Difference between revisions of "Provinces"
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Population is a game mechanic which allows for Resources and Victory Points to have higher values. Investment in infrastructure, the construction of bunkers and hospitals, and a clearly visible and supportive military contingent of troops will encourage positive increases in population morale, while wars with multiple nations, poor diplomatic relations, and a lack of basic supplies will have negative effects on your campaign. | Population is a game mechanic which allows for Resources and Victory Points to have higher values. Investment in infrastructure, the construction of bunkers and hospitals, and a clearly visible and supportive military contingent of troops will encourage positive increases in population morale, while wars with multiple nations, poor diplomatic relations, and a lack of basic supplies will have negative effects on your campaign. | ||
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=====WDM contamination===== | =====WDM contamination===== | ||
WMD missile attacks will cause contamination on the map area which cause damage to unprotected units and population over time. If a city is contaminated you will need to manually decontaminate it. | WMD missile attacks will cause contamination on the map area which cause damage to unprotected units and population over time. If a city is contaminated you will need to manually decontaminate it. | ||
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==== Morale ==== | ==== Morale ==== | ||
The morale of each province or city is based on several parameters. All of them add or subtract something from the target-morale which is recalculated every day at Day Change. The morale of a province directly affects the production of the resources, units, and buildings of a country. If a province has a very low morale level, it will only produce a small percentage of the optimal amount possible. The most dramatic negative contributor to negative population morale is Insurgencies. In order to counter local population uprisings, leave a unit behind to encourage healthy relations, or inject Gold capital to spur the economy back from the devastation of recent war. When looking for cities low on Morale, remember to make use of the Morale view in the settings to pay attention to provinces which need it. | The morale of each province or city is based on several parameters. All of them add or subtract something from the target-morale which is recalculated every day at Day Change. The morale of a province directly affects the production of the resources, units, and buildings of a country. If a province has a very low morale level, it will only produce a small percentage of the optimal amount possible. The most dramatic negative contributor to negative population morale is Insurgencies. In order to counter local population uprisings, leave a unit behind to encourage healthy relations, or inject Gold capital to spur the economy back from the devastation of recent war. When looking for cities low on Morale, remember to make use of the Morale view in the settings to pay attention to provinces which need it. |
Revision as of 06:38, 21 February 2018
Contents
Provinces are the life of your strategic conquest, and will prove to be useful as outposts, airbases, navy bases and more. They have properties attached such as Population, Morale, Production, Terrain type. Healing/Defensive values and Victory points.
Cities
You can also see the text 'Homeland City', 'Occupied city' or 'Annexed city' written in the province bar which is there to let you know of the different states a city can be in. Cities have the largest strategic value, and allow you to focus on mobilisation or reproduction depending on what you need strategically.
Homeland City
The name being self explanatory, Homeland cities is a city which you own at the start of your game. These cities will have the best starting stats, with high morale and population, so be sure to take care of them!
Occupied City
In you conquest for global domination, the populus do not appreciate your enforcement into their homeland. Morale is capped and stats are generally low, you will not be able to mobilise units but you are able to construct in the city and use it as a strategic base.
Annexed City
Annexed cities remove the Morale cap of an Occupied City and allow you to start mobilising units. As a result of this increase in Morale, also earns you a higher population rate and better resource gathering. To Annex a city, select it in your construction list.
Population
Population is a game mechanic which allows for Resources and Victory Points to have higher values. Investment in infrastructure, the construction of bunkers and hospitals, and a clearly visible and supportive military contingent of troops will encourage positive increases in population morale, while wars with multiple nations, poor diplomatic relations, and a lack of basic supplies will have negative effects on your campaign.
WDM contamination
WMD missile attacks will cause contamination on the map area which cause damage to unprotected units and population over time. If a city is contaminated you will need to manually decontaminate it.
Morale
The morale of each province or city is based on several parameters. All of them add or subtract something from the target-morale which is recalculated every day at Day Change. The morale of a province directly affects the production of the resources, units, and buildings of a country. If a province has a very low morale level, it will only produce a small percentage of the optimal amount possible. The most dramatic negative contributor to negative population morale is Insurgencies. In order to counter local population uprisings, leave a unit behind to encourage healthy relations, or inject Gold capital to spur the economy back from the devastation of recent war. When looking for cities low on Morale, remember to make use of the Morale view in the settings to pay attention to provinces which need it.
- Availability of Resources: Citizens need certain goods to be productive and efficient members of society. Players need to make sure to always meet the basic demands of their communities.
- Distance to the Capital: Players can conquer other capitals in order to shorten the paths to border provinces.
- War weariness: Nobody likes war - even when fought for a "just cause". Being at war with too many countries may make citizens lose confidence in their leader.
- Morale of neighbouring provinces: A revolutionist mood can spread across province borders, including those of neighbouring countries.
- Enemy armies: If there are enemy troops on a player’s territory it will cause a negative effect on the people's morale.
Headquarters
As the capital is significant for the moral of your whole nation, players should always have an eye on the distance to your far-out provinces. To manage a big area as efficient as possible players have to improve provinces with buildings that raise its morale. (check morale increasing buildings on 10.20.01 Building Detail Design) Conquest of a capital has the following consequences: The country who lost its capital loses 20% morale in all of his provinces and the target-morale decreases by 40%. IN SUP : The conqueror receives a moral bonus of 10% for all of his provinces as well as half of the countries money. You will also get their daily resource production from that province.