Difference between revisions of "Units"
From Conflict of Nations Wiki
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Beginning your game with Tier 1 Technology from the early-modern period of the 1980’s and early 90’s, subsequent research will allow you to build and mobilize units from the mid-modern period of the 2000’s (Tier 2), and lastly, with ultra modern units (Tier 3)- from last week in some cases. | Beginning your game with Tier 1 Technology from the early-modern period of the 1980’s and early 90’s, subsequent research will allow you to build and mobilize units from the mid-modern period of the 2000’s (Tier 2), and lastly, with ultra modern units (Tier 3)- from last week in some cases. | ||
− | There are several types of units, each fit for a role and several situations : Infantry, | + | There are several types of units, each fit for a role and several situations : Infantry, Armoured, Support, Helicopters, Fighters, Heavies, Naval, Submarines, Missiles. |
</div> | </div> | ||
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<ul> | <ul> | ||
<li>Attack bonus/penalty | <li>Attack bonus/penalty | ||
− | <li> | + | <li>Defence bonus/penalty |
<li>Move bonus/penalty | <li>Move bonus/penalty | ||
<li>Sight bonus/penalty | <li>Sight bonus/penalty | ||
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<h3>Tank Destroyer</h3> | <h3>Tank Destroyer</h3> | ||
<div> | <div> | ||
− | An armoured vehicle dedicated to kill other armoured vehicles. Deadly in city | + | An armoured vehicle dedicated to kill other armoured vehicles. Deadly in city defence. |
<br>[[Tank Destroyer|More Info]] | <br>[[Tank Destroyer|More Info]] | ||
</div> | </div> |
Revision as of 12:23, 28 February 2018
Contents
General
The Units in Conflict of Nations: Modern War are the foundational building blocks of your Military campaign. You will begin each game with a contingent of early modern units placed strategically on your selected Homeland nation; the selection of which is entirely dependent upon your nation’s military doctrine, resources, and terrain.
Each unit is individually named and consists of a division of troops. Units are located on the map with identifying icons, and individual units can, and should, be stacked along with other units in order to amplify their military strength. A solid, early game attacking unit stack might include 2 motorized infantry with a towed artillery unit. This stack should provide ample strength in attacking a moderately defended city.
Beginning your game with Tier 1 Technology from the early-modern period of the 1980’s and early 90’s, subsequent research will allow you to build and mobilize units from the mid-modern period of the 2000’s (Tier 2), and lastly, with ultra modern units (Tier 3)- from last week in some cases.
There are several types of units, each fit for a role and several situations : Infantry, Armoured, Support, Helicopters, Fighters, Heavies, Naval, Submarines, Missiles.
Basic Stats
Every Unit is described in the Army Bar with a set of Attributes:
- Unit Hit Points (HP)
- Established Strength (for both Attacking and Defending)
- Strong Versus
- Unit Speed
- Efficiency
And Activity:
- Current Position
- Destination
- Travel Time
- Arrival Time
Bonuses and Penalties Based on the terrain certain units get bonuses and penalties:
- Attack bonus/penalty
- Defence bonus/penalty
- Move bonus/penalty
- Sight bonus/penalty
Infantry
Motorised Infantry
A basic infantry unit, mobile and stronger in defence.
More Info
Mechanized Infantry
A Mobile infantry that supports armoured troops and stronger in several terrains.
More Info
An Highly trained infantry that can disembark everywhere and is very good in city assaults.
More Info
Airmobile Infantry
An Highly Mobile shocktroopers that can heli-assault positions and attack with helicopters.
More Info
Special Forces
An Elite Infantry that uses its training in hard terrain and stealth to prepare ambushes and surprise attacks.
More Info
National Guard
A Cheap Militia infantry that can be mobilised quickly and provide support to regular troops.
More Info
Armoured
Combat Recon Vehicle
An Infantry Fighting Vehicle with Recon bonus, specialised in killing infantry.
