Difference between revisions of "Units"
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− | Units in CON are the building blocks of your military campaign. You begin each campaign with a number of units, placed strategically across your [[Provinces #Homeland City|homeland cities]]. In order to mobilize units, you have to [[Research|research]] the required technologies and construct the prerequisite buildings in your [[Provinces #Cities|cities]]. | + | Units in CON are the building blocks of your military campaign. You begin each campaign with a number of units, placed strategically across your [[Provinces #Homeland City|homeland cities]]. In order to mobilize units, you have to [[Research|research]] the required technologies and construct the prerequisite buildings in your [[Provinces #Cities|cities]]. When choosing a nation to play as, it is important to take notice of the military doctrine that they prescribe to. Currently there are 3 doctrines available; Eastern, European & Western. You will need to adapt your playstyle according to the different [[research]] perks and combat properties of a unit respective to the doctrine they belong to. |
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+ | he military doctrine that they prescribe to. There are three prevalent military doctrines in Conflict of Nations: The Western research doctrine favors faster research of aircraft, air mobile, and missile technologies, while the Eastern doctrine favors inexpensive infantry, air defense, and tank technologies. The European doctrine is an evenly balanced research and technology doctrine which favors no specific arm of the military service. | ||
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Units can be stacked to amplify their strength. Just be aware that stacking too many units will incur a [[Combat #Army Stacking Penalties|stacking penalty]]. Different unit types such as air, sea, and land, have different stacking limits. Experiment with different combinations that suit your style of combat. | Units can be stacked to amplify their strength. Just be aware that stacking too many units will incur a [[Combat #Army Stacking Penalties|stacking penalty]]. Different unit types such as air, sea, and land, have different stacking limits. Experiment with different combinations that suit your style of combat. |
Revision as of 05:11, 8 March 2018
Contents
Overview
Units in CON are the building blocks of your military campaign. You begin each campaign with a number of units, placed strategically across your homeland cities. In order to mobilize units, you have to research the required technologies and construct the prerequisite buildings in your cities. When choosing a nation to play as, it is important to take notice of the military doctrine that they prescribe to. Currently there are 3 doctrines available; Eastern, European & Western. You will need to adapt your playstyle according to the different research perks and combat properties of a unit respective to the doctrine they belong to.
he military doctrine that they prescribe to. There are three prevalent military doctrines in Conflict of Nations: The Western research doctrine favors faster research of aircraft, air mobile, and missile technologies, while the Eastern doctrine favors inexpensive infantry, air defense, and tank technologies. The European doctrine is an evenly balanced research and technology doctrine which favors no specific arm of the military service.
Units can be stacked to amplify their strength. Just be aware that stacking too many units will incur a stacking penalty. Different unit types such as air, sea, and land, have different stacking limits. Experiment with different combinations that suit your style of combat.
Basic Unit Stats
When you select a unit stack, the army bar will display real time stats that are essential to your strategic planning.
The Unit Stats section includes:
- Estimated Strength - Unit stack's total Attack and Defence Rating, modified by current terrain.
- Unit Speed - Movement speed, modified by terrain.
- Efficiency - If your stack size is within the stacking limit, efficiency will be at 100%. Once your stack size gets too big, it incurs a stacking penalty that gets progressively worse.
The Activity section of the army bar displays:
- Current Position - The province your unit is currently stationed in.
- Destination - Unit's final destination while moving (in case it has several waypoints).
- Travel Time - Unit's travel time to final destination.
- Arrival Time - Unit's arrival time at final destination.
Combat Properties
Icon | Damage Type |
---|---|
Infantry | |
Armored | |
Fighters and Heavies | |
Buildings | |
Naval | |
Submarines | |
Missiles | |
Helicopters | |
City Population |
Click on the unit's icon in the army bar to display its combat properties. It shows the following attributes relative to their damage type:
- Attack Rating - Unit's unmodified attack rating. An estimation of a unit's strength when attacking.
This is NOT a flat damage value. - Defence Rating - Unit's unmodified defence rating. An estimation of a unit's strength when defending.
This is NOT a flat damage value. - Range - Combat range
- Radar Range - Contacts that enter this unit's radar range, hostile or neutral, are displayed as radar contacts. Only high level info is revealed: Land units are shown as grey blips, airborne units as green blips, naval units as blue blips.
Terrain Information
Click on the unit's icon in the army bar to display its attributes that change based on terrain type.
- Attack Mod. - Attack modifier applied to unit's Attack Rating.
- Defence Mod. - Defence modifier applied to unit's Defence Rating.
- Speed Val. - Unit's movement speed. A value of "1" indicates that the unit moves at normal speed, i.e. 100%.
- Hit Points
- Sight Range - See hostile unit type (but not the stack size).
Infantry
Motorised Infantry
Light infantry unit predominately used to conquer and defend enemy terrain and cities. Mainly defensive in nature.
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Mechanised Infantry
Armor supporting infantry, best suited for open or accessible terrain types. Only infantry that cannot airlift early in the game.
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Heavy infantry that can disembark at any coast and is very effective at attacking fortified urban strongholds. Weak in difficult terrain.
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Airmobile Infantry
Light airborne infantry using helicopters or VTOL aircraft to air-assault enemy positions. Receives Air-Assault bonus if attacking.
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Special Forces
Stealthy ranger infantry trained for combat in difficult terrain, airborne infiltration and recon. Cannot conquer territory.
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National Guard
Cost effective defensive militia that can be mobilized quickly. Attention: unit's hit-points depend on the morale of the mobilizing city.
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Armored
Combat Recon Vehicle
Lightly armored scout unit, specialized in fast reconnaissance missions. Can identify and uncover stealthy ground units.
