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Units

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Revision as of 02:35, 8 March 2018 by User (talk | contribs)

Overview

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Units in CON are the building blocks of your military campaign. You begin each campaign with a number of units, placed strategically across your homeland cities. In order to mobilize units, you have to research the required technologies and construct the prerequisite buildings in your cities.

Units can be stacked to amplify their strength. Just be aware that stacking too many units will incur a stacking penalty. Different unit types such as air, sea, and land, have different stacking limits. Experiment with different combinations that suit your style of combat.

Basic Unit Stats

When you select a unit stack, the army bar will display real time stats that are essential to your strategic planning.

The Unit Stats section includes:

  • Estimated Strength - Unit stack's total Attack and Defence Rating, modified by current terrain.
  • Unit Speed - Movement speed, modified by terrain.
  • Efficiency - If your stack size is within the stacking limit, efficiency will be at 100%. Once your stack size gets too big, it incurs a stacking penalty that gets progressively worse.

The Activity section of the army bar displays:

  • Current Position - The province your unit is currently stationed in.
  • Destination - Unit's final destination while moving (in case it has several waypoints).
  • Travel Time - Unit's travel time to final destination.
  • Arrival Time - Unit's arrival time at final destination.

Combat Properties

Click on the unit's icon in the army bar to display its combat properties. It shows the following attributes relative to their damage types:

  • Attack Rating - Unit's unmodified attack rating. An estimation of a unit's strength when attacking. This is NOT a flat damage value.
  • Defence Rating - Unit's unmodified defence rating. An estimation of a unit's strength when defending. This is NOT a flat damage value.
  • Range - Combat range
  • Radar Range - Contacts that enter this unit's radar range, hostile or neutral, are displayed as radar contacts. Only high level info is revealed: Land units are shown as grey blips, airborne units as green blips, naval units as blue blips.

Damage Types

Terrain Information

Click on the unit's icon in the army bar to display its attributes that change based on terrain type.

  • Attack Mod. - Attack modifier applied to unit's Attack Rating.
  • Defence Mod. - Defence modifier applied to unit's Defence Rating.
  • Speed Val. - Unit's movement speed. A value of "1" indicates that the unit moves at normal speed, i.e. 100%.
  • Hit Points
  • Sight Range - See hostile unit type (but not the stack size).

Infantry

Motorised Infantry

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Light infantry unit predominately used to conquer and defend enemy terrain and cities. Mainly defensive in nature.
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Mechanised Infantry

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Armor supporting infantry, best suited for open or accessible terrain types. Only infantry that cannot airlift early in the game.
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Naval Infantry

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Heavy infantry that can disembark at any coast and is very effective at attacking fortified urban strongholds. Weak in difficult terrain.
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Airmobile Infantry

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Light airborne infantry using helicopters or VTOL aircraft to air-assault enemy positions. Receives Air-Assault bonus if attacking.
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Special Forces

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Stealthy ranger infantry trained for combat in difficult terrain, airborne infiltration and recon. Cannot conquer territory.
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National Guard

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Cost effective defensive militia that can be mobilized quickly. Attention: unit's hit-points depend on the morale of the mobilizing city.
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Armored

Combat Recon Vehicle

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Lightly armored scout unit, specialized in fast reconnaissance missions. Can identify and uncover stealthy ground units.
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Armored Fighting Vehicle

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Well armored and well armed, AFV's form the backbone of any modern armored fighting force. Not very good at attacking difficult terrain.
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Amphibious Combat Vehicle

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The naval version of the Armored Fighting Vehicle, able to disembark at any coast acting as armored support for naval infantry.
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Main Battle Tank

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Heavily armored ground unit, used to breach defenses and strike deep into the enemy rear. Especially vulnerable in urban and difficult terrain.
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Tank Destroyer

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Lightly armored unit dedicated to knocking out enemy vehicles. Very effective in defending urban terrain due to its light build and low profile.
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Support

Towed Artillery

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Traditional towed howitzer artillery, mainly specialized in dealing anti-infantry damage. Can be moved by helicopter from mid-game onward.
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Mobile Artillery

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Heavily armored front-line artillery. Especially effective at dealing anti-vehicle damage.
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Multiple Rocket Launcher

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Lightly armored, long-range rocket artillery, laying down an all-purpose artillery barrage.
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Mobile Anti-Air Vehicle

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Mobile, close-range anti-air support, specialized in anti-helicopter warfare. Can be secondarily used against infantry.
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Mobile SAM Launcher

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Mid-range, anti-air support unit specialized in anti-airplane warfare. Cannot target helicopters due to their NOE capabilities.
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Theater Defense System

