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<h2> Unit Types </h2>
<h2>Infantry</h2>
+
<h3> Infantry </h3>  
 
 
<h3>Motorised Infantry</h3>
 
<div>
 
[[File:Light infantry c 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
This light infantry unit, predominately used to conquer enemy provinces and cities and defend friendly provinces and cities. Mainly defensive in nature, these units have the airlift feature available from the very start.
 
<br>[[Motorised Infantry|More Info]]
 
</div>
 
 
 
<h3>Mechanised Infantry</h3>
 
<div>
 
[[File:Mechanized infantry 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
Armor supporting infantry, best suited for open or accessible terrain types. This is the only infantry that will need to research airlift capabilities. They will prove to be very helpful when accompanying armored units.
 
<br>[[Mechanized Infantry|More Info]]
 
</div>
 
 
 
<h3>Naval Infantry</h3>
 
<div>
 
[[File:Marines 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
Heavy infantry that can disembark at any coastal province and is very effective at attacking fortified urban strongholds. Although weak in difficult terrain, these units do not require the province to have a harbor or pontoon to disembark.
 
<br>[[Naval Infantry|More Info]]
 
</div>
 
 
 
<h3>Airborne Infantry</h3>
 
<div>
 
[[File:Airmobile infantry 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
Light airborne infantry using helicopters or VTOL aircraft to air-assault enemy positions. Receives Air-Assault bonus if attacking. 
 
<br>[[Airmobile Infantry|More Info]]
 
</div>
 
 
 
<h3>Special Forces</h3>
 
<div>
 
[[File:Special forces 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
Specialised infantry trained for combat in difficult terrain, but still capable in open terrain types. With a nice range of starting capabilities, these forces are equipped for many scenarios and promise to put up a fight. An important note to type of infantry unit is that they cannot capture a province or city.
 
<br>[[Special Forces|More Info]]
 
</div>
 
 
 
<h3>National Guard</h3>
 
<div>
 
[[File:National guard c 3 big.png|class=img-inline-block-right-plain|right|120px]]
 
Cost effective defensive militia that can be mobilized quickly and without army bases. An important tradeoff to know is that this unit's hit-points depend on the morale of the mobilizing city. 
 
<br>[[National Guard|More Info]]
 
</div>
 
 
 
<h2>Armored</h2>
 
 
 
<h3>Combat Recon Vehicle</h3>
 
<div>
 
[[File:Combat recon vehicle a 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
Lightly armored scout unit, specialized in fast reconnaissance missions. Can identify and uncover stealthy ground units from the start, and they can be upgraded to use air assault.
 
<br>[[Combat Recon Vehicle|More Info]]
 
</div>
 
 
 
<h3>Armored Fighting Vehicle</h3>
 
<div>
 
[[File:Armored fighting vehicle c 3 big.png|class=img-inline-block-right-plain|right|120px]]
 
Well armored and well armed, AFV's form the backbone of any modern armored fighting force. Not very good at attacking difficult terrain, but can be upgraded to counteract this and airlift.
 
<br>[[Armored Fighting Vehicle|More Info]]
 
</div>
 
 
 
<h3>Amphibious Combat Vehicle</h3>
 
<div>
 
[[File:Amphibious combat vehicle a 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
The naval version of the Armored Fighting Vehicle, able to disembark at any coast acting as armored support for naval infantry. 
 
<br>[[Amphibious Combat Vehicle|More Info]]
 
</div>
 
 
 
<h3>Main Battle Tank</h3>
 
 
<div>
 
<div>
[[File:Main battle tank 1 1 big.png|class=img-inline-block-right-plain|right|120px]]
+
[[Infantry | Infantry Units]] are your boots on the ground which will serve as a foundation to the composition of your army. Each branch of Infantry research gives you dedicated abilities and strategies which are required to play them. Will you start with [[Airmobile_Infantry | Airmobile Infantry]] with the intention to cover great distances? Or will you focus on [[Mechanized_Infantry | Mechanized Infantry]] to reach the last Tier as fast as possible?
Heavily armored ground unit, used to breach defenses and strike deep into the enemy rear. Especially vulnerable in urban and difficult terrain. 
+
<br>[[Infantry | More Info]]
<br>[[Main Battle Tank|More Info]]
 
