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Units

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Revision as of 14:23, 7 March 2018 by User (talk | contribs)

Overview

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Units in CON are the building blocks of your military campaign. You begin each campaign with a number of units, placed strategically across your homeland cities. In order to mobilize units, you have to research the required technologies and construct the prerequisite buildings in your cities.

Units can be stacked to amplify their strength. Just be aware that stacking too many units will incur a stacking penalty. Different unit types such as air, sea, and land, have different stacking limits. Experiment with different combinations that suit your style of combat.

Basic Unit Stats

When you select a unit stack, the army bar will display real time stats that are essential to your strategic planning.

The Unit Stats section includes:

  • Estimated Strength - Unit stack's total Attack and Defence Rating, modified by current terrain.
  • Unit Speed - Movement speed, modified by terrain.
  • Efficiency - If your stack size is within the stacking limit, efficiency will be at 100%. Once your stack size gets too big, it incurs a stacking penalty that gets progressively worse.

The Activity section of the army bar displays:

  • Current Position - The province your unit is currently stationed in.
  • Destination - Unit's final destination while moving (in case it has several waypoints).
  • Travel Time - Unit's travel time to final destination.
  • Arrival Time - Unit's arrival time at final destination.

Combat Properties

Click on the unit's icon in the army bar to display its combat properties. It shows the following attributes...

  • Attack Rating - Unit's unmodified attack rating. An estimation of a unit's strength when attacking. This is NOT a flat damage value.
  • Defence Rating - Unit's unmodified defence rating. An estimation of a unit's strength when defending. This is NOT a flat damage value.
  • Range - Combat range
  • Radar Range - Contacts that enter this unit's radar range, hostile or neutral, are displayed as radar contacts. Only high level info is revealed: Land units are shown as grey blips, airborne units as green blips, naval units as blue blips.

..relative to various unit/entity types:

Terrain Information

Click on the unit's icon in the army bar to display its attributes that change based on terrain type.

  • Attack Mod. - Attack modifier applied to unit's Attack Rating.
  • Defence Mod. - Defence modifier applied to unit's Defence Rating.
  • Speed Val. - Unit's movement speed. A value of "1" indicates that the unit moves at normal speed, i.e. 100%.
  • Hit Points
  • Sight Range - See hostile unit type (but not the stack size).

Infantry

Motorised Infantry

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Light infantry unit predominately used to conquer and defend enemy terrain and cities. Mainly defensive in nature.
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Mechanised Infantry

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Armor supporting infantry, best suited for open or accessible terrain types. Only infantry that cannot airlift early in the game.
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Naval Infantry

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Heavy infantry that can disembark at any coast and is very effective at attacking fortified urban strongholds. Weak in difficult terrain.
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Airmobile Infantry

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Light airborne infantry using helicopters or VTOL aircraft to air-assault enemy positions. Receives Air-Assault bonus if attacking.
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Special Forces

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Stealthy ranger infantry trained for combat in difficult terrain, airborne infiltration and recon. Cannot conquer territory.
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National Guard

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Cost effective defensive militia that can be mobilized quickly. Attention: unit's hit-points depend on the morale of the mobilizing city.
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Armored

Combat Recon Vehicle

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Lightly armored scout unit, specialized in fast reconnaissance missions. Can identify and uncover stealthy ground units.
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Armored Fighting Vehicle

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Well armored and well armed, AFV's form the backbone of any modern armored fighting force. Not very good at attacking difficult terrain.
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Amphibious Combat Vehicle

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The naval version of the Armored Fighting Vehicle, able to disembark at any coast acting as armored support for naval infantry.
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Main Battle Tank

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Heavily armored ground unit, used to breach defenses and strike deep into the enemy rear. Especially vulnerable in urban and difficult terrain.
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Tank Destroyer

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Lightly armored unit dedicated to knocking out enemy vehicles. Very effective in defending urban terrain due to its light build and low profile.
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Support

