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Units

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Revision as of 03:44, 20 August 2019 by User (talk | contribs)

Overview

Soldierportrait.png

Units in CON are the building blocks of your military campaign. You begin each campaign with a number of units, placed strategically across your homeland cities. In order to mobilize units, you have to research the required technologies and construct the prerequisite buildings in your cities.

Units can be stacked to amplify their strength. Just be aware that stacking too many units will incur a stacking penalty. Different unit types such as air, sea, and land, have different stacking limits. Experiment with different combinations that suit your style of combat.

Basic Unit Stats

When you select a unit stack, the Army Bar will display real time stats that are essential to your strategic planning.

The Unit Stats section includes:

Attribute Label Description
Estimated Strength Unit stack's total Attack and Defence Rating, modified by current terrain.
Unit Speed Movement speed, modified by terrain.
Efficiency If your stack size is within the stacking limit, efficiency will be at 100%. Once your stack size gets too big, it incurs a stacking penalty that gets progressively worse.

The Activity section of the Army Bar displays:

Attribute Label Description
Current Position The province your unit is currently stationed in.
Destination Unit's final destination while moving (the final waypoint destination, in the case the unit has several waypoints).
Travel Time Unit's travel in approximated in-game time to final destination.
Arrival Time Unit's arrival in approximated in-game time at final destination.

Combat Properties

Click on the unit's icon in the Army Bar to open the Unit Info Panel. The Combat Properties section displays attributes that are relative to damage types:

Attribute Label Description
Attack Rating Unit's unmodified attack rating. An estimation of a unit's strength when attacking.
This is NOT a flat damage value
.
Defense Rating Unit's unmodified defense rating. An estimation of a unit's strength when defending.
This is NOT a flat damage value
.
Range Combat range at which the unit can engage.
Radar Range Contacts that enter this unit's radar range, hostile or neutral, are displayed as radar contacts. Only high level info is revealed: Land units are shown as grey blips, airborne units as green blips, naval units as blue blips.
Sight Range Range at which this unit can visually detect hostile entities (but not their stack size). See Sight Range for more details.

Terrain Information

Click on the unit's icon in the Army Bar to open the Unit Info Panel. The Terrain Information section displays attributes that change based on terrain type.

Attribute Label Description
Attack Mod. Attack modifier applied to unit's Attack Rating.
Defence Mod. Defence modifier applied to unit's Defence Rating.
Speed Val. Unit's movement speed. A value of "1" indicates that the unit moves at normal speed, i.e. 100%.
Hit Points Unit's health on specified terrain.
Sight Range Range at which this unit can visually detect hostile entities (but not their stack size). See Sight Range for more details.

Infantry

Infantry Units are your boots on the ground which will serve as a foundation to the composition of your army. Each branch of Infantry research gives you dedicated abilities and strategies which are required to play them. Will you start with Airmobile Infantry with the intention to cover great distances? Or will you focus on Mechanized Infantry to reach the last Tier as fast as possible?

Armored