Difference between revisions of "Units"
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Revision as of 05:11, 14 November 2017
The Units in Conflict of Nations: Modern War are the foundational building blocks of your Military campaign. You will begin each game with a contingent of early modern units placed strategically on your selected Homeland nation; the selection of which is entirely dependent upon your nation’s military doctrine, resources, and terrain.
Each unit is individually named and consists of a division of troops. Units are located on the map with identifying icons, and individual units can, and should, be stacked along with other units in order to amplify their military strength. A solid, early game attacking unit stack might include 2 motorized infantry with a towed artillery unit. This stack should provide ample strength in attacking a moderately defended city.
Beginning your game with Tier 1 Technology from the early-modern period of the 1980’s and early 90’s, subsequent research will allow you to build and mobilize units from the mid-modern period of the 2000’s (Tier 2), and lastly, with ultra modern units (Tier 3)- from last week in some cases.
There are several types of units, each fit for a role and several situations : Infantry, Armored, Support, Helicopters, Fighters, Heavies, Naval, Submarines, Missiles.
Contents
Infantry
Motorised Infantry
A basic infantry unit, mobile and stronger in defense.
Mechanized Infantry
A Mobile infantry that supports armored troops and stronger in several terrains.
An Highly trained infantry that can disembark everywhere and is very good in city assaults.
Airmobile Infantry
An Highly Mobile shocktroopers that can heli-assault positions and attack with helicopters.
Special Forces
An Elite Infantry that uses its training in hard terrain and stealth to prepare ambushes and surprise attacks.
National Guard
A Cheap Militia infantry that can be mobilised quickly and provide support to regular troops.
Armored
Combat Recon Vehicle
An Infantry Fighting Vehicle with Recon bonus, specialised in killing infantry.
Armored Fighting Vehicle
Well armored and well armed, these versatile AFV's will act as the foundation of your ground force.
Amphibious Combat Vehicle
The naval version of the Combat Recon Vehicle, able to disembark everywhere and act as fire support.
Main Battle Tank
A devastating unit, against infantry and armored units, able to take a huge beating.
Tank Destroyer
An armored vehicle dedicated to kill other armored vehicles. Deadly in city defense.
Support
Towed Artillery
A Cheap low-range artillery dealing more anti-infantry damages.
Mobile Artillery
A Mobile medium-range artillery that can take a beating.
Multiple Rocket Launcher
A Mobile long-range artillery dealing more anti-armored damages.
Mobile Anti-air vehicle
A Mobile low-range anti-air support, specialised in anti-helicopter warfare.
Mobile SAM Launcher
A Mobile mid-range anti-air support, specialised in anti-aircraft warfare.
Theatre Defense System
An High-tech long-range anti-air support, specialised in anti-missiles warfare.
Mobile Radar
A Ground-based Radar, able to see most ground units.
Helicopters
Helicopter Gunship
An helicopter specialised in anti-infantry warfare.
Attack Helicopter
An helicopter specialised in anti-armored warfare.
ASW Helicopter
An helicopter specialised in anti-submarine warfare.
Fighters
Air Superiority Fighter
An quick anti-air aircraft.
An quick anti-air aircraft, able to take off from carriers.
Stealth Air Superiority Fighter
An High-tech offensive anti-air aircraft, using stealth technology.
Strike Fighter
An anti-ground attack aircraft.
An anti-ground attack able to take off from carriers, with added loadout for anti-surface warfare.
Stealth Strike Fighter
An High-tech multirole fighter, using stealth technology.
UAV
Unmanned drones that can do reco, and later ground strikes.
Heavies
An aircraft dedicated to anti-submarine warfare.
AWACS
A Flying long-range radar platform.
A Flying long-range radar platform able to take off from carriers.
Heavy Bomber
An long-range heavy aircraft able to launch several missiles and destroy infrastructures.
Stealth Bomber
An High-tech long-range bomber, using stealth technology.
Corvette
A cheap fighting ship, strong in coast defense.
Frigate
A multirole ship, with anti-air and anti-missile capacities.
Destroyer
A ship dedicated to carrier escort and anti-submarine warfare.
Cruiser
A very strong ship specialised in fighting other surface ships.
Carrier
A weak ship that can launch helicopters and naval aircrafts.
Submarines
Attack submarine
A Stealth Submarine dedicated to anti-surface warfare.
Ballistic Submarine
A Stealth Submarine able to launch ballistic missiles.
Missiles
Conventional Warhead
A conventional explosive warhead, suited for armored target.
Chemical Warhead
An unconventional chemical warhead, suited for civilians populations and infantry targets.
Nuclear Warhead
An unconventional nuclear warhead, suited for annihilation.
Cruise Missile
An low-range low-hp flying missile, delivered by aircrafts, submarines, and launchers.
Ballistic Missile
An mid-range ballistic missile, delivered by ballistic submarines and ballistic launchers.
ICBM
An intercontinental nuclear missile, delivered by ICBM launcher.
Cruise Missile Launcher
A Ground launcher for cruise missiles.
Ballistic Missile Launcher
A Ground launcher for Ballistic missiles.
ICBM Launcher
A Ground Launcher for ICBMs.