Actions

Difference between revisions of "Units"

From Conflict of Nations Wiki

Line 149: Line 149:
 
<div>
 
<div>
 
[[File:Towed howitzer artillery 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
[[File:Towed howitzer artillery 1 big.png|class=img-inline-block-right-plain|right|120px]]
Cheap, low-range artillery, dealing more anti-infantry damage.  
+
Traditional towed howitzer artillery, mainly specialized in dealing anti-infantry damage. Can be moved by helicopter from mid-game onward. 
 
<br>[[Towed Artillery|More Info]]
 
<br>[[Towed Artillery|More Info]]
 
</div>
 
</div>
Line 156: Line 156:
 
<div>
 
<div>
 
[[File:Self propelled artillery a 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
[[File:Self propelled artillery a 1 big.png|class=img-inline-block-right-plain|right|120px]]
Mobile, medium-range artillery that can take a beating.  
+
Heavily armored front-line artillery. Especially effective at dealing anti-vehicle damage.  
 
<br>[[Mobile Artillery|More Info]]
 
<br>[[Mobile Artillery|More Info]]
 
</div>
 
</div>
Line 163: Line 163:
 
<div>
 
<div>
 
[[File:Multiple rocket launcher systems vehicle 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
[[File:Multiple rocket launcher systems vehicle 1 big.png|class=img-inline-block-right-plain|right|120px]]
Mobile, long-range artillery dealing more anti-armoured damage.  
+
Lightly armored, long-range rocket artillery, laying down an all-purpose artillery barrage.  
 
<br>[[Multiple Rocket Launcher|More Info]]
 
<br>[[Multiple Rocket Launcher|More Info]]
 
</div>
 
</div>
Line 170: Line 170:
 
<div>
 
<div>
 
[[File:Self propelled aa gun a 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
[[File:Self propelled aa gun a 1 big.png|class=img-inline-block-right-plain|right|120px]]
Mobile, low-range, anti-air support, specialised in anti-helicopter warfare.  
+
Mobile, close-range anti-air support, specialized in anti-helicopter warfare. Can be secondarily used against infantry.
 
<br>[[Mobile Anti-air vehicle|More Info]]
 
<br>[[Mobile Anti-air vehicle|More Info]]
 
</div>
 
</div>
Line 177: Line 177:
 
<div>
 
<div>
 
[[File:Self propelled sam launcher 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
[[File:Self propelled sam launcher 1 big.png|class=img-inline-block-right-plain|right|120px]]
Mobile, mid-range, anti-air support, specialised in anti-aircraft warfare.  
+
Mid-range, anti-air support unit specialized in anti-airplane warfare. Cannot target helicopters due to their NOE capabilities.  
 
<br>[[Mobile SAM Launcher|More Info]]
 
<br>[[Mobile SAM Launcher|More Info]]
 
</div>
 
</div>
  
<h3>Theatre Defence System</h3>
+
<h3>Theater Defense System</h3>
 
<div>
 
<div>
 
[[File:Missile defense system a 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
[[File:Missile defense system a 1 big.png|class=img-inline-block-right-plain|right|120px]]
High-tech, long-range, anti-air support, specialised in anti-missiles warfare.  
+
Long-range, anti-air support unit, focusing on anti-missile warfare. Can target airplanes but will not work against Helicopters due to their NOE capabilities. 
 
<br>[[Theatre Defense System|More Info]]
 
<br>[[Theatre Defense System|More Info]]
 
</div>
 
</div>
Line 191: Line 191:
 
<div>
 
<div>
 
[[File:Radar a 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
[[File:Radar a 1 big.png|class=img-inline-block-right-plain|right|120px]]
Ground-based Radar, able to detect most ground units.  
+
Ground-based Radar medium range radar unit, able to detect most air, land and sea units. Gains stealth-detection later in the game. 
 
<br>[[Mobile Radar|More Info]]
 
<br>[[Mobile Radar|More Info]]
 
</div>
 
</div>
Line 200: Line 200:
 
<div>
 
<div>
 
[[File:Helicopter gunship a 2 big.png|class=img-inline-block-right-plain|right|120px]]
 
[[File:Helicopter gunship a 2 big.png|class=img-inline-block-right-plain|right|120px]]
Helicopter specialised in anti-infantry warfare.
+
Ground attack helicopter specialized in anti-infantry warfare. Can fly under the radar of SAM and TDS units.
 
<br>[[Helicopter Gunship|More Info]]
 
<br>[[Helicopter Gunship|More Info]]
 
</div>
 
</div>
Line 207: Line 207:
 
<div>
 
<div>
 
[[File:Attack helicopter a 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
[[File:Attack helicopter a 1 big.png|class=img-inline-block-right-plain|right|120px]]
Helicopter specialised in anti-armour warfare.  
+
Ground attack helicopter specialized in anti-armor warfare. Can fly under the radar of SAM and TDS units.
 
