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Difference between revisions of "Units"

From Conflict of Nations Wiki

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[[File:Light infantry c 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
[[File:Light infantry c 1 big.png|class=img-inline-block-right-plain|right|120px]]
Light infantry unit predominately used to conquer and defend enemy terrain and cities. Mainly defensive in nature.
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This light infantry unit, predominately used to conquer and defend enemy terrain and cities. Mainly defensive in nature, these units have the airlift feature available from the very start.
 
<br>[[Motorised Infantry|More Info]]
 
<br>[[Motorised Infantry|More Info]]
 
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[[File:Mechanized infantry 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
[[File:Mechanized infantry 1 big.png|class=img-inline-block-right-plain|right|120px]]
Armor supporting infantry, best suited for open or accessible terrain types. Only infantry that cannot airlift early in the game.
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Armor supporting infantry, best suited for open or accessible terrain types. This is the only infantry that will need to research airlift capabilities.  
 
<br>[[Mechanized Infantry|More Info]]
 
<br>[[Mechanized Infantry|More Info]]
 
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[[File:Marines 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
[[File:Marines 1 big.png|class=img-inline-block-right-plain|right|120px]]
Heavy infantry that can disembark at any coast and is very effective at attacking fortified urban strongholds. Weak in difficult terrain.
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Heavy infantry that can disembark at any coast and is very effective at attacking fortified urban strongholds. Weak in difficult terrain, the tradeoff for this is that Naval units can disembark on any province, regardless if a harbor is available or not.  
 
<br>[[Naval Infantry|More Info]]
 
<br>[[Naval Infantry|More Info]]
 
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[[File:Airmobile infantry 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
[[File:Airmobile infantry 1 big.png|class=img-inline-block-right-plain|right|120px]]
Light airborne infantry using helicopters or VTOL aircraft to air-assault enemy positions. Receives Air-Assault bonus if attacking.  
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Light airborne infantry using helicopters or VTOL aircraft to air-assault enemy positions. Receives Air-Assault bonus if attacking. 
 
<br>[[Airmobile Infantry|More Info]]
 
<br>[[Airmobile Infantry|More Info]]
 
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[[File:Special forces 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
[[File:Special forces 1 big.png|class=img-inline-block-right-plain|right|120px]]
Stealthy ranger infantry trained for combat in difficult terrain, airborne infiltration and recon. Cannot conquer territory.
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Specialised infantry trained for combat in difficult terrain, but still capable in open terrain types. With a nice range of starting capabilities, these forces are equipped for many scenarios and promise to put up a fight. An aspect special to these forces is that they cannot capture a province or city.  
 
<br>[[Special Forces|More Info]]
 
<br>[[Special Forces|More Info]]
 
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[[File:National guard c 3 big.png|class=img-inline-block-right-plain|right|120px]]
 
[[File:National guard c 3 big.png|class=img-inline-block-right-plain|right|120px]]
Cost effective defensive militia that can be mobilized quickly. Attention: unit's hit-points depend on the morale of the mobilizing city.
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Cost effective defensive militia that can be mobilized quickly and without army bases. An important tradeoff to know is that this unit's hit-points depend on the morale of the mobilizing city. 
 
<br>[[National Guard|More Info]]
 
<br>[[National Guard|More Info]]
 
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[[File:Combat recon vehicle a 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
[[File:Combat recon vehicle a 1 big.png|class=img-inline-block-right-plain|right|120px]]
Lightly armored scout unit, specialized in fast reconnaissance missions. Can identify and uncover stealthy ground units.
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Lightly armored scout unit, specialized in fast reconnaissance missions. Can identify and uncover stealthy ground units from the start, and they can be upgraded to use air assault.  
 
