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<h2>Basic Unit Stats</h2>
 
<h2>Basic Unit Stats</h2>
 
<div>
 
<div>
When you select a unit stack, the [[User Interface #E - Army bar/Province Bar|army bar]] will display real time stats that are essential to your strategic planning.  
+
When you select a unit stack, the [[User Interface #E - Army bar/Province bar|Army Bar]] will display real time stats that are essential to your strategic planning.  
 
<br><br>
 
<br><br>
 
The <b>Unit Stats</b> section includes:
 
The <b>Unit Stats</b> section includes:
<ul>
+
<table id="coalitionTable" align = "left" style="width: 70%;">   
<li> Estimated Strength - Unit stack's total Attack and Defence Rating, modified by current [[Provinces #Terrain|terrain]].
+
<tr>
<li> Unit Speed - Movement speed, modified by [[Provinces #Terrain|terrain]].
+
    <th style="width: 30%;">Attribute Label</th>
<li> Efficiency - If your stack size is within the stacking limit, efficiency will be at 100%. Once your stack size gets too big, it incurs a [[Combat #Army Stacking Penalties|stacking penalty]] that gets progressively worse.
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    <th style="width: 70%;">Description</th>
</ul>
+
</tr>
The <b>Activity</b> section of the [[User Interface #E - Army bar/Province Bar|army bar]] displays:
+
<tr>
<ul>
+
<td style="width: 30%;">Estimated Strength</td>
<li> Current Position - The province your unit is currently stationed in.
+
<td style="width: 70%; text-align: left;">Unit stack's total Attack and Defence Rating, modified by current [[Provinces #Terrain|terrain]].</td>
<li> Destination - Unit's final destination while moving (in case it has several waypoints).
+
</tr>
<li> Travel Time - Unit's travel time to final destination.
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<tr>
<li> Arrival Time - Unit's arrival time at final destination.
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<td style="width: 30%;">Unit Speed</td>
</ul>
+
<td style="width: 70%; text-align: left;">Movement speed, modified by [[Provinces #Terrain|terrain]].</td>
 +
</tr>
 +
<tr>
 +
<td style="width: 30%;">Efficiency</td>
 +
<td style="width: 70%; text-align: left;">If your stack size is within the stacking limit, efficiency will be at 100%. Once your stack size gets too big, it incurs a [[Combat #Army Stacking Penalties|stacking penalty]] that gets progressively worse.</td>
 +
</tr>
 +
</table>
 +
<div style="display: block; clear: both;">
 +
The <b>Activity</b> section of the [[User Interface #E - Army bar/Province bar|Army Bar]] displays:
 
</div>
 
</div>
 
+
<table id="coalitionTable" align = "left" style="width: 70%;">   
<h3>Combat Properties</h3>
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<tr>
<div>
+
    <th style="width: 30%;">Attribute Label</th>
<table id="coalitionTable" align = "right" style="width: 30%; float: right; clear: right; margin-left: 0.65em;">  
+
    <th style="width: 70%;">Description</th>
 +
</tr>
 
<tr>
 
<tr>
    <th style="width: 50%;">Icon</th>
+
<td style="width: 30%;">Current Position</td>
    <th style="width: 50%;">Damage Type</th>
+
<td style="width: 70%; text-align: left;">The province your unit is currently stationed in.</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
<td style="width: 50%;"></td>
+
<td style="width: 30%;">Destination</td>
<td style="width: 50%;">[[#Infantry|Infantry]]</td>
+
<td style="width: 70%; text-align: left;">Unit's final destination while moving (the final waypoint destination, in the case the unit has several waypoints).</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
<td style="width: 50%;"></td>
+
<td style="width: 30%;">Travel Time</td>
<td style="width: 50%;">[[#Armoured|Armored]]</td>
+
<td style="width: 70%; text-align: left;">Unit's travel in approximated in-game time to final destination.</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
<td style="width: 50%;"></td>
+
<td style="width: 30%;">Arrival Time</td>
<td style="width: 50%;">[[#Fighters|Fighters]] and [[#Heavies|Heavies]]</td>
+
<td style="width: 70%; text-align: left;">Unit's arrival  in approximated in-game time at final destination.</td>
 
</tr>
 
</tr>
 +
</table>
 +
</div>
 +
 +
<h3>Combat Properties</h3>
 +
<div>
 +
Click on the unit's icon in the [[User Interface #E - Army bar/Province bar|Army Bar]] to open the [[User Interface #Unit Info Panel|Unit Info Panel]]. The Combat Properties section displays attributes that are relative to <b>damage types</b>:
 +
<table id="coalitionTable" align = "left" style="width: 70%;">   
 