 
</div>
 
</div>
  
<h3>Tank Destroyer</h3>
+
<h3> Armored</h3>  
 
<div>
 
<div>
[[File:Tank destroyer a 1 big.png|class=img-inline-block-right-plain|right|120px]]
+
To accompany your Infantry, [[Armored | Armored Units]] are a solid choice to add heavier weapons or transport convoys. [[Amphibious_Combat_Vehicle | Amphibious Combat Vehicles]] will be a perfect accompaniment if you have already invested in Marine Infantry. Otherwise, you can opt for [[Tank_Destroyer | Tank Destroyers]] in anticipation of the Russians heavy-hitting Main Battle Tanks.
Lightly armored unit dedicated to knocking out enemy vehicles. Very effective in defending urban terrain due to its light build and low profile. Later upgrades will allow this unit to air lift and air assault.  
+
<br>[[Armored | More Info]]
<br>[[Tank Destroyer|More Info]]
 
 
</div>
 
</div>
  
<h2>Support</h2>
+
<h3> Support</h3>  
 
 
<h3>Towed Artillery</h3>
 
 
<div>
 
<div>
[[File:Towed howitzer artillery 1 big.png|class=img-inline-block-right-plain|right|120px]]
+
Support Units will assist you in your skirmishes and defenses, be it land, sea or air. These unit types are setup for ground strategies, but they can reach out into shallow waters or shoot down missiles from the air, depending on the unit and it's equipment.  
Traditional towed howitzer artillery, mainly specialized in dealing anti-infantry damage. Can be moved by helicopter from mid-game onward. 
+
<br>[[Support | More Info]]
<br>[[Towed Artillery|More Info]]
 
 
</div>
 
</div>
  
<h3>Mobile Artillery</h3>
+
<h3> Helicopters</h3>  
 
<div>
 
<div>
[[File:Self propelled artillery a 1 big.png|class=img-inline-block-right-plain|right|120px]]
+
These air units fly at low altitude (sometimes using Nap-of-the-Earth to avoid detection), giving great potential for damage to Armored and Soft targets, but also making themselves vulnerable in doing so. Flexible in their tactical approach, Helicopters will make a great addition to your force in case of rapid dispatch and interventions needed, or even to simply scout and fly under radar detection of SAM's or TDS's.  
Heavily armored front-line artillery. Especially effective at dealing anti-vehicle damage. 
+
<br>[[Helicopters | More Info]]
<br>[[Mobile Artillery|More Info]]
 
 
</div>
 
</div>
  
<h3>Multiple Rocket Launcher</h3>
+
<h3> Fighters</h3>  
 
<div>
 
<div>
[[File:Multiple rocket launcher systems vehicle 1 big.png|class=img-inline-block-right-plain|right|120px]]
+
Fighters will become the foundation of your airforce, and will wreak havoc if left to their own demise. Agile and deadly is the name of the game here. Will you research the Strike Fighter path and use Support Unit types for Air Defenses? Or will you split your precious resources and time into Strike Fighters and Air Superiority Fighters?
Lightly armored, long-range rocket artillery, laying down an all-purpose artillery barrage. 
+
<br>[[Fighters | More Info]]
<br>[[Multiple Rocket Launcher|More Info]]
 
 
</div>
 
</div>
  
<h3>Mobile Anti-Air Vehicle</h3>
+
<h3> Heavies </h3>
 
<div>
 
<div>
[[File:Self propelled aa gun a 1 big.png|class=img-inline-block-right-plain|right|120px]]
+
Heavy units will bring serious damage to whatever is found beneath them, be it Units or Cities, Land or Sea. You can tell that they left their mark by looking at the damage to Morale.  
Mobile, close-range anti-air support, specialized in anti-helicopter warfare. Can be secondarily used against infantry. 
+
<br>[[Heavies | More Info]]
<br>[[Mobile Anti-air vehicle|More Info]]
 