<br>[[Combat Recon Vehicle|More Info]]
 
<br>[[Combat Recon Vehicle|More Info]]
 
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[[File:Armored fighting vehicle c 3 big.png|class=img-inline-block-right-plain|right|120px]]
 
[[File:Armored fighting vehicle c 3 big.png|class=img-inline-block-right-plain|right|120px]]
Well armored and well armed, AFV's form the backbone of any modern armored fighting force. Not very good at attacking difficult terrain.  
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Well armored and well armed, AFV's form the backbone of any modern armored fighting force. Not very good at attacking difficult terrain, but can be upgraded to counteract this and airlift.
 
<br>[[Armoured Fighting Vehicle|More Info]]
 
<br>[[Armoured Fighting Vehicle|More Info]]
 
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[[File:Amphibious combat vehicle a 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
[[File:Amphibious combat vehicle a 1 big.png|class=img-inline-block-right-plain|right|120px]]
The naval version of the Armored Fighting Vehicle, able to disembark at any coast acting as armored support for naval infantry.  
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The naval version of the Armored Fighting Vehicle, able to disembark at any coast acting as armored support for naval infantry. 
 
<br>[[Amphibious Combat Vehicle|More Info]]
 
<br>[[Amphibious Combat Vehicle|More Info]]
 
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[[File:Main battle tank 1 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
[[File:Main battle tank 1 1 big.png|class=img-inline-block-right-plain|right|120px]]
Heavily armored ground unit, used to breach defenses and strike deep into the enemy rear. Especially vulnerable in urban and difficult terrain.  
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Heavily armored ground unit, used to breach defenses and strike deep into the enemy rear. Especially vulnerable in urban and difficult terrain. 
 
<br>[[Main Battle Tank|More Info]]
 
<br>[[Main Battle Tank|More Info]]
 
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[[File:Tank destroyer a 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
[[File:Tank destroyer a 1 big.png|class=img-inline-block-right-plain|right|120px]]
Lightly armored unit dedicated to knocking out enemy vehicles. Very effective in defending urban terrain due to its light build and low profile.  
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Lightly armored unit dedicated to knocking out enemy vehicles. Very effective in defending urban terrain due to its light build and low profile. Later upgrades will allow this unit to air lift and air assault.  
 
<br>[[Tank Destroyer|More Info]]
 
<br>[[Tank Destroyer|More Info]]
 
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[[File:Towed howitzer artillery 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
[[File:Towed howitzer artillery 1 big.png|class=img-inline-block-right-plain|right|120px]]
Traditional towed howitzer artillery, mainly specialized in dealing anti-infantry damage. Can be moved by helicopter from mid-game onward.
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Traditional towed howitzer artillery, mainly specialized in dealing anti-infantry damage. Can be moved by helicopter from mid-game onward. 
 
<br>[[Towed Artillery|More Info]]
 
<br>[[Towed Artillery|More Info]]
 
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[[File:Self propelled artillery a 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
[[File:Self propelled artillery a 1 big.png|class=img-inline-block-right-plain|right|120px]]
Heavily armored front-line artillery. Especially effective at dealing anti-vehicle damage.  
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Heavily armored front-line artillery. Especially effective at dealing anti-vehicle damage. 
 
<br>[[Mobile Artillery|More Info]]
 
<br>[[Mobile Artillery|More Info]]
 
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[[File:Multiple rocket launcher systems vehicle 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
[[File:Multiple rocket launcher systems vehicle 1 big.png|class=img-inline-block-right-plain|right|120px]]
Lightly armored, long-range rocket artillery, laying down an all-purpose artillery barrage.  
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Lightly armored, long-range rocket artillery, laying down an all-purpose artillery barrage. 
 
<br>[[Multiple Rocket Launcher|More Info]]
 
<br>[[Multiple Rocket Launcher|More Info]]
 
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[[File:Self propelled aa gun a 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
[[File:Self propelled aa gun a 1 big.png|class=img-inline-block-right-plain|right|120px]]
Mobile, close-range anti-air support, specialized in anti-helicopter warfare. Can be secondarily used against infantry.
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Mobile, close-range anti-air support, specialized in anti-helicopter warfare. Can be secondarily used against infantry. 
 