<tr>
 
<tr>
<td style="width: 50%;"></td>
+
    <th style="width: 30%;">Attribute Label</th>
<td style="width: 50%;">Buildings</td>
+
    <th style="width: 70%;">Description</th>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
<td style="width: 50%;"></td>
+
<td style="width: 30%;">Attack Rating</td>
<td style="width: 50%;">[[#Naval|Naval]]</td>
+
<td style="width: 70%; text-align: left;">Unit's unmodified attack rating. An estimation of a unit's strength when attacking. <span class="emphasis">
 +
<br>This is NOT a flat damage value</span>.</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
<td style="width: 50%;"></td>
+
<td style="width: 30%;">Defense Rating</td>
<td style="width: 50%;">[[#Submarines|Submarines]]</td>
+
<td style="width: 70%; text-align: left;">Unit's unmodified defense rating. An estimation of a unit's strength when defending. <span class="emphasis">
 +
<br>This is NOT a flat damage value</span>.</td>
 
</tr>
 
</tr>
  <tr>
+
<tr>
      <td style="width: 50%;"></td>
+
<td style="width: 30%;">Range</td>
      <td style="width: 50%;">[[#Missiles|Missiles]]</td>
+
<td style="width: 70%; text-align: left;">Combat range at which the unit can engage.</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
        <td style="width: 50%;"></td>
+
<td style="width: 30%;">Radar Range</td>
        <td style="width: 50%;">[[#Helicopters|Helicopters]]</td>
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<td style="width: 70%; text-align: left;">Contacts that enter this unit's radar range, hostile or neutral, are displayed as radar contacts. Only high level info is revealed: Land units are shown as grey blips, airborne units as green blips, naval units as blue blips.</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
        <td style="width: 50%;"></td>
+
<td style="width: 30%;">Sight Range</td>
        <td style="width: 50%;">[[Provinces #Population|City Population]]</td>
+
<td style="width: 70%; text-align: left;">Range at which this unit can visually detect hostile entities (but not their stack size). See [[Field of View #Sight Range|Sight Range]] for more details.</td>
 
</tr>
 
</tr>
 
</table>
 
</table>
 
Click on the unit's icon in the [[User Interface #E - Army bar/Province Bar|army bar]] to display its combat properties. It shows the following attributes relative to their [[#Damage Types|damage types]]:
 
<ul>
 
<li> Attack Rating - Unit's unmodified attack rating. An estimation of a unit's strength when attacking. <span class="emphasis">
 
<br><b>This is NOT a flat damage value</b></span>.
 
<li> Defence Rating - Unit's unmodified defence rating. An estimation of a unit's strength when defending. <span class="emphasis">
 
<br><b>This is NOT a flat damage value</b></span>.
 
<li> Range - Combat range
 
<li> Radar Range - Contacts that enter this unit's radar range, hostile or neutral, are displayed as radar contacts. Only high level info is revealed: Land units are shown as grey blips, airborne units as green blips, naval units as blue blips.
 
</ul>
 
 
</div>
 
</div>
  
 
<h3>Terrain Information</h3>
 
<h3>Terrain Information</h3>
 
<div>
 
<div>
Click on the unit's icon in the [[User Interface #E - Army bar/Province Bar|army bar]] to display its attributes that [[Combat #Terrain Modifiers|change based on terrain type]].
+
Click on the unit's icon in the [[User Interface #E - Army bar/Province bar|Army Bar]] to open the [[User Interface #Unit Info Panel|Unit Info Panel]]. The Terrain Information section displays attributes that [[Combat #Terrain Modifiers|change based on terrain type]].
<ul>
 
<li> Attack Mod. - Attack modifier applied to unit's [[#Combat Properties|Attack Rating]].
 
<li> Defence Mod. - Defence modifier applied to unit's [[#Combat Properties|Defence Rating]].
 
<li> Speed Val. - Unit's movement speed. A value of "1" indicates that the unit moves at normal speed, i.e. 100%.
 
<li> Hit Points
 
<li> Sight Range - See hostile unit type (but not the stack size).
 
