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Difference between revisions of "Provinces"

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==== Population ====
 
==== Population ====
 
Population is a game mechanic which allows for Resources and Victory Points to have higher values. Investment in infrastructure, the construction of bunkers and hospitals, and a clearly visible and supportive military contingent of troops will encourage positive increases in population morale, while wars with multiple nations, poor diplomatic relations, and a lack of basic supplies will have negative effects on your campaign.
 
Population is a game mechanic which allows for Resources and Victory Points to have higher values. Investment in infrastructure, the construction of bunkers and hospitals, and a clearly visible and supportive military contingent of troops will encourage positive increases in population morale, while wars with multiple nations, poor diplomatic relations, and a lack of basic supplies will have negative effects on your campaign.
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==== Morale ====
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The morale of each province or city is based on several parameters. All of them add or subtract something from the target-morale which is recalculated every day at Day Change.
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*Availability of Resources: Citizens need certain goods to be productive and efficient members of society. Players need to make sure to always meet the basic demands of their communities.
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*Distance to the Capital: Players can conquer other capitals in order to shorten the paths to border provinces.
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*War weariness: Nobody likes war - even when fought for a "just cause". Being at war with too many countries may make citizens lose confidence in their leader.
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*Morale of neighbouring provinces: A revolutionist mood can spread across province borders, including those of neighbouring countries.
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*Enemy armies: If there are enemy troops on a player’s territory it will cause a negative effect on the people's morale.

Revision as of 07:21, 21 February 2018

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Provinces are the life of your strategic conquest, and will prove to be useful as outposts, airbases, navy bases and more. They have properties attached such as Population, Morale, Production, Terrain type. Healing/Defensive values and Victory points.

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Cities

You can also see the text 'Homeland City', 'Occupied city' or 'Annexed city' written in the province bar which is there to let you know of the different states a city can be in. Cities have the largest strategic value, and allow you to focus on mobilisation or reproduction depending on what you need strategically.

Homeland City

The name being self explanatory, Homeland cities is a city which you own at the start of your game. These cities will have the best starting stats, with high morale and population, so be sure to take care of them!

Occupied City

In you conquest for global domination, the populus do not appreciate your enforcement into their homeland. Morale is capped and stats are generally low, you will not be able to mobilise units but you are able to construct in the city and use it as a strategic base.

Annexed City

Annexed cities remove the Morale cap of an Occupied City and allow you to start mobilising units. As a result of this increase in Morale, also earns you a higher population rate and better resource gathering. To Annex a city, select it in your construction list.

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Population

Population is a game mechanic which allows for Resources and Victory Points to have higher values. Investment in infrastructure, the construction of bunkers and hospitals, and a clearly visible and supportive military contingent of troops will encourage positive increases in population morale, while wars with multiple nations, poor diplomatic relations, and a lack of basic supplies will have negative effects on your campaign.

Morale

The morale of each province or city is based on several parameters. All of them add or subtract something from the target-morale which is recalculated every day at Day Change.

  • Availability of Resources: Citizens need certain goods to be productive and efficient members of society. Players need to make sure to always meet the basic demands of their communities.
  • Distance to the Capital: Players can conquer other capitals in order to shorten the paths to border provinces.
  • War weariness: Nobody likes war - even when fought for a "just cause". Being at war with too many countries may make citizens lose confidence in their leader.
  • Morale of neighbouring provinces: A revolutionist mood can spread across province borders, including those of neighbouring countries.
  • Enemy armies: If there are enemy troops on a player’s territory it will cause a negative effect on the people's morale.