<br>[[Attack Helicopter|More Info]]
 
<br>[[Attack Helicopter|More Info]]
 
</div>
 
</div>
Line 214: Line 214:
 
<div>
 
<div>
 
[[File:Asw helicopter 2 big.png|class=img-inline-block-right-plain|right|120px]]
 
[[File:Asw helicopter 2 big.png|class=img-inline-block-right-plain|right|120px]]
Helicopter specialised in anti-submarine warfare.  
+
Helicopter specialized in anti-submarine warfare. Secondarily targets surface vessels.
 
<br>[[ASW Helicopter|More Info]]
 
<br>[[ASW Helicopter|More Info]]
 
</div>
 
</div>

Revision as of 14:20, 7 March 2018

Overview

Soldierportrait.png

Units in CON are the building blocks of your military campaign. You begin each campaign with a number of units, placed strategically across your homeland cities. In order to mobilize units, you have to research the required technologies and construct the prerequisite buildings in your cities.

Units can be stacked to amplify their strength. Just be aware that stacking too many units will incur a stacking penalty. Different unit types such as air, sea, and land, have different stacking limits. Experiment with different combinations that suit your style of combat.

Basic Unit Stats

When you select a unit stack, the army bar will display real time stats that are essential to your strategic planning.

The Unit Stats section includes:

  • Estimated Strength - Unit stack's total Attack and Defence Rating, modified by current terrain.
  • Unit Speed - Movement speed, modified by terrain.
  • Efficiency - If your stack size is within the stacking limit, efficiency will be at 100%. Once your stack size gets too big, it incurs a stacking penalty that gets progressively worse.

The Activity section of the army bar displays:

  • Current Position - The province your unit is currently stationed in.
  • Destination - Unit's final destination while moving (in case it has several waypoints).
  • Travel Time - Unit's travel time to final destination.
  • Arrival Time - Unit's arrival time at final destination.

Combat Properties

Click on the unit's icon in the army bar to display its combat properties. It shows the following attributes...

  • Attack Rating - Unit's unmodified attack rating. An estimation of a unit's strength when attacking. This is NOT a flat damage value.
  • Defence Rating - Unit's unmodified defence rating. An estimation of a unit's strength when defending. This is NOT a flat damage value.
  • Range - Combat range
  • Radar Range - Contacts that enter this unit's radar range, hostile or neutral, are displayed as radar contacts. Only high level info is revealed: Land units are shown as grey blips, airborne units as green blips, naval units as blue blips.

..relative to various unit/entity types:

Terrain Information

Click on the unit's icon in the army bar to display its attributes that change based on terrain type.

  • Attack Mod. - Attack modifier applied to unit's Attack Rating.
  • Defence Mod. - Defence modifier applied to unit's Defence Rating.
  • Speed Val. - Unit's movement speed. A value of "1" indicates that the unit moves at normal speed, i.e. 100%.
  • Hit Points
  • Sight Range - See hostile unit type (but not the stack size).

Infantry

Motorised Infantry

Light infantry c 1 big.png

Light infantry unit predominately used to conquer and defend enemy terrain and cities. Mainly defensive in nature.
More Info

Mechanised Infantry

Mechanized infantry 1 big.png

Armor supporting infantry, best suited for open or accessible terrain types. Only infantry that cannot airlift early in the game.
More Info

Naval Infantry

Marines 1 big.png

Heavy infantry that can disembark at any coast and is very effective at attacking fortified urban strongholds. Weak in difficult terrain.
More Info

Airmobile Infantry

Airmobile infantry 1 big.png

Light airborne infantry using helicopters or VTOL aircraft to air-assault enemy positions. Receives Air-Assault bonus if attacking.
More Info

Special Forces

Special forces 1 big.png

Stealthy ranger infantry trained for combat in difficult terrain, airborne infiltration and recon. Cannot conquer territory.
More Info

National Guard

National guard c 3 big.png

Cost effective defensive militia that can be mobilized quickly. Attention: unit's hit-points depend on the morale of the mobilizing city.
More Info

Armored

Combat Recon Vehicle

Combat recon vehicle a 1 big.png

Lightly armored scout unit, specialized in fast reconnaissance missions. Can identify and uncover stealthy ground units.
More Info

Armored Fighting Vehicle

Armored fighting vehicle c 3 big.png

Well armored and well armed, AFV's form the backbone of any modern armored fighting force. Not very good at attacking difficult terrain.
More Info

Amphibious Combat Vehicle

Amphibious combat vehicle a 1 big.png

The naval version of the Armored Fighting Vehicle, able to disembark at any coast acting as armored support for naval infantry.
More Info

Main Battle Tank

Main battle tank 1 1 big.png

Heavily armored ground unit, used to breach defenses and strike deep into the enemy rear. Especially vulnerable in urban and difficult terrain.
More Info

Tank Destroyer

Tank destroyer a 1 big.png

Lightly armored unit dedicated to knocking out enemy vehicles. Very effective in urban terrain due to its light build and low profile.
More Info

Support

Towed Artillery

Towed howitzer artillery 1 big.png

Traditional towed howitzer artillery, mainly specialized in dealing anti-infantry damage. Can be moved by helicopter from mid-game onward.
More Info

Mobile Artillery

Self propelled artillery a 1 big.png

Heavily armored front-line artillery. Especially effective at dealing anti-vehicle damage.
More Info