</ul>
 
</div>
 
  
<h2>Infantry</h2>
+
<table id="coalitionTable" align = "left" style="width: 70%;">  
 
+
<tr>
<h3>Motorised Infantry</h3>
+
    <th style="width: 30%;">Attribute Label</th>
<div>
+
    <th style="width: 70%;">Description</th>
[[File:Light infantry c 1 big.png|class=img-inline-block-right-plain|right|120px]]
+
</tr>
Light infantry unit predominately used to conquer and defend enemy terrain and cities. Mainly defensive in nature.
+
<tr>
<br>[[Motorised Infantry|More Info]]
+
<td style="width: 30%;">Attack Mod.</td>
</div>
+
<td style="width: 70%; text-align: left;">Attack modifier applied to unit's [[#Combat Properties|Attack Rating]].</td>
 
+
</tr>
<h3>Mechanised Infantry</h3>
+
<tr>
<div>
+
<td style="width: 30%;">Defence Mod.</td>
[[File:Mechanized infantry 1 big.png|class=img-inline-block-right-plain|right|120px]]
+
<td style="width: 70%; text-align: left;">Defence modifier applied to unit's [[#Combat Properties|Defence Rating]].</td>
Armor supporting infantry, best suited for open or accessible terrain types. Only infantry that cannot airlift early in the game. 
+
</tr>
<br>[[Mechanized Infantry|More Info]]
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<tr>
</div>
+
<td style="width: 30%;">Speed Val.</td>
 
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<td style="width: 70%; text-align: left;">Unit's movement speed. A value of "1" indicates that the unit moves at normal speed, i.e. 100%.</td>
<h3>Naval Infantry</h3>
+
</tr>
<div>
+
<tr>
[[File:Marines 1 big.png|class=img-inline-block-right-plain|right|120px]]
+
<td style="width: 30%;">Hit Points</td>
Heavy infantry that can disembark at any coast and is very effective at attacking fortified urban strongholds. Weak in difficult terrain.
+
<td style="width: 70%; text-align: left;">Unit's health on specified terrain.</td>
<br>[[Naval Infantry|More Info]]
+
</tr>
</div>
+
<tr>
 
+
<td style="width: 30%;">Sight Range</td>
<h3>Airmobile Infantry</h3>
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<td style="width: 70%; text-align: left;">Range at which this unit can visually detect hostile entities (but not their stack size). See [[Field of View #Sight Range|Sight Range]] for more details.</td>
<div>
+
</tr>
[[File:Airmobile infantry 1 big.png|class=img-inline-block-right-plain|right|120px]]
+
</table>
Light airborne infantry using helicopters or VTOL aircraft to air-assault enemy positions. Receives Air-Assault bonus if attacking.
 
<br>[[Airmobile Infantry|More Info]]
 
</div>
 
 
 
<h3>Special Forces</h3>
 
<div>
 
[[File:Special forces 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
Stealthy ranger infantry trained for  combat in difficult terrain, airborne infiltration and recon. Cannot conquer territory.
 
<br>[[Special Forces|More Info]]
 
</div>
 
 
 
<h3>National Guard</h3>
 
<div>
 
[[File:National guard c 3 big.png|class=img-inline-block-right-plain|right|120px]]
 
Cost effective defensive militia that can be mobilized quickly. Attention: unit's hit-points depend on the morale of the mobilizing city. 
 
<br>[[National Guard|More Info]]
 
</div>
 
 
 
<h2>Armored</h2>
 
 
 
<h3>Combat Recon Vehicle</h3>
 
<div>
 
[[File:Combat recon vehicle a 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
Lightly armored scout unit, specialized in fast reconnaissance missions. Can identify and uncover stealthy ground units. 
 
<br>[[Combat Recon Vehicle|More Info]]
 
</div>
 
 
 
<h3>Armored Fighting Vehicle</h3>
 
<div>
 
[[File:Armored fighting vehicle c 3 big.png|class=img-inline-block-right-plain|right|120px]]
 
Well armored and well armed, AFV's form the backbone of any modern armored fighting force. Not very good at attacking difficult terrain.
 
<br>[[Armoured Fighting Vehicle|More Info]]
 
</div>
 
 
 
<h3>Amphibious Combat Vehicle</h3>
 
<div>
 
[[File:Amphibious combat vehicle a 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
The naval version of the Armored Fighting Vehicle, able to disembark at any coast acting as armored support for naval infantry.
 
<br>[[Amphibious Combat Vehicle|More Info]]
 
</div>
 
 
 
<h3>Main Battle Tank</h3>
 
<div>
 
[[File:Main battle tank 1 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
Heavily armored ground unit, used to breach defenses and strike deep into the enemy rear. Especially vulnerable in urban and difficult terrain. 
 
<br>[[Main Battle Tank|More Info]]
 
</div>
 
 
 
<h3>Tank Destroyer</h3>
 
<div>
 
[[File:Tank destroyer a 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
Lightly armored unit dedicated to knocking out enemy vehicles. Very effective in defending urban terrain due to its light build and low profile.  
 
