Difference between revisions of "Fighters"
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Unmanned Aerial Vehicle predominately used for recon and scouting. Upgraded versions can also carry out ground strikes and gain stealth ability. Doesn't declare war when infiltrating enemy airspace. | Unmanned Aerial Vehicle predominately used for recon and scouting. Upgraded versions can also carry out ground strikes and gain stealth ability. Doesn't declare war when infiltrating enemy airspace. | ||
<br>[[UAV|More Info]] | <br>[[UAV|More Info]] | ||
+ | </div> | ||
+ | |||
+ | <h3>Grounded Airplanes</h3> | ||
+ | <div> | ||
+ | <p>In the updated fighter dynamics, a more intricate system regarding aircraft behavior, specifically in emergency or crisis situations, has been established:</p> | ||
+ | <ol> | ||
+ | [[File:grounded_aircraft.png|class=img-inline-block-right-plain|right|120px]] | ||
+ | <li> | ||
+ | <p><strong>Airborne Planes in Crisis</strong>: When an airborne aircraft faces a crisis, it seeks the closest airport for an emergency landing. However, if no airports are within range, the plane will crash.</p> | ||
+ | </li> | ||
+ | <li> | ||
+ | <p><strong>Planes on Carriers</strong>: Aircraft stationed on carriers have similar behavior patterns. When their host carrier is destroyed, they attempt to find the nearest airport. If an airport is not in range, they will crash.</p> | ||
+ | </li> | ||
+ | <li> | ||
+ | <p><strong>Grounded Units After Airport Destruction</strong>: In the event of an airport's destruction, all planes that were stationed at the destroyed airport become grounded. These units are nearly immobile, with a move speed reduced to zero.</p> | ||
+ | </li> | ||
+ | <li> | ||
+ | <p><strong>Grounded Planes Icon</strong>: To make it clear which planes are grounded, a 'Grounded Aircraft' icon is prominently displayed on these units.</p> | ||
+ | </li> | ||
+ | <li> | ||
+ | <p><strong>Commands for Grounded Units</strong>: Grounded units cannot receive commands until the airport has been rebuilt. This function disables all command features for these units, ensuring that actions are not taken until the proper infrastructure is available.</p> | ||
+ | </li> | ||
+ | </ol> | ||
</div> | </div> |
Latest revision as of 00:29, 5 July 2023
Contents
Fighters
Air Superiority Fighter
These aircraft are very good at destroying other aircraft, but very weak in attacking ground targets, especially armored. Air superiority units are able to carry missiles in later Tiers.
More Info
Naval fighter airplane with the primary role of establishing total air dominance over land and sea. Equipped to land on aircraft carriers. Like the non naval-variant, these units can carry missiles when researched to later tiers.
More Info
Stealth Air Superiority Fighter
High-tech, air-combat aircraft using stealth technology meaning they are invisible if they are not attacking. Unlike their non-stealth counterparts, these units are able to identify stealth units, and do not declare war when infiltrating enemy air space. These units like their other variants are able to carry missiles, with the exception that they can do so starting from Tier 1.
More Info
Strike Fighter
Strike fighters excel in air-to-ground attacks, especially in groups. This means that both infantry and population are affected as a result of strike runs. They can fire missiles from mid-game onward.
More Info
These fighters are able to land on carriers, in addition to the features available on standard strike fighters. This unit has a notable attack damage versus ships/navy units.
More Info
Stealth Strike Fighter
A very strong variant of strike fighter with the added capability of stealth when not attacking. This unit does not declare war when infiltrating enemy air space.
More Info
UAV
Unmanned Aerial Vehicle predominately used for recon and scouting. Upgraded versions can also carry out ground strikes and gain stealth ability. Doesn't declare war when infiltrating enemy airspace.
More Info
Grounded Airplanes
In the updated fighter dynamics, a more intricate system regarding aircraft behavior, specifically in emergency or crisis situations, has been established:
-
Airborne Planes in Crisis: When an airborne aircraft faces a crisis, it seeks the closest airport for an emergency landing. However, if no airports are within range, the plane will crash.
-
Planes on Carriers: Aircraft stationed on carriers have similar behavior patterns. When their host carrier is destroyed, they attempt to find the nearest airport. If an airport is not in range, they will crash.
-
Grounded Units After Airport Destruction: In the event of an airport's destruction, all planes that were stationed at the destroyed airport become grounded. These units are nearly immobile, with a move speed reduced to zero.
-
Grounded Planes Icon: To make it clear which planes are grounded, a 'Grounded Aircraft' icon is prominently displayed on these units.
-
Commands for Grounded Units: Grounded units cannot receive commands until the airport has been rebuilt. This function disables all command features for these units, ensuring that actions are not taken until the proper infrastructure is available.