<br>[[Mobile Anti-air vehicle|More Info]]
 
<br>[[Mobile Anti-air vehicle|More Info]]
 
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[[File:Self propelled sam launcher 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
[[File:Self propelled sam launcher 1 big.png|class=img-inline-block-right-plain|right|120px]]
Mid-range, anti-air support unit specialized in anti-airplane warfare. Cannot target helicopters due to their NOE capabilities.  
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Mid-range, anti-air support unit specialized in anti-airplane warfare. Cannot target helicopters with NOE capabilities.  
 
<br>[[Mobile SAM Launcher|More Info]]
 
<br>[[Mobile SAM Launcher|More Info]]
 
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[[File:Missile defense system a 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
[[File:Missile defense system a 1 big.png|class=img-inline-block-right-plain|right|120px]]
Long-range, anti-air support unit, focusing on anti-missile warfare. Can target airplanes but will not work against Helicopters due to their NOE capabilities.
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Long-range, anti-air support unit, focusing on anti-missile warfare. Can target airplanes but will not work against Helicopters with NOE capabilities. 
 
<br>[[Theatre Defense System|More Info]]
 
<br>[[Theatre Defense System|More Info]]
 
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[[File:Radar a 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
[[File:Radar a 1 big.png|class=img-inline-block-right-plain|right|120px]]
Ground-based Radar medium range radar unit, able to detect most air, land and sea units. Gains stealth-detection later in the game.
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Ground-based Radar medium range radar unit, able to detect most air, land and sea units. Can gain stealth-detection later in the game. 
 
<br>[[Mobile Radar|More Info]]
 
<br>[[Mobile Radar|More Info]]
 
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[[File:Helicopter gunship a 2 big.png|class=img-inline-block-right-plain|right|120px]]
 
[[File:Helicopter gunship a 2 big.png|class=img-inline-block-right-plain|right|120px]]
Ground attack helicopter specialized in anti-infantry warfare. Can fly under the radar of SAM and TDS units.
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The helicopter gunship will be a viable enemy to infantry and lightly armoured targets. Allowing you to to land on friendly carrier decks or scout for stealth units whilst flying under the radar of SAM and TDS makes them flexible in their strategic potential.  
 
<br>[[Helicopter Gunship|More Info]]
 
<br>[[Helicopter Gunship|More Info]]
 
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[[File:Attack helicopter a 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
[[File:Attack helicopter a 1 big.png|class=img-inline-block-right-plain|right|120px]]
Ground attack helicopter specialized in anti-armor warfare. Can fly under the radar of SAM and TDS units.
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Attack helicopters are particularly useful on the offensive against hard or heavily armoured targets. Very similar to the gunship, they are able to detect stealth units and have NOE, which allows them to fly under radar detection of SAM and TDS.
 
<br>[[Attack Helicopter|More Info]]
 
<br>[[Attack Helicopter|More Info]]
 
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[[File:Asw helicopter 2 big.png|class=img-inline-block-right-plain|right|120px]]
 
[[File:Asw helicopter 2 big.png|class=img-inline-block-right-plain|right|120px]]
Helicopter specialized in anti-submarine warfare. Secondarily targets surface vessels.
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The anti-submarine helicopter specialises in detection and engagement of submarines and surface vessels, with torpedos and missiles. The features available on other helicopters carry on here, able to detect stealth units, use carriers and fly under the radar from SAM and TDS.
 
<br>[[ASW Helicopter|More Info]]
 
<br>[[ASW Helicopter|More Info]]
 
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[[File:Air superiority fighter a 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
[[File:Air superiority fighter a 1 big.png|class=img-inline-block-right-plain|right|120px]]
Fixed-wing combat aircraft with the primary role of establishing total air dominance.  
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These aircraft are very good at destroying other aircraft, but very weak in attacking ground targets, especially armored. None of the air superiority versions are able to carry missiles.
 