<br>[[Tank Destroyer|More Info]]
 
</div>
 
 
 
<h2>Support</h2>
 
 
 
<h3>Towed Artillery</h3>
 
<div>
 
[[File:Towed howitzer artillery 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
Traditional towed howitzer artillery, mainly specialized in dealing anti-infantry damage. Can be moved by helicopter from mid-game onward. 
 
<br>[[Towed Artillery|More Info]]
 
</div>
 
 
 
<h3>Mobile Artillery</h3>
 
<div>
 
[[File:Self propelled artillery a 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
Heavily armored front-line artillery. Especially effective at dealing anti-vehicle damage.
 
<br>[[Mobile Artillery|More Info]]
 
</div>
 
 
 
<h3>Multiple Rocket Launcher</h3>
 
<div>
 
[[File:Multiple rocket launcher systems vehicle 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
Lightly armored, long-range rocket artillery, laying down an all-purpose artillery barrage.
 
<br>[[Multiple Rocket Launcher|More Info]]
 
</div>
 
 
 
<h3>Mobile Anti-Air Vehicle</h3>
 
<div>
 
[[File:Self propelled aa gun a 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
Mobile, close-range anti-air support, specialized in anti-helicopter warfare. Can be secondarily used against infantry.
 
<br>[[Mobile Anti-air vehicle|More Info]]
 
</div>
 
 
 
<h3>Mobile SAM Launcher</h3>
 
<div>
 
[[File:Self propelled sam launcher 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
Mid-range, anti-air support unit specialized in anti-airplane warfare. Cannot target helicopters due to their NOE capabilities.
 
<br>[[Mobile SAM Launcher|More Info]]
 
</div>
 
 
 
<h3>Theater Defense System</h3>
 
<div>
 
[[File:Missile defense system a 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
Long-range, anti-air support unit, focusing on anti-missile warfare. Can target airplanes but will not work against Helicopters due to their NOE capabilities. 
 
<br>[[Theatre Defense System|More Info]]
 
</div>
 
 
 
<h3>Mobile Radar</h3>
 
<div>
 
[[File:Radar a 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
Ground-based Radar medium range radar unit, able to detect most air, land and sea units. Gains stealth-detection later in the game. 
 
<br>[[Mobile Radar|More Info]]
 
</div>
 
 
 
<h2>Helicopters</h2>
 
 
 
<h3>Helicopter Gunship</h3>
 
<div>
 
[[File:Helicopter gunship a 2 big.png|class=img-inline-block-right-plain|right|120px]]
 
Ground attack helicopter specialized in anti-infantry warfare. Can fly under the radar of SAM and TDS units.
 
<br>[[Helicopter Gunship|More Info]]
 
</div>
 
 
 
<h3>Attack Helicopter</h3>
 
<div>
 
[[File:Attack helicopter a 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
Ground attack helicopter specialized in anti-armor warfare. Can fly under the radar of SAM and TDS units.
 
<br>[[Attack Helicopter|More Info]]
 
</div>
 
 
 
<h3>ASW Helicopter</h3>
 
<div>
 
[[File:Asw helicopter 2 big.png|class=img-inline-block-right-plain|right|120px]]
 
Helicopter specialized in anti-submarine warfare. Secondarily targets surface vessels.
 
<br>[[ASW Helicopter|More Info]]
 
</div>
 
 
 
<h2>Fighters</h2>
 
 
 
<h3>Air Superiority Fighter</h3>
 
<div>
 
[[File:Air superiority fighter a 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
Fixed-wing combat aircraft with the primary role of establishing total air dominance.
 
<br>[[Air Superiority Fighter|More Info]]
 
</div>
 
 
 
<h3>Naval Air Superiority Fighter</h3>
 
<div>
 
[[File:Naval air superiority fighter a 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
Naval fighter airplane with the primary role of establishing total air dominance over land and sea. Equipped to land on aircraft carriers.
 
<br>[[Naval Air Superiority Fighter|More Info]]
 
</div>
 
 
 
<h3>Stealth Air Superiority Fighter</h3>
 
<div>
 
[[File:Stealth air superiority fighter 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
High-tech, air-combat aircraft using stealth technology. Invisible to most radar-equipped units.
 
<br>[[Stealth Air Superiority Fighter|More Info]]
 
</div>
 
 
 
<h3>Strike Fighter</h3>
 
<div>
 
[[File:Strike fighter a 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
Fixed-wing multi-role combat aircraft with a focus on air-to-ground attack missions. Can fire missiles from mid-game onward.
 