Multiple Rocket Launcher

Multiple rocket launcher systems vehicle 1 big.png

Lightly armored, long-range rocket artillery, laying down an all-purpose artillery barrage.
More Info

Mobile Anti-Air Vehicle

Self propelled aa gun a 1 big.png

Mobile, close-range anti-air support, specialized in anti-helicopter warfare. Can be secondarily used against infantry.
More Info

Mobile SAM Launcher

Self propelled sam launcher 1 big.png

Mid-range, anti-air support unit specialized in anti-airplane warfare. Cannot target helicopters due to their NOE capabilities.
More Info

Theater Defense System

Missile defense system a 1 big.png

Long-range, anti-air support unit, focusing on anti-missile warfare. Can target airplanes but will not work against Helicopters due to their NOE capabilities.
More Info

Mobile Radar

Radar a 1 big.png

Ground-based Radar medium range radar unit, able to detect most air, land and sea units. Gains stealth-detection later in the game.
More Info

Helicopters

Helicopter Gunship

Helicopter gunship a 2 big.png

Ground attack helicopter specialized in anti-infantry warfare. Can fly under the radar of SAM and TDS units.
More Info

Attack Helicopter

Attack helicopter a 1 big.png

Ground attack helicopter specialized in anti-armor warfare. Can fly under the radar of SAM and TDS units.
More Info

ASW Helicopter

Asw helicopter 2 big.png

Helicopter specialized in anti-submarine warfare. Secondarily targets surface vessels.
More Info

Fighters

Air Superiority Fighter

Air superiority fighter a 1 big.png

Quick anti-air aircraft.
More Info

Naval Air Superiority Fighter

Naval air superiority fighter a 1 big.png

Quick anti-air aircraft, able to take off from carriers.
More Info

Stealth Air Superiority Fighter

Stealth air superiority fighter 1 big.png

High-tech, offensive anti-air aircraft, using stealth technology.
More Info

Strike Fighter

Strike fighter a 1 big.png

Anti-ground attack aircraft.
More Info

Naval Strike Fighter

Naval strike fighter a 1 big.png

Anti-ground attack aircraft, able to take off from carriers, with added loadout for anti-surface strikes.
More Info

Stealth Strike Fighter

Stealth strike fighter 1 big.png

High-tech multirole fighter, using stealth technology.
More Info

UAV

Drone b 3 big.png

Unmanned drones that can do reconnaissance. Upgraded versions can also carry out ground strikes.
More Info

Heavies

Naval Patrol Aircraft

Transport plane 3 big.png

Aircraft dedicated to anti-submarine warfare.
More Info

AWACS

Awacs 1 big.png

Flying, long-range radar platform.
More Info

Naval AWACS

Naval awacs 1 big.png

Flying, long-range radar platform able to take off from carriers.
More Info

Heavy Bomber

Strategic bomber a 1 big.png

Long-range, heavy aircraft able to launch several missiles and destroy infrastructure.
More Info

Stealth Bomber

Stealth bomber 1 big.png

High-tech, long-range bomber, using stealth technology.
More Info

Naval

Corvette

Corvette 1 big.png

Cheap fighting ship, strong in coastal defence.
More Info

Frigate

Frigate 1 big.png

Multirole ship, with anti-air and anti-missile capabilities.
More Info

Destroyer

Destroyer 1 big.png

Ship dedicated to carrier escort and anti-submarine warfare.
More Info

Cruiser

Cruiser 1 big.png

Very strong ship specialised in fighting other surface ships.
More Info

Carrier

Aircraft carrier 1 big.png

Weak ship that can launch helicopters and naval aircraft.
More Info

Submarines

Attack Submarine

Attack submarine 3 big.png

Stealth submarine dedicated to anti-surface warfare.
More Info

Ballistic Submarine

Ballistic missile submarine 2 big.png

Stealth submarine able to launch ballistic missiles.
More Info

Missiles

Conventional Warhead

Conventional warhead non 1 big.png

Conventional, explosive warhead, suited for armoured targets.
More Info

Chemical Warhead

Chemical warhead non 1 big.png

Unconventional, chemical warhead, deadly against civilian (city population) and infantry targets.
More Info

Nuclear Warhead

Nuclear warhead non 1 big.png

Unconventional, nuclear warhead, suited for annihilation.
More Info

Cruise Missile

Missile cruise chemical 1 big.png

Low-range, low-hp flying missile, delivered by fighters, heavies, submarines, and launchers.
More Info

Ballistic Missile

Missile ballistic conventional 3 big.png

Mid-range, ballistic missile, delivered by Ballistic Submarines and Ballistic Missile Launcher.
More Info

ICBM

Missile icbm nuclear 1 big.png

Intercontinental, nuclear missile, delivered by ICBM Launcher.
More Info

Cruise Missile Launcher

Cruise missile launcher 1 big.png

Ground launcher for cruise missiles.
More Info

Ballistic Missile Launcher

Ballistic missile launcher 1 big.png

Ground launcher for ballistic missiles.
More Info

ICBM Launcher

Icbm missile launcher 1 big.png

Ground Launcher for ICBMs.
More Info