Difference between revisions of "Units"
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− | Units in CON are the foundational building blocks of your [[Military]] campaign. You will begin each game with a contingent of early modern units placed strategically on your selected Homeland nation; the selection of which is entirely dependent upon your nation’s military doctrine, resources, and terrain. | + | Units in CON are the foundational building blocks of your [[Military]] campaign. You will begin each game with a contingent of early modern units placed strategically on your selected [[Provinces #Homeland City|Homeland nation]]; the selection of which is entirely dependent upon your nation’s military doctrine, resources, and terrain. |
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Each unit is individually named and consists of a division of troops. Units are located on the map with identifying icons, and individual units can, and should, be stacked along with other units in order to amplify their military strength. A solid, early game attacking unit stack might include 2 motorized infantry with a towed artillery unit. This stack should provide ample strength in attacking a moderately defended city. | Each unit is individually named and consists of a division of troops. Units are located on the map with identifying icons, and individual units can, and should, be stacked along with other units in order to amplify their military strength. A solid, early game attacking unit stack might include 2 motorized infantry with a towed artillery unit. This stack should provide ample strength in attacking a moderately defended city. |
Revision as of 05:36, 5 March 2018
Contents
Overview
Units in CON are the foundational building blocks of your Military campaign. You will begin each game with a contingent of early modern units placed strategically on your selected Homeland nation; the selection of which is entirely dependent upon your nation’s military doctrine, resources, and terrain.
Each unit is individually named and consists of a division of troops. Units are located on the map with identifying icons, and individual units can, and should, be stacked along with other units in order to amplify their military strength. A solid, early game attacking unit stack might include 2 motorized infantry with a towed artillery unit. This stack should provide ample strength in attacking a moderately defended city.
Beginning your game with Tier 1 Technology from the early-modern period of the 1980’s and early 90’s, subsequent research will allow you to build and mobilize units from the mid-modern period of the 2000’s (Tier 2), and lastly, with ultra modern units (Tier 3)- from last week in some cases.
There are several types of units, each fit for a role and several situations : Infantry, Armoured, Support, Helicopters, Fighters, Heavies, Naval, Submarines, Missiles.
Basic Unit Stats
Attributes
Every unit is described in the army bar with a set of attributes:
- Unit Hit Points (HP)
- Established Strength (for both Attacking and Defending)
- Strong Versus
- Unit Speed
- Efficiency
Movement Related Info
- Current Position
- Destination
- Travel Time
- Arrival Time
Bonuses and Penalties
Based on the terrain certain units get bonuses and penalties that affect:
- Attack
- Defence
- Movement Speed
- Sight Range
Infantry
Motorised Infantry
Basic infantry unit, mobile, and stronger in defence.
More Info
Mechanised Infantry
Mobile infantry that supports armoured troops. Stronger on several terrain types.
More Info
Highly trained infantry that can disembark anywhere and is very effective at city assaults.
More Info
Airmobile Infantry
Highly mobile shock-trooper that can heli-assault positions.
More Info
Special Forces
Elite infantry that uses its training in difficult terrain and stealth to prepare ambushes and surprise attacks.
More Info
National Guard
Cheap militia infantry that can be mobilised quickly and support regular troops.
More Info
Armoured
Combat Recon Vehicle
Infantry Fighting Vehicle with Recon bonus, specialised in killing infantry.
More Info
Armoured Fighting Vehicle
Well armoured and well armed, these versatile AFV's will act as the foundation of your ground force.
More Info
Amphibious Combat Vehicle
The naval version of the Combat Recon Vehicle, able to disembark anywhere and act as fire support.
More Info
Main Battle Tank
Devastating unit against infantry and armoured units, able to take a beating.
More Info
Tank Destroyer
Armoured vehicle dedicated to kill other armoured vehicles. Deadly in city defence.
More Info
Support
Towed Artillery
Cheap, low-range artillery, dealing more anti-infantry damage.
More Info
Mobile Artillery
Mobile, medium-range artillery that can take a beating.
More Info
Multiple Rocket Launcher
Mobile, long-range artillery dealing more anti-armoured damage.
More Info
Mobile Anti-Air Vehicle
Mobile, low-range, anti-air support, specialised in anti-helicopter warfare.
More Info
Mobile SAM Launcher
Mobile, mid-range, anti-air support, specialised in anti-aircraft warfare.
More Info
Theatre Defence System
High-tech, long-range, anti-air support, specialised in anti-missiles warfare.
More Info
Mobile Radar
Ground-based Radar, able to detect most ground units.
More Info
Helicopters
Helicopter Gunship
Helicopter specialised in anti-infantry warfare.
More Info
Attack Helicopter
Helicopter specialised in anti-armour warfare.
More Info
ASW Helicopter
Helicopter specialised in anti-submarine warfare.
More Info
Fighters
Air Superiority Fighter
Quick anti-air aircraft.
More Info
Quick anti-air aircraft, able to take off from carriers.
More Info
Stealth Air Superiority Fighter
High-tech, offensive anti-air aircraft, using stealth technology.
More Info
Strike Fighter
Anti-ground attack aircraft.
More Info
Anti-ground attack aircraft, able to take off from carriers, with added loadout for anti-surface strikes.
More Info
Stealth Strike Fighter
High-tech multirole fighter, using stealth technology.
More Info
UAV
Unmanned drones that can do reconnaissance. Upgraded versions can also carry out ground strikes.
More Info
Heavies
Aircraft dedicated to anti-submarine warfare.
More Info
AWACS
Flying, long-range radar platform.
More Info
Flying, long-range radar platform able to take off from carriers.
More Info
Heavy Bomber
Long-range, heavy aircraft able to launch several missiles and destroy infrastructure.
More Info
Stealth Bomber
High-tech, long-range bomber, using stealth technology.
More Info
Corvette
Cheap fighting ship, strong in coastal defence.
More Info
Frigate
Multirole ship, with anti-air and anti-missile capabilities.
More Info
Destroyer
Ship dedicated to carrier escort and anti-submarine warfare.
More Info
Cruiser
Very strong ship specialised in fighting other surface ships.
More Info
Carrier
Weak ship that can launch helicopters and naval aircraft.
More Info
Submarines
Attack Submarine
Stealth submarine dedicated to anti-surface warfare.
More Info
Ballistic Submarine
Stealth submarine able to launch ballistic missiles.
More Info
Missiles
Conventional Warhead
Conventional, explosive warhead, suited for armoured targets.
More Info
Chemical Warhead
Unconventional, chemical warhead, deadly against civilian (city population) and infantry targets.
More Info
Nuclear Warhead
Unconventional, nuclear warhead, suited for annihilation.
More Info
Cruise Missile
Low-range, low-hp flying missile, delivered by aircraft, submarines, and launchers.
More Info
Ballistic Missile
Mid-range, ballistic missile, delivered by ballistic submarines and ballistic launchers.
More Info
ICBM
Intercontinental, nuclear missile, delivered by ICBM launcher.
More Info
Cruise Missile Launcher
Ground launcher for cruise missiles.
More Info
Ballistic Missile Launcher
Ground launcher for ballistic missiles.
More Info