<br>[[Strike Fighter|More Info]]
 
</div>
 
 
 
<h3>Naval Strike Fighter</h3>
 
<div>
 
[[File:Naval strike fighter a 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
Ground attack aircraft, able to take off and land on carriers. Has added anti-shipping loadout. Can fire missiles from mid-game onward.
 
<br>[[Naval Strike Fighter|More Info]]
 
 
</div>
 
</div>
 
+
<h2> Unit Types </h2>
<h3>Stealth Strike Fighter</h3>
+
<h3> Infantry </h3>  
 
<div>
 
<div>
[[File:Stealth strike fighter 1 big.png|class=img-inline-block-right-plain|right|120px]]
+
[[Infantry | Infantry Units]] are your boots on the ground which will serve as a foundation to the composition of your army. Each branch of Infantry research gives you dedicated abilities and strategies which are required to play them. Will you start with [[Airmobile_Infantry | Airmobile Infantry]] with the intention to cover great distances? Or will you focus on [[Mechanized_Infantry | Mechanized Infantry]] to reach the last Tier as fast as possible?
High-tech ground attack aircraft, using stealth technology. Invisible to most radar-equipped units.
+
<br>[[Infantry | More Info]]
<br>[[Stealth Strike Fighter|More Info]]
 
 
</div>
 
</div>
  
<h3>UAV</h3>
+
<h3> Armored</h3>  
 
<div>
 
<div>
[[File:Drone b 3 big.png|class=img-inline-block-right-plain|right|120px]]
+
To accompany your Infantry, [[Armored | Armored Units]] are a solid choice to add heavier weapons or transport convoys. [[Amphibious_Combat_Vehicle | Amphibious Combat Vehicles]] will be a perfect accompaniment if you have already invested in Marine Infantry. Otherwise, you can opt for [[Tank_Destroyer | Tank Destroyers]] in anticipation of the Russians heavy-hitting Main Battle Tanks.
Unmanned Aerial Vehicle predominately used for recon and scouting. Upgraded versions can also carry out ground strikes and gain stealth ability.  
+
<br>[[Armored | More Info]]
<br>[[UAV|More Info]]
 
 
</div>
 
</div>
  
<h2>Heavies</h2>
+
<h3> Support</h3>  
 
 
<h3>Naval Patrol Aircraft</h3>
 
 
<div>
 
<div>
[[File:Transport plane 3 big.png|class=img-inline-block-right-plain|right|120px]]
+
Support Units will assist you in your skirmishes and defenses, be it land, sea or air. These unit types are setup for ground strategies, but they can reach out into shallow waters or shoot down missiles from the air, depending on the unit and it's equipment.  
Specialized fixed-wing aircraft, equipped to detect and engage submarines and surface vessels with torpedoes and guided missiles.
+
<br>[[Support | More Info]]
<br>[[Naval Patrol Aircraft|More Info]]
 
 
</div>
 
</div>
  
<h3>AWACS</h3>
+
<h3> Helicopters</h3>  
 
<div>
 
<div>
[[File:Awacs 1 big.png|class=img-inline-block-right-plain|right|120px]]
+
These air units fly at low altitude (sometimes using Nap-of-the-Earth to avoid detection), giving great potential for damage to Armored and Soft targets, but also making themselves vulnerable in doing so. Flexible in their tactical approach, Helicopters will make a great addition to your force in case of rapid dispatch and interventions needed, or even to simply scout and fly under radar detection of SAM's or TDS's.  
Airborne early-warning and control aircraft providing long-range, all-weather radar surveillance.
+
<br>[[Helicopters | More Info]]
<br>[[AWACS|More Info]]
 
 
</div>
 
</div>
  
<h3>Naval AWACS</h3>
+
<h3> Fighters</h3>  
 
<div>
 
<div>
[[File:Naval awacs 1 big.png|class=img-inline-block-right-plain|right|120px]]
+
Fighters will become the foundation of your airforce, and will wreak havoc if left to their own demise. Agile and deadly is the name of the game here. Will you research the Strike Fighter path and use Support Unit types for Air Defenses? Or will you split your precious resources and time into Strike Fighters and Air Superiority Fighters?
Carrier-based, early-warning and control aircraft providing long-range, radar surveillance for the fleet at sea.
+
<br>[[Fighters | More Info]]
<br>[[Naval AWACS|More Info]]
 
 
</div>
 
</div>
  
<h3>Heavy Bomber</h3>
+
<h3> Heavies </h3>
 
<div>
 
<div>
[[File:Strategic bomber a 1 big.png|class=img-inline-block-right-plain|right|120px]]
+
Heavy units will bring serious damage to whatever is found beneath them, be it Units or Cities, Land or Sea. You can tell that they left their mark by looking at the damage to Morale.  
Long-range heavy bomber, used to penetrate deep into enemy airspace and attack strategic ground targets. Carries cruise missiles.  
+
<br>[[Heavies | More Info]]
<br>[[Heavy Bomber|More Info]]
 