Towed Artillery

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Traditional towed howitzer artillery, mainly specialized in dealing anti-infantry damage. Can be moved by helicopter from mid-game onward.
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Mobile Artillery

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Heavily armored front-line artillery. Especially effective at dealing anti-vehicle damage.
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Multiple Rocket Launcher

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Lightly armored, long-range rocket artillery, laying down an all-purpose artillery barrage.
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Mobile Anti-Air Vehicle

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Mobile, close-range anti-air support, specialized in anti-helicopter warfare. Can be secondarily used against infantry.
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Mobile SAM Launcher

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Mid-range, anti-air support unit specialized in anti-airplane warfare. Cannot target helicopters due to their NOE capabilities.
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Theater Defense System

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Long-range, anti-air support unit, focusing on anti-missile warfare. Can target airplanes but will not work against Helicopters due to their NOE capabilities.
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Mobile Radar

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Ground-based Radar medium range radar unit, able to detect most air, land and sea units. Gains stealth-detection later in the game.
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Helicopters

Helicopter Gunship

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Ground attack helicopter specialized in anti-infantry warfare. Can fly under the radar of SAM and TDS units.
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Attack Helicopter

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Ground attack helicopter specialized in anti-armor warfare. Can fly under the radar of SAM and TDS units.
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ASW Helicopter

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Helicopter specialized in anti-submarine warfare. Secondarily targets surface vessels.
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Fighters

Air Superiority Fighter

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Quick anti-air aircraft.
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Naval Air Superiority Fighter

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Quick anti-air aircraft, able to take off from carriers.
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Stealth Air Superiority Fighter

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High-tech, offensive anti-air aircraft, using stealth technology.
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Strike Fighter

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Anti-ground attack aircraft.
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Naval Strike Fighter

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Anti-ground attack aircraft, able to take off from carriers, with added loadout for anti-surface strikes.
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Stealth Strike Fighter

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High-tech multirole fighter, using stealth technology.
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UAV

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Unmanned drones that can do reconnaissance. Upgraded versions can also carry out ground strikes.
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Heavies

Naval Patrol Aircraft

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Aircraft dedicated to anti-submarine warfare.
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AWACS

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Flying, long-range radar platform.
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Naval AWACS

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Flying, long-range radar platform able to take off from carriers.
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Heavy Bomber

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Long-range, heavy aircraft able to launch several missiles and destroy infrastructure.
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Stealth Bomber

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High-tech, long-range bomber, using stealth technology.
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Naval

Corvette

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Cheap fighting ship, strong in coastal defence.
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Frigate

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Multirole ship, with anti-air and anti-missile capabilities.
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Destroyer

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Ship dedicated to carrier escort and anti-submarine warfare.
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Cruiser

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Very strong ship specialised in fighting other surface ships.
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Carrier

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Weak ship that can launch helicopters and naval aircraft.
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Submarines

Attack Submarine

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Stealth submarine dedicated to anti-surface warfare.
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Ballistic Submarine

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Stealth submarine able to launch ballistic missiles.
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Missiles

Conventional Warhead

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Conventional, explosive warhead, suited for armoured targets.
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Chemical Warhead

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Unconventional, chemical warhead, deadly against civilian (city population) and infantry targets.
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Nuclear Warhead

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Unconventional, nuclear warhead, suited for annihilation.
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Cruise Missile

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Low-range, low-hp flying missile, delivered by fighters, heavies, submarines, and launchers.
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Ballistic Missile

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Mid-range, ballistic missile, delivered by Ballistic Submarines and Ballistic Missile Launcher.
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ICBM

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Intercontinental, nuclear missile, delivered by ICBM Launcher.
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Cruise Missile Launcher

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Ground launcher for cruise missiles.
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Ballistic Missile Launcher

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Ground launcher for ballistic missiles.
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ICBM Launcher

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Ground Launcher for ICBMs.
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