Difference between revisions of "Units"
From Conflict of Nations Wiki
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When you select a unit stack, the [[User Interface #E - Army bar/Province Bar|army bar]] will display real time stats that are essential to your strategic planning. They include: | When you select a unit stack, the [[User Interface #E - Army bar/Province Bar|army bar]] will display real time stats that are essential to your strategic planning. They include: | ||
<ul> | <ul> | ||
− | <li> Estimated Strength - | + | <li> Estimated Strength - Unit stack's total Attack and Defence Rating. Based on current [[Provinces #Terrain|terrain]]. |
− | <li> Unit Speed - Based on the current [[Provinces #Terrain|terrain]] | + | <li> Unit Speed - Based on the current [[Provinces #Terrain|terrain]]. |
+ | <li> Efficiency - If your stack size is within the stacking limit, efficiency will be at 100%. Once your stack size gets too big, it incurs a [[Combat #Army Stacking Penalties|stacking penalty]] that gets progressively worse. | ||
</ul> | </ul> | ||
</div> | </div> | ||
+ | |||
<h3>Combat Properties</h3> | <h3>Combat Properties</h3> | ||
<div> | <div> | ||
<ul> | <ul> | ||
− | <li> | + | <li> Attack Rating - Unit's unmodified attack rating. |
− | <li> | + | <li> Defence Rating - Unit's unmodified defence rating. |
− | <li> | + | <li> Range |
− | <li> | + | <li> Radar Range |
</ul> | </ul> | ||
</div> | </div> | ||
Line 31: | Line 33: | ||
Unit attributes that change based on terrain. | Unit attributes that change based on terrain. | ||
<ul> | <ul> | ||
− | <li> | + | <li> Attack Mod. |
− | <li> | + | <li> Defence Mod. |
− | <li> | + | <li> Speed Val. |
− | <li> | + | <li> Hit Points |
+ | <li> Sight Range | ||
</ul> | </ul> | ||
</div> | </div> |
Revision as of 08:04, 7 March 2018
Contents
Overview
Units in CON are the foundational building blocks of your military campaign. You begin each campaign with a number of units, placed strategically across your homeland cities. In order to mobilise units, you have to research the required upgrades and construct the required buildings in your cities.
Units can be stacked to amplify their strength. Just be aware that stacking too many units will incur a stacking penalty. Different unit types such as air, sea, and land, have different stacking limits. Experiment with different combinations that suit your style of combat.
Basic Unit Stats
When you select a unit stack, the army bar will display real time stats that are essential to your strategic planning. They include:
- Estimated Strength - Unit stack's total Attack and Defence Rating. Based on current terrain.
- Unit Speed - Based on the current terrain.
- Efficiency - If your stack size is within the stacking limit, efficiency will be at 100%. Once your stack size gets too big, it incurs a stacking penalty that gets progressively worse.
Combat Properties
- Attack Rating - Unit's unmodified attack rating.
- Defence Rating - Unit's unmodified defence rating.
- Range
- Radar Range
Terrain Information
Unit attributes that change based on terrain.
- Attack Mod.
- Defence Mod.
- Speed Val.
- Hit Points
- Sight Range
Bonuses and Penalties
Based on the terrain certain units get bonuses and penalties that affect.
- Attack
- Defence
- Movement Speed
- Sight Range
Infantry
Motorised Infantry
Basic infantry unit, mobile, and stronger in defence.
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Mechanised Infantry
Mobile infantry that supports armoured troops. Stronger on several terrain types.
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Highly trained infantry that can disembark anywhere and is very effective at city assaults.
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Airmobile Infantry
Highly mobile shock-trooper that can heli-assault positions.
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Special Forces
Elite infantry that uses its training in difficult terrain and stealth to prepare ambushes and surprise attacks.
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National Guard
Cheap militia infantry that can be mobilised quickly and support regular troops.
More Info
Armoured
Combat Recon Vehicle
Infantry Fighting Vehicle with Recon bonus, specialised in killing infantry.
More Info
Armoured Fighting Vehicle
Well armoured and well armed, these versatile AFV's will act as the foundation of your ground force.
More Info
Amphibious Combat Vehicle
The naval version of the Combat Recon Vehicle, able to disembark anywhere and act as fire support.
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Main Battle Tank
Devastating unit against infantry and armoured units, able to take a beating.
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Tank Destroyer
Armoured vehicle dedicated to kill other armoured vehicles. Deadly in city defence.
More Info
Support
Towed Artillery
Cheap, low-range artillery, dealing more anti-infantry damage.
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Mobile Artillery
Mobile, medium-range artillery that can take a beating.
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Multiple Rocket Launcher
Mobile, long-range artillery dealing more anti-armoured damage.
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Mobile Anti-Air Vehicle
Mobile, low-range, anti-air support, specialised in anti-helicopter warfare.
More Info
Mobile SAM Launcher
Mobile, mid-range, anti-air support, specialised in anti-aircraft warfare.
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Theatre Defence System
High-tech, long-range, anti-air support, specialised in anti-missiles warfare.
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Mobile Radar
Ground-based Radar, able to detect most ground units.
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Helicopters
Helicopter Gunship
Helicopter specialised in anti-infantry warfare.
More Info
Attack Helicopter
Helicopter specialised in anti-armour warfare.
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ASW Helicopter
Helicopter specialised in anti-submarine warfare.
More Info
Fighters
Air Superiority Fighter
Quick anti-air aircraft.
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Quick anti-air aircraft, able to take off from carriers.
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Stealth Air Superiority Fighter
High-tech, offensive anti-air aircraft, using stealth technology.
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Strike Fighter
Anti-ground attack aircraft.
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Anti-ground attack aircraft, able to take off from carriers, with added loadout for anti-surface strikes.
More Info
Stealth Strike Fighter
High-tech multirole fighter, using stealth technology.
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UAV
Unmanned drones that can do reconnaissance. Upgraded versions can also carry out ground strikes.
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Heavies
Aircraft dedicated to anti-submarine warfare.
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AWACS
Flying, long-range radar platform.
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Flying, long-range radar platform able to take off from carriers.
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Heavy Bomber
Long-range, heavy aircraft able to launch several missiles and destroy infrastructure.
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Stealth Bomber
High-tech, long-range bomber, using stealth technology.
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Corvette
Cheap fighting ship, strong in coastal defence.
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Frigate
Multirole ship, with anti-air and anti-missile capabilities.
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Destroyer
Ship dedicated to carrier escort and anti-submarine warfare.
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Cruiser
Very strong ship specialised in fighting other surface ships.
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Carrier
Weak ship that can launch helicopters and naval aircraft.
More Info
Submarines
Attack Submarine
Stealth submarine dedicated to anti-surface warfare.
More Info
Ballistic Submarine
Stealth submarine able to launch ballistic missiles.
More Info
Missiles
Conventional Warhead
Conventional, explosive warhead, suited for armoured targets.
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Chemical Warhead
Unconventional, chemical warhead, deadly against civilian (city population) and infantry targets.
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Nuclear Warhead
Unconventional, nuclear warhead, suited for annihilation.
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Cruise Missile
Low-range, low-hp flying missile, delivered by fighters, heavies, submarines, and launchers.
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Ballistic Missile
Mid-range, ballistic missile, delivered by Ballistic Submarines and Ballistic Missile Launcher.
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ICBM
Intercontinental, nuclear missile, delivered by ICBM Launcher.
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Cruise Missile Launcher
Ground launcher for cruise missiles.
More Info
Ballistic Missile Launcher
Ground launcher for ballistic missiles.
More Info