 
</div>
 
</div>
  
<h3>Stealth Bomber</h3>
+
<h3> Naval</h3>
 
<div>
 
<div>
[[File:Stealth bomber 1 big.png|class=img-inline-block-right-plain|right|120px]]
+
Interested in amassing a military presence in the sea? Naval units will be the workforce in achieving naval dominance. You can use them for bombarding sea-side Cities/Units, Transport Convoys, or to protect your own. These units are a-must in the commanders strategic repertoire.  
High-tech, long-range heavy bomber, using stealth technology to hide it from most radar units.  Carries cruise missiles.  
+
<br>[[Naval | More Info]]
<br>[[Stealth Bomber|More Info]]
 
 
</div>
 
</div>
  
<h2>Naval</h2>
+
<h3> Submarines </h3>  
 
 
<h3>Corvette</h3>
 
 
<div>
 
<div>
[[File:Corvette 1 big.png|class=img-inline-block-right-plain|right|120px]]
+
A great choice of Unit to launch Missiles, Defend your cities from Offensive Navy, or Lie in the deep see for recon and counterattacks. Armed with Sonar, Stealth & Stealth Reveal, these units are a fine addition to your Naval forces.
Light class of warship, often used as coastal or littoral combat vessel, defending shallow water areas against surface and submarine incursion.  
+
<br> [[Submarines|More Info]]
<br>[[Corvette|More Info]]
 
 
</div>
 
</div>
  
<h3>Frigate</h3>
+
<h3> Missiles </h3>
 
<div>
 
<div>
[[File:Frigate 1 big.png|class=img-inline-block-right-plain|right|120px]]
+
Choose your Warhead (Nuke, Chemical, or Conventional), Choose your Missile (ICBM, Ballistic, Cruise) and you're good to go. The greatest risk posed by these units types is that of your targets health and resources.
Medium sized fleet protection vessel, very effective at creating a solid anti-air envelope around friendly surface units.  
+
Guaranteed to leave a smile on your face. Your opponent, not so much.
<br>[[Frigate|More Info]]
+
<br>[[Missiles | More Info]]
 
</div>
 
</div>
  
<h3>Destroyer</h3>
+
<h3> Officers</h3>
 
<div>
 
<div>
[[File:Destroyer 1 big.png|class=img-inline-block-right-plain|right|120px]]
+
Officers are special units which provide bonuses and benefits to other units in the same stack (including self). There is an officer for each unit type, and a maximum of one active officer per type is allowed at one time; if the officer dies, he can be re-mobilized. These units can be a deciding factor in the outcome of your expected combat, so be sure to use them wisely!
Heavy fleet escort vessel, protecting capital ships against both surface and submarine threats.  
+
<br>[[Officers | More Info]]
<br>[[Destroyer|More Info]]
 
 
</div>
 
</div>
  
<h3>Cruiser</h3>
+
<h3> Deployables</h3>
 
<div>
 
<div>
[[File:Cruiser 1 big.png|class=img-inline-block-right-plain|right|120px]]
+
Deployables are unmanned units providing support to a variety of roles and scenarios including (but not limited to) combat support, reconnaissance & infiltration. These units provide a flexible toolset to give you tacitcal manouverability.  
Most dangerous capital fighting ship in any fleet. Predominately used as a platform for cruise missiles, artillery and torpedoes.
+
<br>[[Deployables| More Info]]
<br>[[Cruiser|More Info]]
 
</div>
 
 
 
<h3>Carrier</h3>
 
<div>
 
[[File:Aircraft carrier 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
Largest capital ship in the fleet. Dramatically increases the nation's global power projection capability. Needs to be protected against any kind of threat at all times.
 
<br>[[Carrier|More Info]]
 
</div>
 
 
 
<h2>Submarines</h2>
 
 
 
<h3>Attack Submarine</h3>
 
<div>
 
[[File:Attack submarine 3 big.png|class=img-inline-block-right-plain|right|120px]]
 
Hunter-killer attack submarine specifically designed and equipped to destroy other submarines and surface vessels. Can fire Cruise Missiles.
 
<br>[[Attack submarine|More Info]]
 
</div>
 
 
 
<h3>Ballistic Submarine</h3>
 
<div>
 
[[File:Ballistic missile submarine 2 big.png|class=img-inline-block-right-plain|right|120px]]
 
Strongest strategical deterrence weapons platform, equipped to strike against any enemy nation. Can fire Cruise and Ballistic Missiles.
 
