Units
From Conflict of Nations Wiki
Contents
Overview
Units in CON are the building blocks of your military campaign. You begin each campaign with a number of units, placed strategically across your homeland cities. In order to mobilize units, you have to research the required technologies and construct the prerequisite buildings in your cities.
Units can be stacked to amplify their strength. Just be aware that stacking too many units will incur a stacking penalty. Different unit types such as air, sea, and land, have different stacking limits. Experiment with different combinations that suit your style of combat.
Basic Unit Stats
When you select a unit stack, the army bar will display real time stats that are essential to your strategic planning.
The Unit Stats section includes:
- Estimated Strength - Unit stack's total Attack and Defence Rating, modified by current terrain.
- Unit Speed - Movement speed, modified by terrain.
- Efficiency - If your stack size is within the stacking limit, efficiency will be at 100%. Once your stack size gets too big, it incurs a stacking penalty that gets progressively worse.
The Activity section of the army bar displays:
- Current Position - The province your unit is currently stationed in.
- Destination - Unit's final destination while moving (in case it has several waypoints).
- Travel Time - Unit's travel time to final destination.
- Arrival Time - Unit's arrival time at final destination.
Combat Properties
Click on the unit's icon in the army bar to display its combat properties. It shows the following attributes...
- Attack Rating - Unit's unmodified attack rating. An estimation of a unit's strength when attacking. This is NOT a flat damage value.
- Defence Rating - Unit's unmodified defence rating. An estimation of a unit's strength when defending. This is NOT a flat damage value.
- Range - Combat range
- Radar Range - Contacts that enter this unit's radar range, hostile or neutral, are displayed as radar contacts. Only high level info is revealed: Land units are shown as grey blips, airborne units as green blips, naval units as blue blips.
..relative to various unit/entity types:
- Infantry
- Armored
- Fighters and Heavies
- Buildings
- Naval
- Submarines
- Missiles
- Helicopters
- City Population
Terrain Information
Click on the unit's icon in the army bar to display its attributes that change based on terrain type.
- Attack Mod. - Attack modifier applied to unit's Attack Rating.
- Defence Mod. - Defence modifier applied to unit's Defence Rating.
- Speed Val. - Unit's movement speed. A value of "1" indicates that the unit moves at normal speed, i.e. 100%.
- Hit Points
- Sight Range - See hostile unit type (but not the stack size).
Infantry
Motorised Infantry
Light infantry unit predominately used to conquer and defend enemy terrain and cities.
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Mechanised Infantry
Well-rounded infantry that supports armored units. Best suited for open or accessible terrain types.
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Heavy infantry that can disembark at any coast and is very effective at attacking fortified urban strongholds.
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Airmobile Infantry
Light airborne infantry using helicopters or VTOL aircraft to air-assault enemy positions. Receives Air-Assault bonus if attacking.
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Special Forces
Stealthy ranger infantry trained for combat in difficult terrain, airborne infiltration and recon. Cannot conquer territory.
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National Guard
Cost effective defensive militia that can be mobilized quickly. Attention: unit's hit-points depend on the morale of the mobilizing city.
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Armoured
Combat Recon Vehicle
Infantry Fighting Vehicle with Recon bonus, specialised in killing infantry.
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Armoured Fighting Vehicle
Well armoured and well armed, these versatile AFV's will act as the foundation of your ground force.
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Amphibious Combat Vehicle
The naval version of the Combat Recon Vehicle, able to disembark anywhere and act as fire support.
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Main Battle Tank
Devastating unit against infantry and armoured units, able to take a beating.
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Tank Destroyer
Armoured vehicle dedicated to kill other armoured vehicles. Deadly in city defence.
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Support
Towed Artillery
Cheap, low-range artillery, dealing more anti-infantry damage.
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Mobile Artillery
Mobile, medium-range artillery that can take a beating.
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Multiple Rocket Launcher
Mobile, long-range artillery dealing more anti-armoured damage.
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Mobile Anti-Air Vehicle
Mobile, low-range, anti-air support, specialised in anti-helicopter warfare.
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Mobile SAM Launcher
Mobile, mid-range, anti-air support, specialised in anti-aircraft warfare.
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Theatre Defence System
High-tech, long-range, anti-air support, specialised in anti-missiles warfare.
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Mobile Radar
Ground-based Radar, able to detect most ground units.
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Helicopters
Helicopter Gunship
Helicopter specialised in anti-infantry warfare.
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Attack Helicopter
Helicopter specialised in anti-armour warfare.
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ASW Helicopter
Helicopter specialised in anti-submarine warfare.
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Fighters
Air Superiority Fighter
Quick anti-air aircraft.
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Quick anti-air aircraft, able to take off from carriers.
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Stealth Air Superiority Fighter
High-tech, offensive anti-air aircraft, using stealth technology.
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Strike Fighter
Anti-ground attack aircraft.
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Anti-ground attack aircraft, able to take off from carriers, with added loadout for anti-surface strikes.
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Stealth Strike Fighter
High-tech multirole fighter, using stealth technology.
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UAV
Unmanned drones that can do reconnaissance. Upgraded versions can also carry out ground strikes.
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Heavies
Aircraft dedicated to anti-submarine warfare.
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AWACS
Flying, long-range radar platform.
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Flying, long-range radar platform able to take off from carriers.
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Heavy Bomber
Long-range, heavy aircraft able to launch several missiles and destroy infrastructure.
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Stealth Bomber
High-tech, long-range bomber, using stealth technology.
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Corvette
Cheap fighting ship, strong in coastal defence.
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Frigate
Multirole ship, with anti-air and anti-missile capabilities.
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Destroyer
Ship dedicated to carrier escort and anti-submarine warfare.
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Cruiser
Very strong ship specialised in fighting other surface ships.
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Carrier
Weak ship that can launch helicopters and naval aircraft.
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Submarines
Attack Submarine
Stealth submarine dedicated to anti-surface warfare.
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Ballistic Submarine
Stealth submarine able to launch ballistic missiles.
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Missiles
Conventional Warhead
Conventional, explosive warhead, suited for armoured targets.
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Chemical Warhead
Unconventional, chemical warhead, deadly against civilian (city population) and infantry targets.
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Nuclear Warhead
Unconventional, nuclear warhead, suited for annihilation.
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Cruise Missile
Low-range, low-hp flying missile, delivered by fighters, heavies, submarines, and launchers.
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Ballistic Missile
Mid-range, ballistic missile, delivered by Ballistic Submarines and Ballistic Missile Launcher.
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ICBM
Intercontinental, nuclear missile, delivered by ICBM Launcher.
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Cruise Missile Launcher
Ground launcher for cruise missiles.
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Ballistic Missile Launcher
Ground launcher for ballistic missiles.
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