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Provinces

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Revision as of 06:18, 21 February 2018 by User (talk | contribs)
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Provinces are the life of your strategic conquest, and will prove to be useful as outposts, airbases, navy bases and more. They have properties attached such as Population, Morale, Production, Terrain type. Healing/Defensive values and Victory points.

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Cities

You can also see the text 'Homeland City', 'Occupied city' or 'Annexed city' written in the province bar which is there to let you know of the different states a city can be in. Cities have the largest strategic value, and allow you to focus on mobilisation or reproduction depending on what you need strategically.

Homeland City

The name being self explanatory, Homeland cities is a city which you own at the start of your game. These cities will have the best starting stats, with high morale and population, so be sure to take care of them!

Occupied City

In you conquest for global domination, the populus do not appreciate your enforcement into their homeland. Morale is capped and stats are generally low, you will not be able to mobilise units but you are able to construct in the city and use it as a strategic base.

Annexed City

Annexed cities remove the Morale cap of an Occupied City and allow you to start mobilising units. As a result of this increase in Morale, also earns you a higher population rate and better resource gathering. To Annex a city, select it in your construction list.

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Population

Population is a game mechanic which allows for Resources and Victory Points to have higher values. Investment in infrastructure, the construction of bunkers and hospitals, and a clearly visible and supportive military contingent of troops will encourage positive increases in population morale, while wars with multiple nations, poor diplomatic relations, and a lack of basic supplies will have negative effects on your campaign.