Units
From Conflict of Nations Wiki
Contents
Overview
Units in CON are the building blocks of your military campaign. You begin each campaign with a number of units, placed strategically across your homeland cities. In order to mobilize units, you have to research the required technologies and construct the prerequisite buildings in your cities.
Units can be stacked to amplify their strength. Just be aware that stacking too many units will incur a stacking penalty. Different unit types such as air, sea, and land, have different stacking limits. Experiment with different combinations that suit your style of combat.
Basic Unit Stats
When you select a unit stack, the army bar will display real time stats that are essential to your strategic planning.
The Unit Stats section includes:
- Estimated Strength - Unit stack's total Attack and Defence Rating, modified by current terrain.
- Unit Speed - Movement speed, modified by terrain.
- Efficiency - If your stack size is within the stacking limit, efficiency will be at 100%. Once your stack size gets too big, it incurs a stacking penalty that gets progressively worse.
The Activity section of the army bar displays:
- Current Position - The province your unit is currently stationed in.
- Destination - Unit's final destination while moving (in case it has several waypoints).
- Travel Time - Unit's travel time to final destination.
- Arrival Time - Unit's arrival time at final destination.
Combat Properties
Click on the unit's icon in the army bar to display its combat properties. It shows the following attributes...
- Attack Rating - Unit's unmodified attack rating. An estimation of a unit's strength when attacking. This is NOT a flat damage value.
- Defence Rating - Unit's unmodified defence rating. An estimation of a unit's strength when defending. This is NOT a flat damage value.
- Range - Combat range
- Radar Range - Contacts that enter this unit's radar range, hostile or neutral, are displayed as radar contacts. Only high level info is revealed: Land units are shown as grey blips, airborne units as green blips, naval units as blue blips.
..relative to various unit/entity types:
- Infantry
- Armored
- Fighters and Heavies
- Buildings
- Naval
- Submarines
- Missiles
- Helicopters
- City Population
Terrain Information
Click on the unit's icon in the army bar to display its attributes that change based on terrain type.
- Attack Mod. - Attack modifier applied to unit's Attack Rating.
- Defence Mod. - Defence modifier applied to unit's Defence Rating.
- Speed Val. - Unit's movement speed. A value of "1" indicates that the unit moves at normal speed, i.e. 100%.
- Hit Points
- Sight Range - See hostile unit type (but not the stack size).
Infantry
Motorised Infantry
Light infantry unit predominately used to conquer and defend enemy terrain and cities. Mainly defensive in nature.
More Info
Mechanised Infantry
Armor supporting infantry, best suited for open or accessible terrain types. Only infantry that cannot airlift early in the game.
More Info
Heavy infantry that can disembark at any coast and is very effective at attacking fortified urban strongholds. Weak in difficult terrain.
More Info
Airmobile Infantry
Light airborne infantry using helicopters or VTOL aircraft to air-assault enemy positions. Receives Air-Assault bonus if attacking.
More Info
Special Forces
Stealthy ranger infantry trained for combat in difficult terrain, airborne infiltration and recon. Cannot conquer territory.
More Info
National Guard
Cost effective defensive militia that can be mobilized quickly. Attention: unit's hit-points depend on the morale of the mobilizing city.
More Info
Armored
Combat Recon Vehicle
Lightly armored scout unit, specialized in fast reconnaissance missions. Can identify and uncover stealthy ground units.
More Info
Armored Fighting Vehicle
Well armored and well armed, AFV's form the backbone of any modern armored fighting force. Not very good at attacking difficult terrain.
More Info
Amphibious Combat Vehicle
The naval version of the Armored Fighting Vehicle, able to disembark at any coast acting as armored support for naval infantry.
More Info
Main Battle Tank
Heavily armored ground unit, used to breach defenses and strike deep into the enemy rear. Especially vulnerable in urban and difficult terrain.
More Info
Tank Destroyer
Lightly armored unit dedicated to knocking out enemy vehicles. Very effective in urban terrain due to its light build and low profile.
More Info
Support
Towed Artillery
Cheap, low-range artillery, dealing more anti-infantry damage.
More Info
Mobile Artillery
Mobile, medium-range artillery that can take a beating.
More Info
Multiple Rocket Launcher
Mobile, long-range artillery dealing more anti-armoured damage.
More Info
Mobile Anti-Air Vehicle
Mobile, low-range, anti-air support, specialised in anti-helicopter warfare.
More Info
Mobile SAM Launcher
Mobile, mid-range, anti-air support, specialised in anti-aircraft warfare.
More Info
Theatre Defence System
High-tech, long-range, anti-air support, specialised in anti-missiles warfare.
More Info
Mobile Radar
Ground-based Radar, able to detect most ground units.
More Info
Helicopters
Helicopter Gunship
Helicopter specialised in anti-infantry warfare.
More Info
Attack Helicopter
Helicopter specialised in anti-armour warfare.
More Info
ASW Helicopter
Helicopter specialised in anti-submarine warfare.
More Info
Fighters
Air Superiority Fighter
Quick anti-air aircraft.
More Info
Quick anti-air aircraft, able to take off from carriers.
More Info
Stealth Air Superiority Fighter
High-tech, offensive anti-air aircraft, using stealth technology.
More Info
Strike Fighter
Anti-ground attack aircraft.
More Info
Anti-ground attack aircraft, able to take off from carriers, with added loadout for anti-surface strikes.
More Info
Stealth Strike Fighter
High-tech multirole fighter, using stealth technology.
More Info
UAV
Unmanned drones that can do reconnaissance. Upgraded versions can also carry out ground strikes.
More Info
Heavies
Aircraft dedicated to anti-submarine warfare.
More Info
AWACS
Flying, long-range radar platform.
More Info
Flying, long-range radar platform able to take off from carriers.
More Info
Heavy Bomber
Long-range, heavy aircraft able to launch several missiles and destroy infrastructure.
More Info
Stealth Bomber
High-tech, long-range bomber, using stealth technology.
More Info
Corvette
Cheap fighting ship, strong in coastal defence.
More Info
Frigate
Multirole ship, with anti-air and anti-missile capabilities.
More Info
Destroyer
Ship dedicated to carrier escort and anti-submarine warfare.
More Info
Cruiser
Very strong ship specialised in fighting other surface ships.
More Info
Carrier
Weak ship that can launch helicopters and naval aircraft.
More Info
Submarines
Attack Submarine
Stealth submarine dedicated to anti-surface warfare.
More Info
Ballistic Submarine
Stealth submarine able to launch ballistic missiles.
More Info
Missiles
Conventional Warhead
Conventional, explosive warhead, suited for armoured targets.
More Info
Chemical Warhead
Unconventional, chemical warhead, deadly against civilian (city population) and infantry targets.
More Info
Nuclear Warhead
Unconventional, nuclear warhead, suited for annihilation.
More Info
Cruise Missile
Low-range, low-hp flying missile, delivered by fighters, heavies, submarines, and launchers.
More Info
Ballistic Missile
Mid-range, ballistic missile, delivered by Ballistic Submarines and Ballistic Missile Launcher.
More Info
ICBM
Intercontinental, nuclear missile, delivered by ICBM Launcher.
More Info
Cruise Missile Launcher
Ground launcher for cruise missiles.
More Info
Ballistic Missile Launcher
Ground launcher for ballistic missiles.
More Info