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Armored Fighting Vehicle
Well armored and well armed, AFV's form the backbone of any modern armored fighting force. Not very good at attacking difficult terrain.
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Amphibious Combat Vehicle
The naval version of the Armored Fighting Vehicle, able to disembark at any coast acting as armored support for naval infantry.
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Main Battle Tank
Heavily armored ground unit, used to breach defenses and strike deep into the enemy rear. Especially vulnerable in urban and difficult terrain.
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Tank Destroyer
Lightly armored unit dedicated to knocking out enemy vehicles. Very effective in defending urban terrain due to its light build and low profile.
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Support
Towed Artillery
Traditional towed howitzer artillery, mainly specialized in dealing anti-infantry damage. Can be moved by helicopter from mid-game onward.
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Mobile Artillery
Heavily armored front-line artillery. Especially effective at dealing anti-vehicle damage.
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Multiple Rocket Launcher
Lightly armored, long-range rocket artillery, laying down an all-purpose artillery barrage.
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Mobile Anti-Air Vehicle
Mobile, close-range anti-air support, specialized in anti-helicopter warfare. Can be secondarily used against infantry.
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Mobile SAM Launcher
Mid-range, anti-air support unit specialized in anti-airplane warfare. Cannot target helicopters due to their NOE capabilities.
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Theater Defense System
Long-range, anti-air support unit, focusing on anti-missile warfare. Can target airplanes but will not work against Helicopters due to their NOE capabilities.
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Mobile Radar
Ground-based Radar medium range radar unit, able to detect most air, land and sea units. Gains stealth-detection later in the game.
More Info
Helicopters
Helicopter Gunship
Ground attack helicopter specialized in anti-infantry warfare. Can fly under the radar of SAM and TDS units.
More Info
Attack Helicopter
Ground attack helicopter specialized in anti-armor warfare. Can fly under the radar of SAM and TDS units.
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ASW Helicopter
Helicopter specialized in anti-submarine warfare. Secondarily targets surface vessels.
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Fighters
Air Superiority Fighter
Fixed-wing combat aircraft with the primary role of establishing total air dominance.
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Naval fighter airplane with the primary role of establishing total air dominance over land and sea. Equipped to land on aircraft carriers.
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Stealth Air Superiority Fighter
High-tech, air-combat aircraft using stealth technology. Invisible to most radar-equipped units.
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Strike Fighter
Fixed-wing multi-role combat aircraft with a focus on air-to-ground attack missions. Can fire missiles from mid-game onward.
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Ground attack aircraft, able to take off and land on carriers. Has added anti-shipping loadout. Can fire missiles from mid-game onward.
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Stealth Strike Fighter
High-tech ground attack aircraft, using stealth technology. Invisible to most radar-equipped units.
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UAV
Unmanned Aerial Vehicle predominately used for recon and scouting. Upgraded versions can also carry out ground strikes and gain stealth ability.
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Heavies
Specialized fixed-wing aircraft, equipped to detect and engage submarines and surface vessels with torpedoes and guided missiles.
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AWACS
Airborne early-warning and control aircraft providing long-range, all-weather radar surveillance.
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Carrier-based, early-warning and control aircraft providing long-range, radar surveillance for the fleet at sea.
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Heavy Bomber
Long-range heavy bomber, used to penetrate deep into enemy airspace and attack strategic ground targets. Carries cruise missiles.
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Stealth Bomber
High-tech, long-range heavy bomber, using stealth technology to hide it from most radar units. Carries cruise missiles.
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Corvette
Light class of warship, often used as coastal or littoral combat vessel, defending shallow water areas against surface and submarine incursion.
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Frigate
Medium sized fleet protection vessel, very effective at creating a solid anti-air envelope around friendly surface units.
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Destroyer
Heavy fleet escort vessel, protecting capital ships against both surface and submarine threats.
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Cruiser
Most dangerous capital fighting ship in any fleet. Predominately used as a platform for cruise missiles, artillery and torpedoes.
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Carrier
Largest capital ship in the fleet. Dramatically increases the nation's global power projection capability. Needs to be protected against any kind of threat at all times.
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Submarines
Attack Submarine
Hunter-killer attack submarine specifically designed and equipped to destroy other submarines and surface vessels. Can fire Cruise Missiles.
More Info
Ballistic Submarine
Strongest strategical deterrence weapons platform, equipped to strike against any enemy nation. Can fire Cruise and Ballistic Missiles.
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Missiles
Conventional Warhead
Warhead containing high explosives generally used against armored military targets and buildings.
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Chemical Warhead
Warhead containing highly toxic chemicals released over a wide area. Most effective against soft targets such as infantry and civilian population. Will cause contamination.
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Nuclear Warhead
Warhead containing a nuclear device, releasing immense amounts of energy and radioactivity, annihilating any living being or structure. Will cause contamination.
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Cruise Missile
Low-flying guided missile predominately used directly against military units. Can carry conventional, chemical or nuclear warheads. Delivered by fighters, heavies, submarines, ground launchers, destroyers, and cruisers.
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Ballistic Missile
Medium-range guided ballistic missile, delivering several conventional, chemical or nuclear warheads against strategic targets, such as cities. Fired from Ballistic Submarines and Ballistic Missile Launcher.
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ICBM
Long range intercontinental ballistic missile designed for multiple nuclear warhead delivery. Launched from ICBM Launcher.
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Cruise Missile Launcher
Mobile land-based launcher for low-flying guided cruise missiles used against military ground and sea units. See cruise missiles.
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Ballistic Missile Launcher
Mobile land-based launcher for medium range guided ballistic missiles used against strategic targets, such as cities. See ballistic missiles.
More Info