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Difference between revisions of "Units"

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<li> Attack Rating - Unit's unmodified attack rating. An estimation of a unit's strength when attacking. <span style="color: #bc3131"><b>This is NOT a flat damage value</b></span>.
 
<li> Attack Rating - Unit's unmodified attack rating. An estimation of a unit's strength when attacking. <span style="color: #bc3131"><b>This is NOT a flat damage value</b></span>.
 
<li> Defence Rating - Unit's unmodified defence rating. An estimation of a unit's strength when defending. <span style="color: #bc3131"><b>This is NOT a flat damage value</b></span>.
 
<li> Defence Rating - Unit's unmodified defence rating. An estimation of a unit's strength when defending. <span style="color: #bc3131"><b>This is NOT a flat damage value</b></span>.
<li> Range
+
<li> Range - Combat range
<li> Radar Range
+
<li> Radar Range - Contacts that enter this unit's radar range, hostile or neutral, are displayed as radar contacts. Only high level info is revealed: Land units are shown as grey blips, airborne units as green blips, naval units as blue blips.
 
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</ul>
 
..relative to various unit/entity types:
 
..relative to various unit/entity types:
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<li> Speed Val. - Unit's movement speed. A value of "1" indicates that the unit moves at normal speed, i.e. 100%.
 
<li> Speed Val. - Unit's movement speed. A value of "1" indicates that the unit moves at normal speed, i.e. 100%.
 
<li> Hit Points
 
<li> Hit Points
<li> Sight Range
+
<li> Sight Range - See hostile unit type (but not the stack size).
 
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</ul>
 
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Revision as of 10:22, 7 March 2018

Overview

Soldierportrait.png

Units in CON are the foundational building blocks of your military campaign. You begin each campaign with a number of units, placed strategically across your homeland cities. In order to mobilise units, you have to research the required upgrades and construct the required buildings in your cities.

Units can be stacked to amplify their strength. Just be aware that stacking too many units will incur a stacking penalty. Different unit types such as air, sea, and land, have different stacking limits. Experiment with different combinations that suit your style of combat.

Basic Unit Stats

When you select a unit stack, the army bar will display real time stats that are essential to your strategic planning.

The Unit Stats section includes:

  • Estimated Strength - Unit stack's total Attack and Defence Rating, modified by current terrain.
  • Unit Speed - Movement speed, modified by terrain.
  • Efficiency - If your stack size is within the stacking limit, efficiency will be at 100%. Once your stack size gets too big, it incurs a stacking penalty that gets progressively worse.

The Activity section of the army bar displays:

  • Current Position - The province your unit is currently stationed in.
  • Destination - Unit's final destination while moving (in case it has several waypoints).
  • Travel Time - Unit's travel time to final destination.
  • Arrival Time - Unit's arrival time at final destination.

Combat Properties

Click on the unit's icon in the army bar to display its combat properties. It shows the following attributes...

  • Attack Rating - Unit's unmodified attack rating. An estimation of a unit's strength when attacking. This is NOT a flat damage value.
  • Defence Rating - Unit's unmodified defence rating. An estimation of a unit's strength when defending. This is NOT a flat damage value.
  • Range - Combat range
  • Radar Range - Contacts that enter this unit's radar range, hostile or neutral, are displayed as radar contacts. Only high level info is revealed: Land units are shown as grey blips, airborne units as green blips, naval units as blue blips.

..relative to various unit/entity types:

Terrain Information

Click on the unit's icon in the army bar to display its attributes that change based on terrain type.

  • Attack Mod. - Attack modifier applied to unit's Attack Rating.
  • Defence Mod. - Defence modifier applied to unit's Defence Rating.
  • Speed Val. - Unit's movement speed. A value of "1" indicates that the unit moves at normal speed, i.e. 100%.
  • Hit Points
  • Sight Range - See hostile unit type (but not the stack size).

