Units
From Conflict of Nations Wiki
Contents
Overview
Units in CON are the building blocks of your military campaign. You begin each campaign with a number of units, placed strategically across your homeland cities. In order to mobilize units, you have to research the required technologies and construct the prerequisite buildings in your cities.
Units can be stacked to amplify their strength. Just be aware that stacking too many units will incur a stacking penalty. Different unit types such as air, sea, and land, have different stacking limits. Experiment with different combinations that suit your style of combat.
Basic Unit Stats
When you select a unit stack, the army bar will display real time stats that are essential to your strategic planning.
The Unit Stats section includes:
- Estimated Strength - Unit stack's total Attack and Defence Rating, modified by current terrain.
- Unit Speed - Movement speed, modified by terrain.
- Efficiency - If your stack size is within the stacking limit, efficiency will be at 100%. Once your stack size gets too big, it incurs a stacking penalty that gets progressively worse.
The Activity section of the army bar displays:
- Current Position - The province your unit is currently stationed in.
- Destination - Unit's final destination while moving (in case it has several waypoints).
- Travel Time - Unit's travel time to final destination.
- Arrival Time - Unit's arrival time at final destination.
Combat Properties
Click on the unit's icon in the army bar to display its combat properties. It shows the following attributes...
- Attack Rating - Unit's unmodified attack rating. An estimation of a unit's strength when attacking. This is NOT a flat damage value.
- Defence Rating - Unit's unmodified defence rating. An estimation of a unit's strength when defending. This is NOT a flat damage value.
- Range - Combat range
- Radar Range - Contacts that enter this unit's radar range, hostile or neutral, are displayed as radar contacts. Only high level info is revealed: Land units are shown as grey blips, airborne units as green blips, naval units as blue blips.
..relative to various unit/entity types:
- Infantry
- Armored
- Fighters and Heavies
- Buildings
- Naval
- Submarines
- Missiles
- Helicopters
- City Population
Terrain Information
Click on the unit's icon in the army bar to display its attributes that change based on terrain type.
- Attack Mod. - Attack modifier applied to unit's Attack Rating.
- Defence Mod. - Defence modifier applied to unit's Defence Rating.
- Speed Val. - Unit's movement speed. A value of "1" indicates that the unit moves at normal speed, i.e. 100%.
- Hit Points
- Sight Range - See hostile unit type (but not the stack size).
Infantry
Motorised Infantry
Light infantry unit predominately used to conquer and defend enemy terrain and cities. Mainly defensive in nature.
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Mechanised Infantry
Armor supporting infantry, best suited for open or accessible terrain types. Only infantry that cannot airlift early in the game.
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Heavy infantry that can disembark at any coast and is very effective at attacking fortified urban strongholds. Weak in difficult terrain.
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Airmobile Infantry
Light airborne infantry using helicopters or VTOL aircraft to air-assault enemy positions. Receives Air-Assault bonus if attacking.
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Special Forces
Stealthy ranger infantry trained for combat in difficult terrain, airborne infiltration and recon. Cannot conquer territory.
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National Guard
Cost effective defensive militia that can be mobilized quickly. Attention: unit's hit-points depend on the morale of the mobilizing city.
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Armored
Combat Recon Vehicle
Lightly armored scout unit, specialized in fast reconnaissance missions. Can identify and uncover stealthy ground units.
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Armored Fighting Vehicle
Well armored and well armed, AFV's form the backbone of any modern armored fighting force. Not very good at attacking difficult terrain.
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Amphibious Combat Vehicle
The naval version of the Armored Fighting Vehicle, able to disembark at any coast acting as armored support for naval infantry.
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Main Battle Tank
Heavily armored ground unit, used to breach defenses and strike deep into the enemy rear. Especially vulnerable in urban and difficult terrain.
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Tank Destroyer
Lightly armored unit dedicated to knocking out enemy vehicles. Very effective in urban terrain due to its light build and low profile.
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Support
Towed Artillery
Traditional towed howitzer artillery, mainly specialized in dealing anti-infantry damage. Can be moved by helicopter from mid-game onward.
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Mobile Artillery
Heavily armored front-line artillery. Especially effective at dealing anti-vehicle damage.
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Multiple Rocket Launcher
Lightly armored, long-range rocket artillery, laying down an all-purpose artillery barrage.
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Mobile Anti-Air Vehicle
Mobile, close-range anti-air support, specialized in anti-helicopter warfare. Can be secondarily used against infantry.
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Mobile SAM Launcher
Mid-range, anti-air support unit specialized in anti-airplane warfare. Cannot target helicopters due to their NOE capabilities.
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Theater Defense System
Long-range, anti-air support unit, focusing on anti-missile warfare. Can target airplanes but will not work against Helicopters due to their NOE capabilities.
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Mobile Radar
Ground-based Radar medium range radar unit, able to detect most air, land and sea units. Gains stealth-detection later in the game.
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Helicopters
Helicopter Gunship
Ground attack helicopter specialized in anti-infantry warfare. Can fly under the radar of SAM and TDS units.
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Attack Helicopter
Ground attack helicopter specialized in anti-armor warfare. Can fly under the radar of SAM and TDS units.
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ASW Helicopter
Helicopter specialized in anti-submarine warfare. Secondarily targets surface vessels.
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Fighters
Air Superiority Fighter
Quick anti-air aircraft.
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Quick anti-air aircraft, able to take off from carriers.
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Stealth Air Superiority Fighter
High-tech, offensive anti-air aircraft, using stealth technology.
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Strike Fighter
Anti-ground attack aircraft.
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Anti-ground attack aircraft, able to take off from carriers, with added loadout for anti-surface strikes.
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Stealth Strike Fighter
High-tech multirole fighter, using stealth technology.
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UAV
Unmanned drones that can do reconnaissance. Upgraded versions can also carry out ground strikes.
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Heavies
Aircraft dedicated to anti-submarine warfare.
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AWACS
Flying, long-range radar platform.
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Flying, long-range radar platform able to take off from carriers.
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Heavy Bomber
Long-range, heavy aircraft able to launch several missiles and destroy infrastructure.
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Stealth Bomber
High-tech, long-range bomber, using stealth technology.
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Corvette
Cheap fighting ship, strong in coastal defence.
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Frigate
Multirole ship, with anti-air and anti-missile capabilities.
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Destroyer
Ship dedicated to carrier escort and anti-submarine warfare.
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Cruiser
Very strong ship specialised in fighting other surface ships.
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Carrier
Weak ship that can launch helicopters and naval aircraft.
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Submarines
Attack Submarine
Stealth submarine dedicated to anti-surface warfare.
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Ballistic Submarine
Stealth submarine able to launch ballistic missiles.
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Missiles
Conventional Warhead
Conventional, explosive warhead, suited for armoured targets.
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Chemical Warhead
Unconventional, chemical warhead, deadly against civilian (city population) and infantry targets.
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Nuclear Warhead
Unconventional, nuclear warhead, suited for annihilation.
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Cruise Missile
Low-range, low-hp flying missile, delivered by fighters, heavies, submarines, and launchers.
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Ballistic Missile
Mid-range, ballistic missile, delivered by Ballistic Submarines and Ballistic Missile Launcher.
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ICBM
Intercontinental, nuclear missile, delivered by ICBM Launcher.
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Cruise Missile Launcher
Ground launcher for cruise missiles.
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Ballistic Missile Launcher
Ground launcher for ballistic missiles.
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