<br>[[Ballistic Submarine|More Info]]
 
</div>
 
 
 
<h2>Missiles</h2>
 
 
 
<h3>Conventional Warhead</h3>
 
<div>
 
[[File:Conventional warhead non 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
Warhead containing high explosives generally used against armored military targets and buildings.
 
<br>[[Conventional Warhead|More Info]]
 
</div>
 
 
 
<h3>Chemical Warhead</h3>
 
<div>
 
[[File:Chemical warhead non 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
Warhead containing highly toxic chemicals released over a wide area. Most effective against soft targets such as infantry and civilian population. Will cause contamination.
 
<br>[[Chemical Warhead|More Info]]
 
</div>
 
 
 
<h3>Nuclear Warhead</h3>
 
<div>
 
[[File:Nuclear warhead non 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
Warhead containing a nuclear device, releasing immense amounts of energy and radioactivity, annihilating any living being or structure. Will cause contamination.
 
<br>[[Nuclear Warhead|More Info]]
 
</div>
 
 
 
<h3>Cruise Missile</h3>
 
<div>
 
[[File:Missile cruise chemical 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
Low-flying guided missile predominately used directly against military units. Can carry conventional, chemical or nuclear warheads. Delivered by [[#Fighters|fighters]], [[#Heavies|heavies]], [[#Submarines|submarines]], ground launchers, [[#Destroyer|destroyers]], and [[#Cruiser|cruisers]].
 
<br>[[Cruise Missile|More Info]]
 
</div>
 
 
 
<h3>Ballistic Missile</h3>
 
<div>
 
[[File:Missile ballistic conventional 3 big.png|class=img-inline-block-right-plain|right|120px]]
 
Medium-range guided ballistic missile, delivering several conventional, chemical or nuclear warheads against strategic targets, such as cities. Fired from [[#Ballistic Submarine|Ballistic Submarines]] and [[#Ballistic Missile Launcher|Ballistic Missile Launcher]].
 
<br>[[Ballistic Missile|More Info]]
 
</div>
 
 
 
<h3>ICBM</h3>
 
<div>
 
[[File:Missile icbm nuclear 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
Long range intercontinental ballistic missile designed for multiple nuclear warhead delivery. Launched from [[#ICBM Launcher|ICBM Launcher]].
 
<br>[[ICBM|More Info]]
 
</div>
 
 
 
<h3>Cruise Missile Launcher</h3>
 
<div>
 
[[File:Cruise missile launcher 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
Mobile land-based launcher for low-flying guided cruise missiles used against military ground and sea units. See [[#Cruise Missile|cruise missiles]].
 
<br>[[Cruise Missile Launcher|More Info]]
 
</div>
 
 
 
<h3>Ballistic Missile Launcher</h3>
 
<div>
 
[[File:Ballistic missile launcher 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
Mobile land-based launcher for medium range guided ballistic missiles used against strategic targets, such as cities. See [[#Ballistic Missile|ballistic missiles]].
 
<br>[[Ballistic Missile Launcher|More Info]]
 
</div>
 
 
 
<h3>ICBM Launcher</h3>
 
<div>
 
[[File:Icbm missile launcher 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
Mobile land-based launcher firing intercontinental ballistic missiles designed for nuclear warhead delivery. See [[#ICBM|ICBMs]].
 
<br>[[ICBM Launcher|More Info]]
 
</div>
 

Latest revision as of 01:41, 4 May 2021

Overview

Soldierportrait.png

Units in CON are the building blocks of your military campaign. You begin each campaign with a number of units, placed strategically across your homeland cities. In order to mobilize units, you have to research the required technologies and construct the prerequisite buildings in your cities.

Units can be stacked to amplify their strength. Just be aware that stacking too many units will incur a stacking penalty. Different unit types such as air, sea, and land, have different stacking limits. Experiment with different combinations that suit your style of combat.

Basic Unit Stats

When you select a unit stack, the Army Bar will display real time stats that are essential to your strategic planning.

The Unit Stats section includes:

Attribute Label Description
Estimated Strength Unit stack's total Attack and Defence Rating, modified by current terrain.
Unit Speed Movement speed, modified by terrain.
Efficiency If your stack size is within the stacking limit, efficiency will be at 100%. Once your stack size gets too big, it incurs a stacking penalty that gets progressively worse.