More Info
Armoured Fighting Vehicle
Well armoured and well armed, these versatile AFV's will act as the foundation of your ground force.
More Info
Amphibious Combat Vehicle
The naval version of the Combat Recon Vehicle, able to disembark everywhere and act as fire support.
More Info
Main Battle Tank
A devastating unit, against infantry and armoured units, able to take a huge beating.
More Info
Tank Destroyer
An armoured vehicle dedicated to kill other armoured vehicles. Deadly in city defence.
More Info
Support
Towed Artillery
A Cheap low-range artillery dealing more anti-infantry damages.
More Info
Mobile Artillery
A Mobile medium-range artillery that can take a beating.
More Info
Multiple Rocket Launcher
A Mobile long-range artillery dealing more anti-armoured damages.
More Info
Mobile Anti-Air Vehicle
A Mobile low-range anti-air support, specialised in anti-helicopter warfare.
More Info
Mobile SAM Launcher
A Mobile mid-range anti-air support, specialised in anti-aircraft warfare.
More Info
Theatre Defence System
An High-tech long-range anti-air support, specialised in anti-missiles warfare.
More Info
Mobile Radar
A Ground-based Radar, able to see most ground units.
More Info
Helicopters
Helicopter Gunship
An helicopter specialised in anti-infantry warfare.
More Info
Attack Helicopter
An helicopter specialised in anti-armoured warfare.
More Info
ASW Helicopter
An helicopter specialised in anti-submarine warfare.
More Info
Fighters
Air Superiority Fighter
A quick anti-air aircraft.
More Info
An quick anti-air aircraft, able to take off from carriers.
More Info
Stealth Air Superiority Fighter
An High-tech offensive anti-air aircraft, using stealth technology.
More Info
Strike Fighter
An anti-ground attack aircraft.
More Info
An anti-ground attack able to take off from carriers, with added loadout for anti-surface warfare.
More Info
Stealth Strike Fighter
An High-tech multirole fighter, using stealth technology.
More Info
UAV
Unmanned drones that can do reco, and later ground strikes.
More Info
Heavies
An aircraft dedicated to anti-submarine warfare.
More Info
AWACS
A Flying long-range radar platform.
More Info
A Flying long-range radar platform able to take off from carriers.
More Info
Heavy Bomber
An long-range heavy aircraft able to launch several missiles and destroy infrastructures.
More Info
Stealth Bomber
An High-tech long-range bomber, using stealth technology.
More Info
Corvette
A cheap fighting ship, strong in coast defence.
More Info
Frigate
A multirole ship, with anti-air and anti-missile capacities.
More Info
Destroyer
A ship dedicated to carrier escort and anti-submarine warfare.
More Info
Cruiser
A very strong ship specialised in fighting other surface ships.
More Info
Carrier
A weak ship that can launch helicopters and naval aircrafts.
More Info
Submarines
Attack Submarine
A Stealth Submarine dedicated to anti-surface warfare.
More Info
Ballistic Submarine
A Stealth Submarine able to launch ballistic missiles.
More Info
Missiles
Conventional Warhead
A conventional explosive warhead, suited for armoured target.
More Info
Chemical Warhead
An unconventional chemical warhead, suited for civilians populations and infantry targets.
More Info
Nuclear Warhead
An unconventional nuclear warhead, suited for annihilation.
More Info
Cruise Missile
An low-range low-hp flying missile, delivered by aircrafts, submarines, and launchers.
More Info
Ballistic Missile
An mid-range ballistic missile, delivered by ballistic submarines and ballistic launchers.
More Info
ICBM
An intercontinental nuclear missile, delivered by ICBM launcher.
More Info
Cruise Missile Launcher
A Ground launcher for cruise missiles.
More Info
Ballistic Missile Launcher
A Ground launcher for Ballistic missiles.
More Info
ICBM Launcher
A Ground Launcher for ICBMs.
More Info