 
</div>
 
</div>
  
<h3>Mobile SAM Launcher</h3>
+
<h3> Naval</h3>
 
<div>
 
<div>
[[File:Self propelled sam launcher 1 big.png|class=img-inline-block-right-plain|right|120px]]
+
Interested in amassing a military presence in the sea? Naval units will be the workforce in achieving naval dominance. You can use them for bombarding sea-side Cities/Units, Transport Convoys, or to protect your own. These units are a-must in the commanders strategic repertoire.  
Mid-range, anti-air support unit specialized in anti-airplane warfare. Cannot target helicopters with NOE capabilities.  
+
<br>[[Naval | More Info]]
<br>[[Mobile SAM Launcher|More Info]]
 
 
</div>
 
</div>
  
<h3>Theater Defense System</h3>
+
<h3> Submarines </h3>  
 
<div>
 
<div>
[[File:Missile defense system a 1 big.png|class=img-inline-block-right-plain|right|120px]]
+
A great choice of Unit to launch Missiles, Defend your cities from Offensive Navy, or Lie in the deep see for recon and counterattacks. Armed with Sonar, Stealth & Stealth Reveal, these units are a fine addition to your Naval forces.
Long-range, anti-air support unit, focusing on anti-missile warfare. Can target airplanes but will not work against Helicopters with NOE capabilities. 
+
<br> [[Submarines|More Info]]
<br>[[Theatre Defense System|More Info]]
 
 
</div>
 
</div>
  
<h3>Mobile Radar</h3>
+
<h3> Missiles </h3>
 
<div>
 
<div>
[[File:Radar a 1 big.png|class=img-inline-block-right-plain|right|120px]]
+
Choose your Warhead (Nuke, Chemical, or Conventional), Choose your Missile (ICBM, Ballistic, Cruise) and you're good to go. The greatest risk posed by these units types is that of your targets health and resources.
Ground-based Radar medium range radar unit, able to detect most air, land and sea units. Can gain stealth-detection later in the game. 
+
Guaranteed to leave a smile on your face. Your opponent, not so much.
<br>[[Mobile Radar|More Info]]
+
<br>[[Missiles | More Info]]
 
</div>
 
</div>
  
<h2>Helicopters</h2>
+
<h3> Officers</h3>
 
 
<h3>Helicopter Gunship</h3>
 
 
<div>
 
<div>
[[File:Helicopter gunship a 2 big.png|class=img-inline-block-right-plain|right|120px]]
+
Officers are special units which provide bonuses and benefits to other units in the same stack (including self). There is an officer for each unit type, and a maximum of one active officer per type is allowed at one time; if the officer dies, he can be re-mobilized. These units can be a deciding factor in the outcome of your expected combat, so be sure to use them wisely!
The helicopter gunship will be a viable enemy to infantry and lightly armoured targets. Allowing you to to land on friendly carrier decks or scout for stealth units whilst flying under the radar of SAM and TDS makes them flexible in their strategic potential.
+
<br>[[Officers | More Info]]
<br>[[Helicopter Gunship|More Info]]
 
 
</div>
 
</div>
  
<h3>Attack Helicopter</h3>
+
<h3> Deployables</h3>
 
<div>
 
<div>
[[File:Attack helicopter a 1 big.png|class=img-inline-block-right-plain|right|120px]]
+
Deployables are unmanned units providing support to a variety of roles and scenarios including (but not limited to) combat support, reconnaissance & infiltration. These units provide a flexible toolset to give you tacitcal manouverability.  
Attack helicopters are particularly useful on the offensive against hard or heavily armoured targets. Very similar to the gunship, they are able to detect stealth units and have NOE, which allows them to fly under radar detection of SAM and TDS.
+
<br>[[Deployables| More Info]]
<br>[[Attack Helicopter|More Info]]
 
</div>
 
 
 
<h3>ASW Helicopter</h3>
 
<div>
 
[[File:Asw helicopter 2 big.png|class=img-inline-block-right-plain|right|120px]]
 
The anti-submarine helicopter specialises in detection and engagement of submarines and surface vessels, with torpedos and missiles. The features available on other helicopters carry on here, able to detect stealth units, use carriers and fly under the radar from SAM and TDS.
 
