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Difference between revisions of "User Interface"

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__TOC__ [[File:UI TABLE (1).jpg|right|400px|thumb]]<br><br>
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__TOC__
Initially the user interface may seem intimidating to get used to, but you quickly find it is very straightforward to get used to.
 
The game can be played purely with a mouse, as you will be selecting, and clicking the interface you would like to interact with.
 
  
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<h1>Overview</h1>
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<div>
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[[File:UI TABLE(2).jpg|thumb|center|520px|Click on the image for a detailed view.]]
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Please find the explanations for each of the LETTERS listed below.
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</div>
  
<h4> Advisor </h4> [[File:Military advisor button.png|right]]
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<h2> A - Advisor </h2>
If you are a new player you may want to first look at what the advisor can offer you visual guidance and tutorials to get used to the game.  
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<div>
<br><br><br>
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[[File: Military advisor flipped.png|thumb|class=nolink|left|100px]]
<h4> Player profile </h4>[[File:Screen Shot 2018-02-16 at 14.07.13.png|right]]
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Click on the Advisor image to access the game's tutorial videos.
You will be using the player profile section to keep up to date on the ingame day counter, the ingame time, and current [[Victory]] points you have acquired up to this point. The 'i' button will refer you to this wiki, and the home button will return you to the landing page of the game. From here you can access the [[News]], [[Research]], [[Status]], [[Coalitions]] & [[Events]] which occur in the game.
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</div>
<br><br><br>
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<h4> Settings & Info panel </h4>[[File:Settings button (1).jpg|right|600px]]
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<h2>B - Player Profile </h2>
The settings and info panel will help you in your strategic planning and understanding of your current diplomatic situation. How? you might ask.  
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<div>
The answer is simple, CoN allows players to toggle Unit, road, resource etc. icons so that you can have a clearer map if so desired. Also, a useful feature is that of being able to toggle to a Morale heatmap, allowing you to see the Morale of all provinces you own. Two other useful views are available, being Terrain type (color coded depending on type of terrain) and Political view (allowing you to see homeland countries and conquered land of each player). Be sure to master these views to maximise your strategic potential.
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[[File:Player_profile-01-wiki.jpg|thumb|right|500px|Click on the image for a detailed view.]]
The trusty bug report button is also here for reporting bugs and issues. You can also Zoom in and out, and search for specific unit battalions or province names.  
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The Player Profile keeps count of your [[Victory|Victory Points]] and displays the in-game day of the campaign.  
<br><br>
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<ul>
==== Chat client ====
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<li> From here you can access the [[News]], [[Research]], [[Status|Diplomatic Status]], [[Coalition|Coalitions]] and [[Events]] that occur in the game.
The ingame chat client will allow you to communicate with players inside, and outside of your game. Each tab is accessible by all players respective to the channel they present. Ingame messages will only be viewable by players in the same game, Help is viewable by everyone, Security Council only to members etc.
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</ul>
<br><br>
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</div>
==== Army bar / Province bar ====
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This section of the UI has two functionalities. One being to view the units which comprise your Battalion stack. From here you can issue attack commands, seperate units, and look at the unit stats respective to their position/situation.  
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<h2>C - Settings & Info panel </h2>
The Province bar allows you to mobilise units and construct buildings, as well as viewing the province/city specific  details such as terrain type, production and morale.
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<div>
<br><br>
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[[File:Settings button (1).jpg|thumb|right|500px|Click on the image for a detailed view.]]
==== City panel ==== [[File:Screen Shot 2018-02-19 at 14.04.16.png|400px|right]]
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Toggle different map overlays to aid your strategic planning. For example, turning on <b>Terrain Type</b> makes it much easier to plan troop movements.
The City panel is a list of your cities which allows you to quickly select, and mobilise/construct as well as order them to your choice. A graphic represents non-annexed cities and the mobilise button will not appear in said cities. You can also see the progress of mobilisation/construction and what buildings are in the city, as well as seeing the production types and values belonging to that city.
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<ul>
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<li> Most overlays are disabled when a new one is toggled.
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</ul>
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</div>
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<h2>D - Chat client </h2>
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<div>
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The in-game chat client will allow you to communicate with players inside, and outside of your game. Each tab is accessible by all players respective to the channel they present. Ingame messages will only be viewable by players in the same game, Help is viewable by everyone, Security Council only to members etc.
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</div>
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<h2>E - Army bar/Province bar</h2>
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<div>
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[[File:Province Bar-01.jpg|thumb|right|500px|Click on the image for a detailed view.]]
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This panel is context-sensitive, its function changes depending on your selection.
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<ul>
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<li> When you select a [[Units|unit]], you will see the <b>Army Bar</b>. From here you can issue attack commands, split units, and study their stats.
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<li> When you select a [[Provinces|province]]/[[Provinces #Cities|city]], you will see the <b>Province Bar</b>. From here you can mobilise units, construct buildings, and view province/city details such as [[Provinces #Terrain Types|terrain type]], [[Production|production]], and [[Provinces #Morale|morale]].
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</ul>
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</div>
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<h2>F - City Panel</h2>
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<div>
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[[File:CITY LIST-01.jpg|thumb|500px|right|Click on the image for a detailed view.]]
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The City Panel lists all your [[Provinces #Cities|cities]]. From here you can construct buildings and mobilise [[Units|units]]. This panel allows you to multi-select cities and queue the same buildings/units for production at the same time.
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<ul>
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<li> Note that you cannot mobilise [[Units|units]] in [[Provinces #Cities|cities]] that you have not [[Provinces #Annexed City|annexed]] yet, and the mobilisation button will not be displayed.
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<li> You can also see the progress of mobilisation/construction, the buildings that are already constructed in a city, and what [[Production #Resources|resources]] are being produced.
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</ul>
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</div>
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<h2>G - Resource</h2>
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<div>
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[[File:Screen Shot 2018-02-19 at 14.19.37.png|thumb|right|500px|Click on the image for a detailed view.]]
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The resource panel will keep you up to date on the acquisition rate of resources.
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<ul>
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<li> Hover over a resource to see what is consuming it at what rate.
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</ul>
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</div>
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<h2>H - Market </h2>
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<div>
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Click on the [[#G - Resource|resource bar]] to access the market. Here you can see offers provided by the AI and other players. Offers under the same price are grouped together.
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<ul>
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<li> The "My Trades" tab shows your current outstanding offers, and transaction history.
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</ul>
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<h3 > Selling on the Market </h3>
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<div>
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[[File:Market Tab.png|thumb|500px|right|Click on the image for a detailed view.]]
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When selling on the market, the resource you are willing to sell is taken and placed on the market. This means that you will see this resource being deducted from your resource tab and put in the "My Trades" Tab in the market section. If you would like your resource back, just abort the sell offer. It is very important to note that the market will always sell to the highest bidder.
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</div>
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</div>
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<h2>I - Intel</h2>
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<div>
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[[File:UNITS REVEALED.jpg|thumb|right|500px|Click on the image for a detailed view.]]
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The intel panel displays intelligence related to the selected [[Provinces|provinces]], and allows you deploy agents.
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<ul>
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<li> Recruit agents and send them on missions, including intelligence gathering, spreading corruption, and sabotage.
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<li> When you reveal enemy units, you will only see their positions and orders at the time the intel was gathered.
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<li> Revealed units will remain visible until midnight of the current ingame day.
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</ul>
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</div>
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<h2>Unit Info Panel</h2>
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<div>
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[[File: Unit info-01.png|thumb|right|500px|Click on the image for a detailed view.]]
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You can view a unit's [[Units #Basic Unit Stats|basic stats]] via the Unit Info Panel. It provides detailed information about a unit such as its [[Units #Combat Properties|combat properties]] and [[Units #Terrain Information|terrain information]].
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</div>

