Provinces
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Provinces
Provinces are the life of your strategic conquest, and will prove to be useful as outposts, airbases, navy bases and more. They have attributes such as Population, Morale, Production, and Terrain Type.
- Capturing and holding a province adds to your total Victory Points. In order to capture a province, your units must occupy its center-point (the point where roads usually form a junction).
- Some provinces contain resources that you harvest by building Local Industry. These resources spawn randomly when a new game is created.
- Units that are stationed on a province's center-point receive an entrechment bonus that can be further increased through the construction of certain buildings.
- Provinces without cities on their center-point have their own construction list.
Cities
Cities have the largest strategic value as they are worth a lot of Victory Points, which even increase further as a city's population grows.
- Capture a city just like you would any other province. In this case, the city represents the province's center-point.
- Homeland cities and annexed cities are the biggest source for resources.
- Cities provide a better entrechment bonus to defending troops, compared to normal provinces, and have more buildings in their construction list that further increase it.
Homeland City
Homeland cities are cities that you own at the start of a campaign. These cities have the best starting attributes, with high morale and population, so keep a good eye on them.
Occupied City
In you conquest for global domination, the populus do not appreciate your enforcement into their homeland. Morale is capped and stats are generally low, you will not be able to mobilise units but you are able to construct in the city and use it as a strategic base.
Annexed City
Annexed cities remove the Morale cap of an Occupied City and allow you to start mobilising units. As a result of this increase in Morale, also earns you a higher population rate and better resource gathering.
To Annex a city, select it in your construction list.
Population
Population is a game mechanic which allows for Resources and Victory Points to have higher values. Investment in infrastructure, the construction of bunkers and hospitals, and a clearly visible and supportive military contingent of troops will encourage positive increases in population morale, while wars with multiple nations, poor diplomatic relations, and a lack of basic supplies will have negative effects on your campaign.
WMD Contamination
WMD missile attacks will cause contamination on the map area which cause damage to unprotected units and population over time. If a city is contaminated you will need to manually decontaminate it.
Morale
Morale plays a vital role in your nation's efficiency. It is influenced by several factors, and can trigger uprisings if left unattended. The morale for each province is updated with every in- game day-change. You can gain an overview of your provinces' morale by toggling the Population Morale overlay via the Settings & Info Panel.
- Morale of a province directly affects its resource production rate, unit mobilization times, and construction time of buildings.
- If a province has a low morale level, its output of resources is significantly reduced.
- The most dramatic outcome of low morale is insurgency. In order to counter population uprisings, leave a unit behind to boost morale.
Some factors that affect your population's morale include:
- Availability of Resources: Citizens need certain goods to be productive and efficient members of society. Players need to make sure to always meet the basic demands of their communities.
- Distance to the Capital: Players can conquer other capitals in order to shorten the paths to border provinces.
- War weariness: Nobody likes war - even when fought for a "just cause". Being at war with too many countries may make citizens lose confidence in their leader.
- Morale of neighbouring provinces: A revolutionist mood can spread across province borders, including those of neighbouring countries.
- Enemy armies: If there are enemy troops on a player’s territory it will cause a negative effect on the people's morale.
Distance to Headquarters
Your nation's capital is a significant factor for morale across provinces.
- The greater the distance between a province and your capital, the greater the negative impact on that province's morale will be.
- You can construct buildings that boost morale.
- If your capital is conquered by another player or rogue faction, all your provinces lose 20% morale, and the global morale cap is knocked down to 40%.
Terrain
Each province has a terrain type which can be seen through the terrain overlay or province bar. There are ten types of terrain that will directly influence your unit's attributes.
Terrain Types
Check out the Terrain Modifiers section to see how terrain affects your units' attributes.
Terrain Icon | Terrain Type | Description |
---|---|---|
Open Ground | A light vegetation which favors mobile warfare. Most units have maximum speed on this kind of terrain. | |
Mountains | Extremely rugged terrain that causes dramatic effects upon unit movement and unit attrition. Most units, and especially the armored units, have minimum speed on this kind of terrain. | |
Forest | Medium vegetation that while reducing movement of units also provides defensive options in the form of ample cover. | |
Urban | Dense civilian population with tightly constructed buildings. Favors defense and disfavors heavy armor such as tanks. Units are usually very slow in this kind of terrain. | |
Suburban | DESCRIPTION | |
Jungle | Dense and difficult vegetation, reduces movement and causes attrition in troops. Favors infantry. Most units, and especially the armored units, have minimal speed on this terrain. | |
Tundra | Arctic terrain that causes dramatic attrition and disfavors infantry. | |
Desert | Arid terrain that causes attrition. Favors mobile warfare. | |
High Seas | Open sea marked with large rolling waves. | |
Coastal Waters | Coastal waters marked with easily navigable waves. |
Attrition
Attrition is a mechanism that makes your units lose some HP as they go through some kind of terrain. It’s not severe enough to kill your units, but the Russian Winter or the Sahara Desert will definitely wound your divisions. Beware of Mountains, Jungles, Arctic, and Desert terrain.