The Activity section of the Army Bar displays:

Attribute Label Description
Current Position The province your unit is currently stationed in.
Destination Unit's final destination while moving (the final waypoint destination, in the case the unit has several waypoints).
Travel Time Unit's travel in approximated in-game time to final destination.
Arrival Time Unit's arrival in approximated in-game time at final destination.

Combat Properties

Click on the unit's icon in the Army Bar to open the Unit Info Panel. The Combat Properties section displays attributes that are relative to damage types:

Attribute Label Description
Attack Rating Unit's unmodified attack rating. An estimation of a unit's strength when attacking.
This is NOT a flat damage value
.
Defense Rating Unit's unmodified defense rating. An estimation of a unit's strength when defending.
This is NOT a flat damage value
.
Range Combat range at which the unit can engage.
Radar Range Contacts that enter this unit's radar range, hostile or neutral, are displayed as radar contacts. Only high level info is revealed: Land units are shown as grey blips, airborne units as green blips, naval units as blue blips.
Sight Range Range at which this unit can visually detect hostile entities (but not their stack size). See Sight Range for more details.

Terrain Information

Click on the unit's icon in the Army Bar to open the Unit Info Panel. The Terrain Information section displays attributes that change based on terrain type.

Attribute Label Description
Attack Mod. Attack modifier applied to unit's Attack Rating.
Defence Mod. Defence modifier applied to unit's Defence Rating.
Speed Val. Unit's movement speed. A value of "1" indicates that the unit moves at normal speed, i.e. 100%.
Hit Points Unit's health on specified terrain.
Sight Range Range at which this unit can visually detect hostile entities (but not their stack size). See Sight Range for more details.

Unit Types

Infantry

Infantry Units are your boots on the ground which will serve as a foundation to the composition of your army. Each branch of Infantry research gives you dedicated abilities and strategies which are required to play them. Will you start with Airmobile Infantry with the intention to cover great distances? Or will you focus on Mechanized Infantry to reach the last Tier as fast as possible?
More Info

Armored

To accompany your Infantry, Armored Units are a solid choice to add heavier weapons or transport convoys. Amphibious Combat Vehicles will be a perfect accompaniment if you have already invested in Marine Infantry. Otherwise, you can opt for Tank Destroyers in anticipation of the Russians heavy-hitting Main Battle Tanks.
More Info

Support

Support Units will assist you in your skirmishes and defenses, be it land, sea or air. These unit types are setup for ground strategies, but they can reach out into shallow waters or shoot down missiles from the air, depending on the unit and it's equipment.
More Info

Helicopters

These air units fly at low altitude (sometimes using Nap-of-the-Earth to avoid detection), giving great potential for damage to Armored and Soft targets, but also making themselves vulnerable in doing so. Flexible in their tactical approach, Helicopters will make a great addition to your force in case of rapid dispatch and interventions needed, or even to simply scout and fly under radar detection of SAM's or TDS's.
More Info

Fighters

Fighters will become the foundation of your airforce, and will wreak havoc if left to their own demise. Agile and deadly is the name of the game here. Will you research the Strike Fighter path and use Support Unit types for Air Defenses? Or will you split your precious resources and time into Strike Fighters and Air Superiority Fighters?
More Info

Heavies

Heavy units will bring serious damage to whatever is found beneath them, be it Units or Cities, Land or Sea. You can tell that they left their mark by looking at the damage to Morale.
More Info

Naval

Interested in amassing a military presence in the sea? Naval units will be the workforce in achieving naval dominance. You can use them for bombarding sea-side Cities/Units, Transport Convoys, or to protect your own. These units are a-must in the commanders strategic repertoire.
More Info

Submarines

A great choice of Unit to launch Missiles, Defend your cities from Offensive Navy, or Lie in the deep see for recon and counterattacks. Armed with Sonar, Stealth & Stealth Reveal, these units are a fine addition to your Naval forces.
More Info

Missiles

Choose your Warhead (Nuke, Chemical, or Conventional), Choose your Missile (ICBM, Ballistic, Cruise) and you're good to go. The greatest risk posed by these units types is that of your targets health and resources. Guaranteed to leave a smile on your face. Your opponent, not so much.
More Info

Officers

Officers are special units which provide bonuses and benefits to other units in the same stack (including self). There is an officer for each unit type, and a maximum of one active officer per type is allowed at one time; if the officer dies, he can be re-mobilized. These units can be a deciding factor in the outcome of your expected combat, so be sure to use them wisely!
More Info

Deployables

Deployables are unmanned units providing support to a variety of roles and scenarios including (but not limited to) combat support, reconnaissance & infiltration. These units provide a flexible toolset to give you tacitcal manouverability.


More Info