Difference between revisions of "Research"
From Conflict of Nations Wiki
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− | <h2> | + | <h2>Overview</h2> |
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− | + | Research allows you to mobilise new [[Units|units]] and upgrade existing ones. Your research tree is specific to your nation's doctrine, and favours different unit types early on. | |
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− | <li> | + | <li> New research becomes available almost every day. Different doctrines allow you to research certain units earlier than others. |
− | + | <li> Upgrades are hierarchical. You cannot research late-game upgrades until you research the pre-requisites. | |
− | <li>Upgrades are hierarchical | + | <li> You may cancel ongoing research at any time, note however that you will forfeit any amount of resources paid. |
</ul> | </ul> | ||
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To see which values are changed by the new research, you can click the 'i' button to see the information, as well as terrain modifiers. | To see which values are changed by the new research, you can click the 'i' button to see the information, as well as terrain modifiers. | ||
The research info panel generally also has some useful information of the changes. | The research info panel generally also has some useful information of the changes. | ||
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</div> | </div> |
Revision as of 07:38, 12 March 2018
Overview
Research allows you to mobilise new units and upgrade existing ones. Your research tree is specific to your nation's doctrine, and favours different unit types early on.
- New research becomes available almost every day. Different doctrines allow you to research certain units earlier than others.
- Upgrades are hierarchical. You cannot research late-game upgrades until you research the pre-requisites.
- You may cancel ongoing research at any time, note however that you will forfeit any amount of resources paid.
To see which values are changed by the new research, you can click the 'i' button to see the information, as well as terrain modifiers. The research info panel generally also has some useful information of the changes.