<br>[[Air Superiority Fighter|More Info]]
 
<br>[[Air Superiority Fighter|More Info]]
 
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[[File:Stealth air superiority fighter 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
[[File:Stealth air superiority fighter 1 big.png|class=img-inline-block-right-plain|right|120px]]
High-tech, air-combat aircraft using stealth technology. Invisible to most radar-equipped units.
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High-tech, air-combat aircraft using stealth technology meaning they are invisible if they are not attacking. Apart from the non-stealth counterparts, these units are also able to identify stealth units.
 
<br>[[Stealth Air Superiority Fighter|More Info]]
 
<br>[[Stealth Air Superiority Fighter|More Info]]
 
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[[File:Strike fighter a 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
[[File:Strike fighter a 1 big.png|class=img-inline-block-right-plain|right|120px]]
Fixed-wing multi-role combat aircraft with a focus on air-to-ground attack missions. Can fire missiles from mid-game onward.
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Strike fighters excel in air-to-ground attacks, especially in groups. This means that infantry and population are also affected as a result of strike runs. They can fire missiles from mid-game onward. 
 
<br>[[Strike Fighter|More Info]]
 
<br>[[Strike Fighter|More Info]]
 
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[[File:Naval strike fighter a 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
[[File:Naval strike fighter a 1 big.png|class=img-inline-block-right-plain|right|120px]]
Ground attack aircraft, able to take off and land on carriers. Has added anti-shipping loadout. Can fire missiles from mid-game onward.
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These fighters are able to land on carriers, in addition to the features available on standard strike fighters.
 
<br>[[Naval Strike Fighter|More Info]]
 
<br>[[Naval Strike Fighter|More Info]]
 
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[[File:Stealth strike fighter 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
[[File:Stealth strike fighter 1 big.png|class=img-inline-block-right-plain|right|120px]]
High-tech ground attack aircraft, using stealth technology. Invisible to most radar-equipped units.
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A very strong variant of strike fighter with the added capability of stealth when not attacking. This unit does not declare war when infiltrating enemy air space.
 
<br>[[Stealth Strike Fighter|More Info]]
 
<br>[[Stealth Strike Fighter|More Info]]
 
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[[File:Transport plane 3 big.png|class=img-inline-block-right-plain|right|120px]]
 
[[File:Transport plane 3 big.png|class=img-inline-block-right-plain|right|120px]]
Specialized fixed-wing aircraft, equipped to detect and engage submarines and surface vessels with torpedoes and guided missiles.
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Aircraft equipped to detect and engage submarines and surface vessels with torpedoes and guided missiles. These units are also able to reveal stealth units from the first tier and can carry missiles towards later upgrades.
 
<br>[[Naval Patrol Aircraft|More Info]]
 
<br>[[Naval Patrol Aircraft|More Info]]
 
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[[File:Awacs 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
[[File:Awacs 1 big.png|class=img-inline-block-right-plain|right|120px]]
Airborne early-warning and control aircraft providing long-range, all-weather radar surveillance.
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Purely a reconnaissance unit, AWACS are useful for their large range and radar abilities. Later upgrades are also able to reveal stealth units.  
 
<br>[[AWACS|More Info]]
 
<br>[[AWACS|More Info]]
 
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[[File:Naval awacs 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
[[File:Naval awacs 1 big.png|class=img-inline-block-right-plain|right|120px]]
Carrier-based, early-warning and control aircraft providing long-range, radar surveillance for the fleet at sea.
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This variant is not able to reveal stealth units but can instead use air carriers’ decks.  
 
