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Difference between revisions of "Field of View"

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<h2>Overview</h2>
 
<h2>Overview</h2>
 
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Reconnaissance is an important aspect in CON and mastering it is vital to any offensive strategy. This section provides an in-depth look at the two game systems that comprise reconnaissance: Radar and Sight-Range.
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Reconnaissance is an important aspect in CON and mastering it is vital to any offensive strategy. This section provides an in-depth look at the two game systems that comprise reconnaissance: Radar and [[#Sight Range|Sight-Range]].
 
<br>
 
<br>
 
IMPORTANT: These two systems work completely independent from each other.
 
IMPORTANT: These two systems work completely independent from each other.
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Sight-Range defines an area within which the fog of war is lifted and neutral/hostile armies are revealed.
 
Sight-Range defines an area within which the fog of war is lifted and neutral/hostile armies are revealed.
 
<ul>
 
<ul>
<li> Every unit has a sight-range which is specified in its unit details.
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<li> Every unit has a sight-range which is specified in its [[User_Interface#Unit_Info_Panel|unit stats]].
 
<li> You have full sight-range in provinces that you own.
 
<li> You have full sight-range in provinces that you own.
 
<li> You have full sight-range in provinces that belong to coalition members and players with whom you share intelligence.
 
<li> You have full sight-range in provinces that belong to coalition members and players with whom you share intelligence.
 
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Within sight-range, the visibility of neutral/hostile units is affected by two features:
 
Within sight-range, the visibility of neutral/hostile units is affected by two features:
 
<ul>
 
<ul>
<li> Camouflage
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<li> [[#Camouflage & Scout|Camouflage]]
<li> Stealth
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<li> [[#Stealth & Reveal Stealth|Stealth]]
 
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Revision as of 02:07, 21 January 2020

Overview

Reconnaissance is an important aspect in CON and mastering it is vital to any offensive strategy. This section provides an in-depth look at the two game systems that comprise reconnaissance: Radar and Sight-Range.
IMPORTANT: These two systems work completely independent from each other.

Sight Range

Sight-Range defines an area within which the fog of war is lifted and neutral/hostile armies are revealed.

  • Every unit has a sight-range which is specified in its unit stats.
  • You have full sight-range in provinces that you own.
  • You have full sight-range in provinces that belong to coalition members and players with whom you share intelligence.

Within sight-range, the visibility of neutral/hostile units is affected by two features:

Camouflage & Scout

Hostile armies in friendly territory are always fully revealed.
Neutral/Hostile armies outside friendly territory are unidentified in sight-range and marked with a question mark.
Unit with the Scout feature.

Camouflage obscures the details of an army that is within sight-range of another player and is marked as Unidentified. This is automatic and applies to all units in the game.

  • When a hostile army enters your sight-range in friendly territory, i.e. provinces that belong to you or your coalition members, all its details are automatically revealed.
  • When a neutral/hostile army enters your sight-range in neutral/hostile territory, i.e. provinces that do NOT belong to you or your coalition members, it is unidentified. That means you can see the army but not what type or how many units it is comprised of.


An unidentified army's details can be revealed in two ways:

  • Research and mobilize a unit with the Scout feature. Any neutral/hostile army that is within sight-range of a friendly unit with the Scout feature has its details automatically revealed.
  • Engage it in combat.

Stealth & Reveal Stealth

A neutral/hostile unit with the Stealth feature is completely invisible to you in sight-range, and can infiltrate your territory without declaring war.

Unit with the Stealth feature.
Unit with the Reveal Stealth feature against aircraft.

A unit with the Stealth feature can only be revealed in two ways:

  • Research and mobilize a unit with the Reveal Stealth feature for the unit type you are trying to uncover (Ground, Air, or Naval). Any neutral/hostile unit that is within sight-range of a friendly unit with the Reveal Stealth feature is automatically revealed.
  • Engage it in combat.


Here's a list of units with the Reveal Stealth feature and the unit types they can reveal:

Air Patrol

Air units can use the patrol feature to automatically attack enemy units if they are within patrol range.

  • When you give the patrol command, a blue circle marks the patrol area.
  • Hostile units that enter the patrol area will be automatically attacked.

Ferrying

Ferrying is a great way of re-positioning your aircraft to gain a strategic advantage.

Aircraft who are sent to a province/city which does not contain an airbase/airport will use the closest airport to the destination and travel via transport truck for the duration of the distance. If an aircraft unit is on the way to a city which has it's airbase destroyed mid-flight, the aircraft will ferry back (via air-flight) to the closest airbase and refuel. You might also come across a situation where the airbase your aircraft is using is destroyed, as a result your aircraft will turn into a transport truck. You will need to ferry it to a closeby city or province which houses an airbase/airport but keep in mind that transport trucks are fairly slow and your units are susceptible to being picked off easily. Alternatively you can rebuild/repair the base it was originally using. When the aircraft successfully ferries, it will permanently change its location of re-fueling to the current airport, this means that the respective base/port is acting as a base of operations for the aircraft situated in it.