<br>[[ASW Helicopter|More Info]]
 
</div>
 
 
 
<h2>Fighters</h2>
 
 
 
<h3>Air Superiority Fighter</h3>
 
<div>
 
[[File:Air superiority fighter a 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
These aircraft are very good at destroying other aircraft, but very weak in attacking ground targets, especially armored. None of the air superiority versions are able to carry missiles.
 
<br>[[Air Superiority Fighter|More Info]]
 
</div>
 
 
 
<h3>Naval Air Superiority Fighter</h3>
 
<div>
 
[[File:Naval air superiority fighter a 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
Naval fighter airplane with the primary role of establishing total air dominance over land and sea. Equipped to land on aircraft carriers.
 
<br>[[Naval Air Superiority Fighter|More Info]]
 
</div>
 
 
 
<h3>Stealth Air Superiority Fighter</h3>
 
<div>
 
[[File:Stealth air superiority fighter 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
High-tech, air-combat aircraft using stealth technology meaning they are invisible if they are not attacking. Unlike their non-stealth counterparts, these units are able to identify stealth units.
 
<br>[[Stealth Air Superiority Fighter|More Info]]
 
</div>
 
 
 
<h3>Strike Fighter</h3>
 
<div>
 
[[File:Strike fighter a 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
Strike fighters excel in air-to-ground attacks, especially in groups. This means that both infantry and population are affected as a result of strike runs. They can fire missiles from mid-game onward. 
 
<br>[[Strike Fighter|More Info]]
 
</div>
 
 
 
<h3>Naval Strike Fighter</h3>
 
<div>
 
[[File:Naval strike fighter a 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
These fighters are able to land on carriers, in addition to the features available on standard strike fighters.
 
<br>[[Naval Strike Fighter|More Info]]
 
</div>
 
 
 
<h3>Stealth Strike Fighter</h3>
 
<div>
 
[[File:Stealth strike fighter 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
A very strong variant of strike fighter with the added capability of stealth when not attacking. This unit does not declare war when infiltrating enemy air space.
 
<br>[[Stealth Strike Fighter|More Info]]
 
</div>
 
 
 
<h3>UAV</h3>
 
<div>
 
[[File:Drone b 3 big.png|class=img-inline-block-right-plain|right|120px]]
 
Unmanned Aerial Vehicle predominately used for recon and scouting. Upgraded versions can also carry out ground strikes and gain stealth ability.
 
<br>[[UAV|More Info]]
 
</div>
 
 
 
<h2>Heavies</h2>
 
 
 
<h3>Naval Patrol Aircraft</h3>
 
<div>
 
[[File:Transport plane 3 big.png|class=img-inline-block-right-plain|right|120px]]
 
Aircraft equipped to detect and engage submarines and surface vessels with torpedoes and guided missiles. These units are also able to reveal stealth units from the first tier and can carry missiles towards later upgrades.
 
<br>[[Naval Patrol Aircraft|More Info]]
 
</div>
 
 
 
<h3>AWACS</h3>
 
<div>
 
[[File:Awacs 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
Purely a reconnaissance unit, AWACS are useful for their large range and radar abilities. Later upgrades are also able to [[Field of View #Reveal Stealth|reveal stealth]] units. 
 
<br>[[AWACS|More Info]]
 
</div>
 
 
 
<h3>Naval AWACS</h3>
 
<div>
 
[[File:Naval awacs 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
This variant is not able to reveal [[Field of View #Reveal Stealth|reveal stealth]] units but can instead use air carriers’ decks.
 