Infantry

Motorised Infantry

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Basic infantry unit, mobile, and stronger in defence.
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Mechanised Infantry

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Mobile infantry that supports armoured troops. Stronger on several terrain types.
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Naval Infantry

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Highly trained infantry that can disembark anywhere and is very effective at city assaults.
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Airmobile Infantry

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Highly mobile shock-trooper that can heli-assault positions.
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Special Forces

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Elite infantry that uses its training in difficult terrain and stealth to prepare ambushes and surprise attacks.
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National Guard

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Cheap militia infantry that can be mobilised quickly and support regular troops.
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Armoured

Combat Recon Vehicle

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Infantry Fighting Vehicle with Recon bonus, specialised in killing infantry.
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Armoured Fighting Vehicle

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Well armoured and well armed, these versatile AFV's will act as the foundation of your ground force.
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Amphibious Combat Vehicle

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The naval version of the Combat Recon Vehicle, able to disembark anywhere and act as fire support.
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Main Battle Tank

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Devastating unit against infantry and armoured units, able to take a beating.
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Tank Destroyer

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Armoured vehicle dedicated to kill other armoured vehicles. Deadly in city defence.
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Support

Towed Artillery

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Cheap, low-range artillery, dealing more anti-infantry damage.
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Mobile Artillery

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Mobile, medium-range artillery that can take a beating.
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Multiple Rocket Launcher

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Mobile, long-range artillery dealing more anti-armoured damage.
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Mobile Anti-Air Vehicle

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Mobile, low-range, anti-air support, specialised in anti-helicopter warfare.
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Mobile SAM Launcher

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Mobile, mid-range, anti-air support, specialised in anti-aircraft warfare.
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Theatre Defence System

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High-tech, long-range, anti-air support, specialised in anti-missiles warfare.
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Mobile Radar

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Ground-based Radar, able to detect most ground units.
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Helicopters

Helicopter Gunship

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Helicopter specialised in anti-infantry warfare.
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Attack Helicopter

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Helicopter specialised in anti-armour warfare.
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ASW Helicopter

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Helicopter specialised in anti-submarine warfare.
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Fighters

Air Superiority Fighter

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Quick anti-air aircraft.
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Naval Air Superiority Fighter

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Quick anti-air aircraft, able to take off from carriers.
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Stealth Air Superiority Fighter

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High-tech, offensive anti-air aircraft, using stealth technology.
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Strike Fighter

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Anti-ground attack aircraft.
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Naval Strike Fighter

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Anti-ground attack aircraft, able to take off from carriers, with added loadout for anti-surface strikes.
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Stealth Strike Fighter

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High-tech multirole fighter, using stealth technology.
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UAV

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Unmanned drones that can do reconnaissance. Upgraded versions can also carry out ground strikes.
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Heavies

Naval Patrol Aircraft

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Aircraft dedicated to anti-submarine warfare.
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AWACS

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Flying, long-range radar platform.
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Naval AWACS

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Flying, long-range radar platform able to take off from carriers.
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Heavy Bomber

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Long-range, heavy aircraft able to launch several missiles and destroy infrastructure.
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Stealth Bomber

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High-tech, long-range bomber, using stealth technology.
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Naval

Corvette

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Cheap fighting ship, strong in coastal defence.
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Frigate

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Multirole ship, with anti-air and anti-missile capabilities.
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Destroyer

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Ship dedicated to carrier escort and anti-submarine warfare.
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Cruiser

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Very strong ship specialised in fighting other surface ships.
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Carrier

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Weak ship that can launch helicopters and naval aircraft.
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Submarines

Attack Submarine

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Stealth submarine dedicated to anti-surface warfare.
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Ballistic Submarine

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Stealth submarine able to launch ballistic missiles.
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Missiles

Conventional Warhead

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Conventional, explosive warhead, suited for armoured targets.
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Chemical Warhead

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Unconventional, chemical warhead, deadly against civilian (city population) and infantry targets.
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Nuclear Warhead

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Unconventional, nuclear warhead, suited for annihilation.
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Cruise Missile

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Low-range, low-hp flying missile, delivered by fighters, heavies, submarines, and launchers.
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Ballistic Missile

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Mid-range, ballistic missile, delivered by Ballistic Submarines and Ballistic Missile Launcher.
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ICBM

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Intercontinental, nuclear missile, delivered by ICBM Launcher.
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Cruise Missile Launcher

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Ground launcher for cruise missiles.
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Ballistic Missile Launcher

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Ground launcher for ballistic missiles.
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ICBM Launcher

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Ground Launcher for ICBMs.
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