Latest revision as of 06:23, 17 May 2019

Overview

Click on the image for a detailed view.

Please find the explanations for each of the LETTERS listed below.

A - Advisor

Military advisor flipped.png

Click on the Advisor image to access the game's tutorial videos.

B - Player Profile

Click on the image for a detailed view.

The Player Profile keeps count of your Victory Points and displays the in-game day of the campaign.

C - Settings & Info panel

Click on the image for a detailed view.

Toggle different map overlays to aid your strategic planning. For example, turning on Terrain Type makes it much easier to plan troop movements.

  • Most overlays are disabled when a new one is toggled.

D - Chat client

The in-game chat client will allow you to communicate with players inside, and outside of your game. Each tab is accessible by all players respective to the channel they present. Ingame messages will only be viewable by players in the same game, Help is viewable by everyone, Security Council only to members etc.

E - Army bar/Province bar

Click on the image for a detailed view.

This panel is context-sensitive, its function changes depending on your selection.

  • When you select a unit, you will see the Army Bar. From here you can issue attack commands, split units, and study their stats.
  • When you select a province/city, you will see the Province Bar. From here you can mobilise units, construct buildings, and view province/city details such as terrain type, production, and morale.

F - City Panel

Click on the image for a detailed view.

The City Panel lists all your cities. From here you can construct buildings and mobilise units. This panel allows you to multi-select cities and queue the same buildings/units for production at the same time.

  • Note that you cannot mobilise units in cities that you have not annexed yet, and the mobilisation button will not be displayed.
  • You can also see the progress of mobilisation/construction, the buildings that are already constructed in a city, and what resources are being produced.

G - Resource

Click on the image for a detailed view.

The resource panel will keep you up to date on the acquisition rate of resources.

  • Hover over a resource to see what is consuming it at what rate.

H - Market

Click on the resource bar to access the market. Here you can see offers provided by the AI and other players. Offers under the same price are grouped together.

  • The "My Trades" tab shows your current outstanding offers, and transaction history.

Selling on the Market

Click on the image for a detailed view.

When selling on the market, the resource you are willing to sell is taken and placed on the market. This means that you will see this resource being deducted from your resource tab and put in the "My Trades" Tab in the market section. If you would like your resource back, just abort the sell offer. It is very important to note that the market will always sell to the highest bidder.

I - Intel

Click on the image for a detailed view.

The intel panel displays intelligence related to the selected provinces, and allows you deploy agents.

  • Recruit agents and send them on missions, including intelligence gathering, spreading corruption, and sabotage.
  • When you reveal enemy units, you will only see their positions and orders at the time the intel was gathered.
  • Revealed units will remain visible until midnight of the current ingame day.

Unit Info Panel

Click on the image for a detailed view.

You can view a unit's basic stats via the Unit Info Panel. It provides detailed information about a unit such as its combat properties and terrain information.