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Military Doctrine

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Revision as of 06:50, 20 August 2019 by User (talk | contribs) (Doctrines)

Commander, your armies are created under a specific doctrine. The Military Doctrine is the set of fundamental principles that guide a country in achieving its military objectives. Doctrine includes military tactics and strategy, but also the larger policies and procedures of a country, in light of its history, resources, and landscape.

The Doctrine intends to provide an authoritative reference for military decisions, while allowing for creative interpretation of its principals so that a country remains competitive in a changing world.


Doctrines

There are three military doctrines in Conflict of Nations: Modern War. Each doctrine plays differently, has access to visually different units, and has it’s own strengths and weaknesses, which of course can be considered and offset, by individual player strategy. Essentially, each doctrine faction has a known and effective counter class that is detectable and allows for counter defense tactics.

1.Western.

2.Eastern.

3.European.


Each military doctrine has its own advantages and disadvantages. These mainly come in the form of research availability.

The Eastern doctrine favours early research of:

- Main Battle Tank

- SAM Launchers

- Gunship Helicopter

The Eastern doctrine focuses on armored units providing them with faster speeds and defence at the expense of having less damage.

The European doctrine favours early research of:

- Mechanized Infantry

- Tank Destroyers

- Strike Fighters

The European doctrine focuses on damage and health points at the expense of having less defence.

The Western doctrine favours early research of:

- Armored Combat Vehicle

- Theatre Defense System

- Attack helicopter

- AWACS

The Western doctrine focuses on speed and health points at the expense of having less speed.


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