<br>[[Naval AWACS|More Info]]
 
<br>[[Naval AWACS|More Info]]
 
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[[File:Strategic bomber a 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
[[File:Strategic bomber a 1 big.png|class=img-inline-block-right-plain|right|120px]]
Long-range heavy bomber, used to penetrate deep into enemy airspace and attack strategic ground targets. Carries cruise missiles.  
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Bombers excel at attacking ground targets, particularly buildings and fortifications which in turn affect the population and ergo resource income. Stacked units are also very susceptible to heavy damage. These air units are able to carry and launch cruise missiles. Later tiers are able to bypass bunker defence bonuses.
 
<br>[[Heavy Bomber|More Info]]
 
<br>[[Heavy Bomber|More Info]]
 
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[[File:Stealth bomber 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
[[File:Stealth bomber 1 big.png|class=img-inline-block-right-plain|right|120px]]
High-tech, long-range heavy bomber, using stealth technology to hide it from most radar units.  Carries cruise missiles.  
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These bombers also have the benefit of having stealth when not in fighting.
 
<br>[[Stealth Bomber|More Info]]
 
<br>[[Stealth Bomber|More Info]]
 
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[[File:Corvette 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
[[File:Corvette 1 big.png|class=img-inline-block-right-plain|right|120px]]
Light class of warship, often used as coastal or littoral combat vessel, defending shallow water areas against surface and submarine incursion.  
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The lightest class of warship, the corvette is strongest in defending shallow water areas or against submarines not in stealth. Later upgrades allow corvettes to defend themselves against air targets.
 
<br>[[Corvette|More Info]]
 
<br>[[Corvette|More Info]]
 
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[[File:Frigate 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
[[File:Frigate 1 big.png|class=img-inline-block-right-plain|right|120px]]
Medium sized fleet protection vessel, very effective at creating a solid anti-air envelope around friendly surface units.  
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The medium size fleet, Frigates are particularly strong against air units. Later upgrades allow these units to add stealth detection to their arsenal.  
 
<br>[[Frigate|More Info]]
 
<br>[[Frigate|More Info]]
 
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[[File:Destroyer 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
[[File:Destroyer 1 big.png|class=img-inline-block-right-plain|right|120px]]
Heavy fleet escort vessel, protecting capital ships against both surface and submarine threats.  
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This large fleet is particularly strong against surface and deep sea threats, whilst also maintaining capability against land units and construction. Later upgrades will allow this unit to carry and dispatch missiles.
 
<br>[[Destroyer|More Info]]
 
<br>[[Destroyer|More Info]]
 
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[[File:Cruiser 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
[[File:Cruiser 1 big.png|class=img-inline-block-right-plain|right|120px]]
Most dangerous capital fighting ship in any fleet. Predominately used as a platform for cruise missiles, artillery and torpedoes.
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Considered as one of the most dangerous ships, the cruiser is capable in sea combat as well as carrying and dispatching missiles.  
 
<br>[[Cruiser|More Info]]
 
<br>[[Cruiser|More Info]]
 
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[[File:Aircraft carrier 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
[[File:Aircraft carrier 1 big.png|class=img-inline-block-right-plain|right|120px]]
Largest capital ship in the fleet. Dramatically increases the nation's global power projection capability. Needs to be protected against any kind of threat at all times.
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As the name implies, this unit is able to carry various aircraft who are equipped to land on cruisers, as well as defend itself against oncoming missiles, fleets and submarines.  
 
<br>[[Carrier|More Info]]
 
<br>[[Carrier|More Info]]
 
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[[File:Attack submarine 3 big.png|class=img-inline-block-right-plain|right|120px]]
 
[[File:Attack submarine 3 big.png|class=img-inline-block-right-plain|right|120px]]
Hunter-killer attack submarine specifically designed and equipped to destroy other submarines and surface vessels. Can fire Cruise Missiles.
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Hunter-killer attack submarine specifically designed and equipped to destroy other submarines and surface vessels. Can carry and fire cruise missiles. The Attack submarine is also able to maintain stealth when not attacking, and use sonar when not attacking.  
 