<br>[[Naval AWACS|More Info]]
 
</div>
 
 
 
<h3>Heavy Bomber</h3>
 
<div>
 
[[File:Strategic bomber a 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
Bombers excel at attacking ground targets, particularly buildings and fortifications which in turn affect the population and ergo resource income. Stacked units are also very susceptible to heavy damage. These air units are able to carry and launch cruise missiles. Later tiers are able to bypass bunker defence bonuses.
 
<br>[[Heavy Bomber|More Info]]
 
</div>
 
 
 
<h3>Stealth Bomber</h3>
 
<div>
 
[[File:Stealth bomber 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
These bombers also have the benefit of having stealth when not in combat.
 
<br>[[Stealth Bomber|More Info]]
 
</div>
 
 
 
<h2>Naval</h2>
 
 
 
<h3>Corvette</h3>
 
<div>
 
[[File:Corvette 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
The lightest class of warship, the corvette is strongest in defending shallow water areas or against submarines not in stealth. Later upgrades allow corvettes to defend themselves against air targets.
 
<br>[[Corvette|More Info]]
 
</div>
 
 
 
<h3>Frigate</h3>
 
<div>
 
[[File:Frigate 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
A medium size warship, Frigates are particularly strong against air units. Later upgrades allow these units to add stealth detection to their arsenal.
 
<br>[[Frigate|More Info]]
 
</div>
 
 
 
<h3>Destroyer</h3>
 
<div>
 
[[File:Destroyer 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
This large warship is particularly strong against surface and deep sea threats, whilst also being proficient against land units and structures. Later upgrades will allow this unit to carry and dispatch missiles.
 
<br>[[Destroyer|More Info]]
 
</div>
 
 
 
<h3>Cruiser</h3>
 
<div>
 
[[File:Cruiser 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
Considered as one of the most dangerous ships, the cruiser is capable in sea combat as well as carrying and dispatching missiles.
 
<br>[[Cruiser|More Info]]
 
</div>
 
 
 
<h3>Carrier</h3>
 
<div>
 
[[File:Aircraft carrier 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
As the name implies, this unit is able to carry various aircraft which are equipped to land on carriers, as well as defend itself against oncoming missiles, fleets and submarines.
 
<br>[[Carrier|More Info]]
 
</div>
 
 
 
<h2>Submarines</h2>
 
 
 
<h3>Attack Submarine</h3>
 
<div>
 
[[File:Attack submarine 3 big.png|class=img-inline-block-right-plain|right|120px]]
 
Hunter-killer attack submarine specifically designed and equipped to destroy other submarines and surface vessels. Can carry and fire cruise missiles. The Attack submarine is also able to maintain stealth when not attacking, and use sonar when not attacking.
 
<br>[[Attack submarine|More Info]]
 
</div>
 
 
 
<h3>Ballistic Submarine</h3>
 
<div>
 
[[File:Ballistic missile submarine 2 big.png|class=img-inline-block-right-plain|right|120px]]
 
Capable against surface vessels and submarines, the Ballistic Missile Submarines are predominantly tasked with carrying and firing cruise and ballistic missiles. Further tiers and upgrades further capitalise on this strength.
 
<br>[[Ballistic Submarine|More Info]]
 
</div>
 
 
 
<h2>Missiles</h2>
 
 
 
<h3>Conventional Warhead</h3>
 
<div>
 
[[File:Conventional warhead non 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
Warhead containing high explosives generally used against armored military targets and buildings.
 
<br>[[Conventional Warhead|More Info]]
 
</div>
 
 
 
<h3>Chemical Warhead</h3>
 
<div>
 
[[File:Chemical warhead non 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
Warhead containing highly toxic chemicals released over a wide area. Most effective against soft targets such as infantry and civilian population. Will cause contamination.
 
<br>[[Chemical Warhead|More Info]]
 
</div>
 
 
 
<h3>Nuclear Warhead</h3>
 
<div>
 
[[File:Nuclear warhead non 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
Warhead containing a nuclear device, releasing immense amounts of energy and radioactivity, annihilating any living being or structure. Will cause contamination.
 
