Actions

User Interface

From Conflict of Nations Wiki

Revision as of 10:12, 7 March 2018 by User (talk | contribs)

Overview

UI TABLE (1).jpg

The letters from this overview are referenced in the sections below, where you will find detailed descriptions on each widget of the UI.

Click on the images for a larger view.

A - Advisor

Military advisor button.png

The advisor offers visual guidance and tutorials for new players.

B - Player profile

Player profile-01-wiki.jpg

The Player Profile keeps count of your Victory Points and displays the in-game day of the campaign.

From here you can access the News, Research, Diplomatic Status, Coalitions and Events that occur in the game.

C - Settings & Info panel

Settings button (1).jpg

Toggle different map overlays to aid your strategic planning. For example, turning on Terrain Type makes it much easier to plan troop movements.

Most overlays are disabled when a new one is toggled.

D - Chat client

The ingame chat client will allow you to communicate with players inside, and outside of your game. Each tab is accessible by all players respective to the channel they present. Ingame messages will only be viewable by players in the same game, Help is viewable by everyone, Security Council only to members etc.

E - Army bar/Province bar

Province Bar-01.jpg

This panel is context-sensitive, its function changes depending on your selection.

When you select a unit, you will see the Army Bar. From here you can issue attack commands, split units, and study their stats.

When you select a province/city, you will see the Province Bar. From here you can mobilise units, construct buildings, and view province/city details such as terrain type, production, and morale.

F - City Panel

CITY LIST-01.jpg

The City Panel lists all your cities. From here you can construct buildings and mobilise units. This panel allows you to multi-select cities and queue the same buildings/units for production at the same time.

Note that you cannot mobilise units in cities that you have not annexed yet, and the mobilisation button will not be displayed.

You can also see the progress of mobilisation/construction, the buildings that are already constructed in a city, and what resources are being produced.

G - Resource

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The resource panel will keep you up to date on the acquisition rate of resources.

Hover over a resource to see what is consuming it at what rate.

H - Market

Click on the resource bar to access the market. Here you can see offers provided by the AI and other players. Offers under the same price are grouped together.

The "My Trades" tab shows you current outstanding offers, and previous transactions.

I - Intel

UNITS REVEALED.jpg

The intel panel displays intelligence related to the selected Provinces, and allows you deploy agents.

  • Recruit agents and send them on missions, including intelligence gathering, spreading corruption, and sabotage.
  • When you reveal enemy units, you will only see their positions and orders at the time the intel was gathered.
  • Revealed units will remain visible until midnight of the current ingame day.