<br>[[Attack submarine|More Info]]
 
<br>[[Attack submarine|More Info]]
 
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[[File:Ballistic missile submarine 2 big.png|class=img-inline-block-right-plain|right|120px]]
 
[[File:Ballistic missile submarine 2 big.png|class=img-inline-block-right-plain|right|120px]]
Strongest strategical deterrence weapons platform, equipped to strike against any enemy nation. Can fire Cruise and Ballistic Missiles.  
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Capable against sea fleets and submarine, the ballistic missile submarines are predominantly on carrying and firing cruise and ballistic missiles. Further tiers and upgrades further capitalise on this strength.  
 
<br>[[Ballistic Submarine|More Info]]
 
<br>[[Ballistic Submarine|More Info]]
 
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Revision as of 06:38, 9 March 2018

Overview

Soldierportrait.png

Units in CON are the building blocks of your military campaign. You begin each campaign with a number of units, placed strategically across your homeland cities. In order to mobilize units, you have to research the required technologies and construct the prerequisite buildings in your cities.

Units can be stacked to amplify their strength. Just be aware that stacking too many units will incur a stacking penalty. Different unit types such as air, sea, and land, have different stacking limits. Experiment with different combinations that suit your style of combat.

Basic Unit Stats

When you select a unit stack, the army bar will display real time stats that are essential to your strategic planning.

The Unit Stats section includes:

Attribute Label Description
Estimated Strength Unit stack's total Attack and Defence Rating, modified by current terrain.
Unit Speed Movement speed, modified by terrain.
Efficiency If your stack size is within the stacking limit, efficiency will be at 100%. Once your stack size gets too big, it incurs a stacking penalty that gets progressively worse.

The Activity section of the army bar displays:

Attribute Label Description
Current Position The province your unit is currently stationed in.
Destination Unit's final destination while moving (in case it has several waypoints).
Travel Time Unit's travel time to final destination.
Arrival Time Unit's arrival time at final destination.

Combat Properties

Click on the unit's icon in the army bar to open the Unit Info Panel. The Combat Properties section displays attributes that are relative to damage types:

Attribute Label Description
Attack Rating Unit's unmodified attack rating. An estimation of a unit's strength when attacking.
This is NOT a flat damage value
.
Defense Rating Unit's unmodified defense rating. An estimation of a unit's strength when defending.
This is NOT a flat damage value
.
Range Combat range at which the unit can engage.
Radar Range Contacts that enter this unit's radar range, hostile or neutral, are displayed as radar contacts. Only high level info is revealed: Land units are shown as grey blips, airborne units as green blips, naval units as blue blips.
Sight Range Range at which this unit can visually detect hostile entities (but not their stack size). See Sight Range for more details.

Terrain Information

Click on the unit's icon in the army bar to open the Unit Info Panel. The Terrain Information section displays attributes that change based on terrain type.

Attribute Label Description
Attack Mod. Attack modifier applied to unit's Attack Rating
Defence Mod. Defence modifier applied to unit's Defence Rating.
Speed Val. Unit's movement speed. A value of "1" indicates that the unit moves at normal speed, i.e. 100%.
Hit Points Unit's health on specified terrain.
Sight Range Range at which this unit can visually detect hostile entities (but not their stack size). See Sight Range for more details.

Infantry

Motorised Infantry

Light infantry c 1 big.png

This light infantry unit, predominately used to conquer and defend enemy terrain and cities. Mainly defensive in nature, these units have the airlift feature available from the very start.
More Info

Mechanised Infantry

Mechanized infantry 1 big.png

Armor supporting infantry, best suited for open or accessible terrain types. This is the only infantry that will need to research airlift capabilities.
More Info

Naval Infantry

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Heavy infantry that can disembark at any coast and is very effective at attacking fortified urban strongholds. Weak in difficult terrain, the tradeoff for this is that Naval units can disembark on any province, regardless if a harbor is available or not.
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Airmobile Infantry