<br>[[Nuclear Warhead|More Info]]
 
</div>
 
 
 
<h3>Cruise Missile</h3>
 
<div>
 
[[File:Missile cruise chemical 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
Low-flying guided missile predominately used directly against military units. Can carry conventional, chemical or nuclear warheads. Delivered by [[#Fighters|fighters]], [[#Heavies|heavies]], [[#Submarines|submarines]], [[#Cruise Missile Launcher|Cruise Missile Launcher]], [[#Destroyer|destroyers]], and [[#Cruiser|cruisers]].
 
<br>[[Cruise Missile|More Info]]
 
</div>
 
 
 
<h3>Ballistic Missile</h3>
 
<div>
 
[[File:Missile ballistic conventional 3 big.png|class=img-inline-block-right-plain|right|120px]]
 
Medium-range guided ballistic missile, delivering several conventional, chemical or nuclear warheads against strategic targets, such as cities. Fired from [[#Ballistic Submarine|Ballistic Submarines]] and [[#Ballistic Missile Launcher|Ballistic Missile Launcher]].
 
<br>[[Ballistic Missile|More Info]]
 
</div>
 
 
 
<h3>ICBM</h3>
 
<div>
 
[[File:Missile icbm nuclear 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
Long range intercontinental ballistic missile designed for multiple nuclear warhead delivery. Launched from [[#ICBM Launcher|ICBM Launcher]].  
 
<br>[[ICBM|More Info]]
 
</div>
 
 
 
<h3>Cruise Missile Launcher</h3>
 
<div>
 
[[File:Cruise missile launcher 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
Mobile land-based launcher for low-flying guided cruise missiles used against military ground and sea units. See [[#Cruise Missile|cruise missiles]].
 
<br>[[Cruise Missile Launcher|More Info]]
 
</div>
 
 
 
<h3>Ballistic Missile Launcher</h3>
 
<div>
 
[[File:Ballistic missile launcher 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
Mobile land-based launcher for medium range guided ballistic missiles used against strategic targets, such as cities. See [[#Ballistic Missile|ballistic missiles]].
 
<br>[[Ballistic Missile Launcher|More Info]]
 
</div>
 
 
 
<h3>ICBM Launcher</h3>
 
<div>
 
[[File:Icbm missile launcher 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
Mobile land-based launcher firing intercontinental ballistic missiles designed for nuclear warhead delivery. See [[#ICBM|ICBMs]].
 
<br>[[ICBM Launcher|More Info]]
 
</div>
 

Latest revision as of 01:41, 4 May 2021

Overview

Soldierportrait.png

Units in CON are the building blocks of your military campaign. You begin each campaign with a number of units, placed strategically across your homeland cities. In order to mobilize units, you have to research the required technologies and construct the prerequisite buildings in your cities.

Units can be stacked to amplify their strength. Just be aware that stacking too many units will incur a stacking penalty. Different unit types such as air, sea, and land, have different stacking limits. Experiment with different combinations that suit your style of combat.

Basic Unit Stats

When you select a unit stack, the Army Bar will display real time stats that are essential to your strategic planning.

The Unit Stats section includes:

Attribute Label Description
Estimated Strength Unit stack's total Attack and Defence Rating, modified by current terrain.
Unit Speed Movement speed, modified by terrain.
Efficiency If your stack size is within the stacking limit, efficiency will be at 100%. Once your stack size gets too big, it incurs a stacking penalty that gets progressively worse.

The Activity section of the Army Bar displays:

Attribute Label Description
Current Position The province your unit is currently stationed in.
Destination Unit's final destination while moving (the final waypoint destination, in the case the unit has several waypoints).
Travel Time Unit's travel in approximated in-game time to final destination.
Arrival Time Unit's arrival in approximated in-game time at final destination.