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Long-range, anti-air support unit, focusing on anti-missile warfare. Can target airplanes but will not work against Helicopters due to their NOE capabilities.
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Mobile Radar

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Ground-based Radar medium range radar unit, able to detect most air, land and sea units. Gains stealth-detection later in the game.
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Helicopters

Helicopter Gunship

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Ground attack helicopter specialized in anti-infantry warfare. Can fly under the radar of SAM and TDS units.
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Attack Helicopter

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Ground attack helicopter specialized in anti-armor warfare. Can fly under the radar of SAM and TDS units.
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ASW Helicopter

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Helicopter specialized in anti-submarine warfare. Secondarily targets surface vessels.
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Fighters

Air Superiority Fighter

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Fixed-wing combat aircraft with the primary role of establishing total air dominance.
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Naval Air Superiority Fighter

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Naval fighter airplane with the primary role of establishing total air dominance over land and sea. Equipped to land on aircraft carriers.
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Stealth Air Superiority Fighter

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High-tech, air-combat aircraft using stealth technology. Invisible to most radar-equipped units.
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Strike Fighter

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Fixed-wing multi-role combat aircraft with a focus on air-to-ground attack missions. Can fire missiles from mid-game onward.
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Naval Strike Fighter

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Ground attack aircraft, able to take off and land on carriers. Has added anti-shipping loadout. Can fire missiles from mid-game onward.
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Stealth Strike Fighter

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High-tech ground attack aircraft, using stealth technology. Invisible to most radar-equipped units.
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UAV

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Unmanned Aerial Vehicle predominately used for recon and scouting. Upgraded versions can also carry out ground strikes and gain stealth ability.
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Heavies

Naval Patrol Aircraft

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Specialized fixed-wing aircraft, equipped to detect and engage submarines and surface vessels with torpedoes and guided missiles.
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AWACS

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Airborne early-warning and control aircraft providing long-range, all-weather radar surveillance.
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Naval AWACS

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Carrier-based, early-warning and control aircraft providing long-range, radar surveillance for the fleet at sea.
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Heavy Bomber

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Long-range heavy bomber, used to penetrate deep into enemy airspace and attack strategic ground targets. Carries cruise missiles.
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Stealth Bomber

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High-tech, long-range heavy bomber, using stealth technology to hide it from most radar units. Carries cruise missiles.
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Naval

Corvette

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Light class of warship, often used as coastal or littoral combat vessel, defending shallow water areas against surface and submarine incursion.
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Frigate

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Medium sized fleet protection vessel, very effective at creating a solid anti-air envelope around friendly surface units.
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Destroyer

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Heavy fleet escort vessel, protecting capital ships against both surface and submarine threats.
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Cruiser

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Most dangerous capital fighting ship in any fleet. Predominately used as a platform for cruise missiles, artillery and torpedoes.
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Carrier

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Largest capital ship in the fleet. Dramatically increases the nation's global power projection capability. Needs to be protected against any kind of threat at all times.
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Submarines

Attack Submarine

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Hunter-killer attack submarine specifically designed and equipped to destroy other submarines and surface vessels. Can fire Cruise Missiles.
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Ballistic Submarine

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Strongest strategical deterrence weapons platform, equipped to strike against any enemy nation. Can fire Cruise and Ballistic Missiles.
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Missiles

Conventional Warhead

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Warhead containing high explosives generally used against armored military targets and buildings.
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Chemical Warhead

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Warhead containing highly toxic chemicals released over a wide area. Most effective against soft targets such as infantry and civilian population. Will cause contamination.
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Nuclear Warhead

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Warhead containing a nuclear device, releasing immense amounts of energy and radioactivity, annihilating any living being or structure. Will cause contamination.
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Cruise Missile

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Low-flying guided missile predominately used directly against military units. Can carry conventional, chemical or nuclear warheads. Delivered by fighters, heavies, submarines, ground launchers, destroyers, and cruisers.
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Ballistic Missile

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Medium-range guided ballistic missile, delivering several conventional, chemical or nuclear warheads against strategic targets, such as cities. Fired from Ballistic Submarines and Ballistic Missile Launcher.
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ICBM

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Long range intercontinental ballistic missile designed for multiple nuclear warhead delivery. Launched from ICBM Launcher.
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Cruise Missile Launcher

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Mobile land-based launcher for low-flying guided cruise missiles used against military ground and sea units. See cruise missiles.
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Ballistic Missile Launcher

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Mobile land-based launcher for medium range guided ballistic missiles used against strategic targets, such as cities. See ballistic missiles.
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ICBM Launcher

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Mobile land-based launcher firing intercontinental ballistic missiles designed for nuclear warhead delivery. See ICBMs.
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