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Light airborne infantry using helicopters or VTOL aircraft to air-assault enemy positions. Receives Air-Assault bonus if attacking. 
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Special Forces

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Specialised infantry trained for combat in difficult terrain, but still capable in open terrain types. With a nice range of starting capabilities, these forces are equipped for many scenarios and promise to put up a fight. An aspect special to these forces is that they cannot capture a province or city.
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National Guard

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Cost effective defensive militia that can be mobilized quickly and without army bases. An important tradeoff to know is that this unit's hit-points depend on the morale of the mobilizing city. 
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Armored

Combat Recon Vehicle

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Lightly armored scout unit, specialized in fast reconnaissance missions. Can identify and uncover stealthy ground units from the start, and they can be upgraded to use air assault.
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Armored Fighting Vehicle

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Well armored and well armed, AFV's form the backbone of any modern armored fighting force. Not very good at attacking difficult terrain, but can be upgraded to counteract this and airlift.
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Amphibious Combat Vehicle

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The naval version of the Armored Fighting Vehicle, able to disembark at any coast acting as armored support for naval infantry. 
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Main Battle Tank

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Heavily armored ground unit, used to breach defenses and strike deep into the enemy rear. Especially vulnerable in urban and difficult terrain. 
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Tank Destroyer

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Lightly armored unit dedicated to knocking out enemy vehicles. Very effective in defending urban terrain due to its light build and low profile. Later upgrades will allow this unit to air lift and air assault.
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Support

Towed Artillery

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Traditional towed howitzer artillery, mainly specialized in dealing anti-infantry damage. Can be moved by helicopter from mid-game onward. 
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Mobile Artillery

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Heavily armored front-line artillery. Especially effective at dealing anti-vehicle damage. 
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Multiple Rocket Launcher

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Lightly armored, long-range rocket artillery, laying down an all-purpose artillery barrage. 
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Mobile Anti-Air Vehicle

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Mobile, close-range anti-air support, specialized in anti-helicopter warfare. Can be secondarily used against infantry. 
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Mobile SAM Launcher

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Mid-range, anti-air support unit specialized in anti-airplane warfare. Cannot target helicopters with NOE capabilities.
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Theater Defense System

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Long-range, anti-air support unit, focusing on anti-missile warfare. Can target airplanes but will not work against Helicopters with NOE capabilities. 
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Mobile Radar

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Ground-based Radar medium range radar unit, able to detect most air, land and sea units. Can gain stealth-detection later in the game. 
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Helicopters

Helicopter Gunship

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The helicopter gunship will be a viable enemy to infantry and lightly armoured targets. Allowing you to to land on friendly carrier decks or scout for stealth units whilst flying under the radar of SAM and TDS makes them flexible in their strategic potential.
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Attack Helicopter

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Attack helicopters are particularly useful on the offensive against hard or heavily armoured targets. Very similar to the gunship, they are able to detect stealth units and have NOE, which allows them to fly under radar detection of SAM and TDS.
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ASW Helicopter

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The anti-submarine helicopter specialises in detection and engagement of submarines and surface vessels, with torpedos and missiles. The features available on other helicopters carry on here, able to detect stealth units, use carriers and fly under the radar from SAM and TDS.
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Fighters

Air Superiority Fighter

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These aircraft are very good at destroying other aircraft, but very weak in attacking ground targets, especially armored. None of the air superiority versions are able to carry missiles.
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Naval Air Superiority Fighter

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Naval fighter airplane with the primary role of establishing total air dominance over land and sea. Equipped to land on aircraft carriers.
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Stealth Air Superiority Fighter

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High-tech, air-combat aircraft using stealth technology meaning they are invisible if they are not attacking. Apart from the non-stealth counterparts, these units are also able to identify stealth units.
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Strike Fighter

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Strike fighters excel in air-to-ground attacks, especially in groups. This means that infantry and population are also affected as a result of strike runs. They can fire missiles from mid-game onward. 
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Naval Strike Fighter

