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Units

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Overview

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Units in CON are the foundational building blocks of your military campaign. You will begin each game with a contingent of early modern units, placed strategically on your selected homeland nation.

Units are located on the map with identifying icons, and individual units can, and should, be stacked along with other units in order to amplify their military strength. A solid, early game attacking unit stack might include 2 motorized infantry with a towed artillery unit. This stack should provide ample strength in attacking a moderately defended city.

Beginning your game with Tier 1 Technology from the early-modern period of the 1980’s and early 90’s, subsequent research will allow you to build and mobilize units from the mid-modern period of the 2000’s (Tier 2), and lastly, with ultra modern units (Tier 3)- from last week in some cases.

There are several types of units, each fit for a role and several situations : Infantry, Armoured, Support, Helicopters, Fighters, Heavies, Naval, Submarines, Missiles.

Basic Unit Stats

Attributes

Every unit is described in the army bar with a set of attributes:

  • Unit Hit Points (HP)
  • Established Strength (for both Attacking and Defending)
  • Strong Versus
  • Unit Speed
  • Efficiency

Movement Related Info

  • Current Position
  • Destination
  • Travel Time
  • Arrival Time

Bonuses and Penalties

Based on the terrain certain units get bonuses and penalties that affect:

  • Attack
  • Defence
  • Movement Speed
  • Sight Range

Infantry

Motorised Infantry

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Basic infantry unit, mobile, and stronger in defence.
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Mechanised Infantry

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Mobile infantry that supports armoured troops. Stronger on several terrain types.
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Naval Infantry

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Highly trained infantry that can disembark anywhere and is very effective at city assaults.
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Airmobile Infantry

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Highly mobile shock-trooper that can heli-assault positions.
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Special Forces

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Elite infantry that uses its training in difficult terrain and stealth to prepare ambushes and surprise attacks.
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National Guard

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Cheap militia infantry that can be mobilised quickly and support regular troops.
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Armoured

Combat Recon Vehicle

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Infantry Fighting Vehicle with Recon bonus, specialised in killing infantry.
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Armoured Fighting Vehicle

Well armoured and well armed, these versatile AFV's will act as the foundation of your ground force.
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Amphibious Combat Vehicle

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The naval version of the Combat Recon Vehicle, able to disembark anywhere and act as fire support.
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Main Battle Tank

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Devastating unit against infantry and armoured units, able to take a beating.
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Tank Destroyer

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Armoured vehicle dedicated to kill other armoured vehicles. Deadly in city defence.
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Support

Towed Artillery

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Cheap, low-range artillery, dealing more anti-infantry damage.
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Mobile Artillery

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Mobile, medium-range artillery that can take a beating.
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Multiple Rocket Launcher

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Mobile, long-range artillery dealing more anti-armoured damage.
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Mobile Anti-Air Vehicle

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Mobile, low-range, anti-air support, specialised in anti-helicopter warfare.
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Mobile SAM Launcher

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Mobile, mid-range, anti-air support, specialised in anti-aircraft warfare.
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Theatre Defence System

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High-tech, long-range, anti-air support, specialised in anti-missiles warfare.
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Mobile Radar

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Ground-based Radar, able to detect most ground units.
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Helicopters

Helicopter Gunship

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Helicopter specialised in anti-infantry warfare.
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Attack Helicopter

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Helicopter specialised in anti-armour warfare.
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ASW Helicopter

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Helicopter specialised in anti-submarine warfare.
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Fighters

Air Superiority Fighter

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Quick anti-air aircraft.
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Naval Air Superiority Fighter

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Quick anti-air aircraft, able to take off from carriers.
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Stealth Air Superiority Fighter

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High-tech, offensive anti-air aircraft, using stealth technology.
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Strike Fighter

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Anti-ground attack aircraft.
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Naval Strike Fighter

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Anti-ground attack aircraft, able to take off from carriers, with added loadout for anti-surface strikes.
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Stealth Strike Fighter

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High-tech multirole fighter, using stealth technology.
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UAV

Unmanned drones that can do reconnaissance. Upgraded versions can also carry out ground strikes.
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Heavies

Naval Patrol Aircraft

Aircraft dedicated to anti-submarine warfare.
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AWACS

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Flying, long-range radar platform.
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Naval AWACS

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Flying, long-range radar platform able to take off from carriers.
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Heavy Bomber

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Long-range, heavy aircraft able to launch several missiles and destroy infrastructure.
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Stealth Bomber

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High-tech, long-range bomber, using stealth technology.
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Naval

Corvette

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Cheap fighting ship, strong in coastal defence.
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Frigate

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Multirole ship, with anti-air and anti-missile capabilities.
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Destroyer

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Ship dedicated to carrier escort and anti-submarine warfare.
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Cruiser

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Very strong ship specialised in fighting other surface ships.
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Carrier

Weak ship that can launch helicopters and naval aircraft.
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Submarines

Attack Submarine

Stealth submarine dedicated to anti-surface warfare.
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Ballistic Submarine

Stealth submarine able to launch ballistic missiles.
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Missiles

Conventional Warhead

Conventional, explosive warhead, suited for armoured targets.
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Chemical Warhead

Unconventional, chemical warhead, deadly against civilian (city population) and infantry targets.
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Nuclear Warhead

Unconventional, nuclear warhead, suited for annihilation.
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Cruise Missile

Low-range, low-hp flying missile, delivered by aircraft, submarines, and launchers.
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Ballistic Missile

Mid-range, ballistic missile, delivered by ballistic submarines and ballistic launchers.
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ICBM

Intercontinental, nuclear missile, delivered by ICBM launcher.
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Cruise Missile Launcher

Ground launcher for cruise missiles.
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Ballistic Missile Launcher

Ground launcher for ballistic missiles.
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ICBM Launcher

Ground Launcher for ICBMs.
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