Combat Properties

Click on the unit's icon in the Army Bar to open the Unit Info Panel. The Combat Properties section displays attributes that are relative to damage types:

Attribute Label Description
Attack Rating Unit's unmodified attack rating. An estimation of a unit's strength when attacking.
This is NOT a flat damage value
.
Defense Rating Unit's unmodified defense rating. An estimation of a unit's strength when defending.
This is NOT a flat damage value
.
Range Combat range at which the unit can engage.
Radar Range Contacts that enter this unit's radar range, hostile or neutral, are displayed as radar contacts. Only high level info is revealed: Land units are shown as grey blips, airborne units as green blips, naval units as blue blips.
Sight Range Range at which this unit can visually detect hostile entities (but not their stack size). See Sight Range for more details.

Terrain Information

Click on the unit's icon in the Army Bar to open the Unit Info Panel. The Terrain Information section displays attributes that change based on terrain type.

Attribute Label Description
Attack Mod. Attack modifier applied to unit's Attack Rating.
Defence Mod. Defence modifier applied to unit's Defence Rating.
Speed Val. Unit's movement speed. A value of "1" indicates that the unit moves at normal speed, i.e. 100%.
Hit Points Unit's health on specified terrain.
Sight Range Range at which this unit can visually detect hostile entities (but not their stack size). See Sight Range for more details.

Unit Types

Infantry

Infantry Units are your boots on the ground which will serve as a foundation to the composition of your army. Each branch of Infantry research gives you dedicated abilities and strategies which are required to play them. Will you start with Airmobile Infantry with the intention to cover great distances? Or will you focus on Mechanized Infantry to reach the last Tier as fast as possible?
More Info

Armored

To accompany your Infantry, Armored Units are a solid choice to add heavier weapons or transport convoys. Amphibious Combat Vehicles will be a perfect accompaniment if you have already invested in Marine Infantry. Otherwise, you can opt for Tank Destroyers in anticipation of the Russians heavy-hitting Main Battle Tanks.
More Info

Support

Support Units will assist you in your skirmishes and defenses, be it land, sea or air. These unit types are setup for ground strategies, but they can reach out into shallow waters or shoot down missiles from the air, depending on the unit and it's equipment.
More Info

Helicopters

These air units fly at low altitude (sometimes using Nap-of-the-Earth to avoid detection), giving great potential for damage to Armored and Soft targets, but also making themselves vulnerable in doing so. Flexible in their tactical approach, Helicopters will make a great addition to your force in case of rapid dispatch and interventions needed, or even to simply scout and fly under radar detection of SAM's or TDS's.
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Fighters

Fighters will become the foundation of your airforce, and will wreak havoc if left to their own demise. Agile and deadly is the name of the game here. Will you research the Strike Fighter path and use Support Unit types for Air Defenses? Or will you split your precious resources and time into Strike Fighters and Air Superiority Fighters?
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Heavies

Heavy units will bring serious damage to whatever is found beneath them, be it Units or Cities, Land or Sea. You can tell that they left their mark by looking at the damage to Morale.
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Naval

Interested in amassing a military presence in the sea? Naval units will be the workforce in achieving naval dominance. You can use them for bombarding sea-side Cities/Units, Transport Convoys, or to protect your own. These units are a-must in the commanders strategic repertoire.
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Submarines

A great choice of Unit to launch Missiles, Defend your cities from Offensive Navy, or Lie in the deep see for recon and counterattacks. Armed with Sonar, Stealth & Stealth Reveal, these units are a fine addition to your Naval forces.
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Missiles

Choose your Warhead (Nuke, Chemical, or Conventional), Choose your Missile (ICBM, Ballistic, Cruise) and you're good to go. The greatest risk posed by these units types is that of your targets health and resources. Guaranteed to leave a smile on your face. Your opponent, not so much.
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Officers

Officers are special units which provide bonuses and benefits to other units in the same stack (including self). There is an officer for each unit type, and a maximum of one active officer per type is allowed at one time; if the officer dies, he can be re-mobilized. These units can be a deciding factor in the outcome of your expected combat, so be sure to use them wisely!
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Deployables

Deployables are unmanned units providing support to a variety of roles and scenarios including (but not limited to) combat support, reconnaissance & infiltration. These units provide a flexible toolset to give you tacitcal manouverability.


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