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These fighters are able to land on carriers, in addition to the features available on standard strike fighters.
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Stealth Strike Fighter

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A very strong variant of strike fighter with the added capability of stealth when not attacking. This unit does not declare war when infiltrating enemy air space.
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UAV

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Unmanned Aerial Vehicle predominately used for recon and scouting. Upgraded versions can also carry out ground strikes and gain stealth ability.
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Heavies

Naval Patrol Aircraft

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Aircraft equipped to detect and engage submarines and surface vessels with torpedoes and guided missiles. These units are also able to reveal stealth units from the first tier and can carry missiles towards later upgrades.
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AWACS

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Purely a reconnaissance unit, AWACS are useful for their large range and radar abilities. Later upgrades are also able to reveal stealth units.
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Naval AWACS

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This variant is not able to reveal stealth units but can instead use air carriers’ decks.
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Heavy Bomber

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Bombers excel at attacking ground targets, particularly buildings and fortifications which in turn affect the population and ergo resource income. Stacked units are also very susceptible to heavy damage. These air units are able to carry and launch cruise missiles. Later tiers are able to bypass bunker defence bonuses.
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Stealth Bomber

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These bombers also have the benefit of having stealth when not in fighting.
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Naval

Corvette

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The lightest class of warship, the corvette is strongest in defending shallow water areas or against submarines not in stealth. Later upgrades allow corvettes to defend themselves against air targets.
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Frigate

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The medium size fleet, Frigates are particularly strong against air units. Later upgrades allow these units to add stealth detection to their arsenal.
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Destroyer

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This large fleet is particularly strong against surface and deep sea threats, whilst also maintaining capability against land units and construction. Later upgrades will allow this unit to carry and dispatch missiles.
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Cruiser

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Considered as one of the most dangerous ships, the cruiser is capable in sea combat as well as carrying and dispatching missiles.
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Carrier

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As the name implies, this unit is able to carry various aircraft who are equipped to land on cruisers, as well as defend itself against oncoming missiles, fleets and submarines.
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Submarines

Attack Submarine

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Hunter-killer attack submarine specifically designed and equipped to destroy other submarines and surface vessels. Can carry and fire cruise missiles. The Attack submarine is also able to maintain stealth when not attacking, and use sonar when not attacking.
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Ballistic Submarine

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Capable against sea fleets and submarine, the ballistic missile submarines are predominantly on carrying and firing cruise and ballistic missiles. Further tiers and upgrades further capitalise on this strength.
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Missiles

Conventional Warhead

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Warhead containing high explosives generally used against armored military targets and buildings.
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Chemical Warhead

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Warhead containing highly toxic chemicals released over a wide area. Most effective against soft targets such as infantry and civilian population. Will cause contamination.
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Nuclear Warhead

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Warhead containing a nuclear device, releasing immense amounts of energy and radioactivity, annihilating any living being or structure. Will cause contamination.
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Cruise Missile

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Low-flying guided missile predominately used directly against military units. Can carry conventional, chemical or nuclear warheads. Delivered by fighters, heavies, submarines, ground launchers, destroyers, and cruisers.
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Ballistic Missile

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Medium-range guided ballistic missile, delivering several conventional, chemical or nuclear warheads against strategic targets, such as cities. Fired from Ballistic Submarines and Ballistic Missile Launcher.
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ICBM

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Long range intercontinental ballistic missile designed for multiple nuclear warhead delivery. Launched from ICBM Launcher.
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Cruise Missile Launcher

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Mobile land-based launcher for low-flying guided cruise missiles used against military ground and sea units. See cruise missiles.
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Ballistic Missile Launcher

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Mobile land-based launcher for medium range guided ballistic missiles used against strategic targets, such as cities. See ballistic missiles.
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ICBM Launcher

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Mobile land-based launcher firing intercontinental ballistic missiles designed for nuclear warhead delivery. See ICBMs.
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