Actions

Production

From Conflict of Nations Wiki

Revision as of 07:02, 15 November 2019 by User (talk | contribs)

Overview

Screen Shot 2018-02-19 at 14.19.37.png

Resources are generated by provinces over time and are used in the construction of buildings, mobilization of units, and research.

  • Population, morale, and buildings affect the resource production rate in each province.
  • Homeland cities, annexed cities and occupied cities have different rates of resource production.
  • Resource production, like all other time-based mechanics of the game occur in real-time.

Keep in mind that the same resources required to Mobilize units is consumed as a daily upkeep by said units, consuming the same resources they needed to be Mobilized.

Production rate

Cities:

  • Homeland: Produces 100% of the daily income resources of a city
  • Annexed: Produce 50% of the daily income resources of a city
  • Occupied: Produces 25% of the daily income resources of a city

Provinces:

  • Produce a maximum of 50% of the daily income resources

Market

The market is a useful place where one can buy or sell resources.

Resource Types

Icon Resources Descriptions
Resource 1 big.png
Supplies

Supplies will act as the foundation to maintaining and growing your nation and used to research or construct anything, which means you need to be careful how you invest in the early game to make the best use of them as possible. For example, investing 1,000 Supplies for an airport in the early game may not be as effective to your economy/strategy compared to constructing an Arms industry (for ex. in a supplies city) and Army Base for early defense. It is important to remember that the more units your army has, the more you need to feed and supply them, and if you expand too quick and invest too heavily in Military units you will cripple the rate at which you can expand, or worse, you will not be able to maintain your units at all.

For Mobilization, this resource is needed for most infantry (With the exception of Airborne and SF), for all Support, most Officers, CRV, and Helicopter Gunship.

Resource 2 big.png
Components Components are not needed for any research, but are needed for any Construction that you wish to build. This resource is heavily required for Mobilizing forces. All Infantry, Armor, Fighters, Bombers, Submarines, will require this resource for Mobilization. Helicopters, Navy, Officers, Seasonal_Units also rely heavily on Components with the exception of early game units such as the Helicopter Gunship and Corvette or Infantry focused units.
Resource 3 big.png
Manpower
Resource 4 big.png
Rare Materials
Resource 5 big.png
Fuel
Resource 6 big.png
Electronics
Resource 7 big.png
Conventional Warhead
Resource 8 big.png
Chemical Warhead
Resource 9 big.png
Nuclear Warhead
Resource 20 big.png
Money Money makes the world go round. This resource is used for absolutely everything, and is also the exclusive resource used to purchase other resources from the Market, or vice versa, to sell excess resources you own in exchange for Money.
Resource premium big.png
Gold