will have a rippling effect throughout the world, potentially spelling disaster for some. Differences must be set aside to find common ground for the song and dance that is modern war - unlikely alliances have made themselves known to the world to defend their place in the world.
Overkill inherits many of the design of WW3 but amplifies it tenfold and uses special features to cater to the changes made, including Victory Sites and alliances between nations such as the Koreas or Mesoamerican nations uniting under 1 flag.
This map features:
- 100 Players
- Coalition Sizes of 3
- 12 Strategic Sites
Strategic Sites
The Strategic Sites in Overkill will be a great contributing factor to your resources and local strategic decisions.
- Oil Refineries will provide 1,000 Fuel resources and 500VP
- Seed Vaults, Fusion Reactors, Wind Farms, Mining Facilities and Marine Research Facilities will all provide 500 Rares materials and 500 VP
Domination Game-Mode
Unlike traditional gameplay where Victory Points (VPs) are earned through conquering cities and provinces, Domination focuses on controlling key facilities called Control Points (CPs). These CPs generate VPs every 6 real-time hours, rewarding players who maintain control over these critical locations. Important Note, VPs generated by CPs are permanent — once a player gains VPs from a CP, they retain those points even if they lose control of the CP. To win, players or coalitions must reach the VP target set for the scenario.
Biotech Plants
Biotech Plants are research facilities that are aiming at reversing the damage caused through nuclear fallout. These are found in each major nation's starting territory. These generate a small amount of VPs.
Oceanography Stations
Oceanography Stations are important installations located on ocean platforms. These generate a moderate amount of VPs.
Atmospheric Labs
Atmospheric Labs are important installations that are working to reverse the damage done to the climate. These generate a moderate amount of VPs.
Strategic Sites
Strategic Sites represent key facilities around the globe. These generate the largest amount of VPs.