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[https://www.conflictnations.com Play Conflict of Nations now !]
 
[https://www.conflictnations.com Play Conflict of Nations now !]
  
=Patchlog (Last Updates)=
+
=Quick Start Guide=
 +
 
 +
== Resources ==
 +
* Money and manpower are produced everywhere.
 +
* The other resources are only produced in cities.
 +
* Some buildings give a resource production bonus.
 +
 
 +
== Units, Buildings, and Terrain ==
 +
* Units and buildings have specific prerequisites for them to be mobilised/construction.
 +
* Units strength and speed are terrain dependent. E.g. tanks are strong in the open but weak in urban territory.
 +
* Units have specific armor classes and vary in effectiveness against these armor classes.
 +
* Click on the units in the unit bar or on info icons to show their properties
 +
 
 +
== Initial steps on new Game ==
 +
* Start researching new Unit types.
 +
* Upgrade your main cities with buildings needed to produce the units.
 +
* Keep an eye on other players. Contact them via the diplomacy button.
 +
* Read the tooltips and info screens to learn more about specific topics.
 +
 
 +
== Occupied and Annexed Map Areas ==
 +
* Occupied and annexed provinces and cities will only provide a fraction of your homeland production.
 +
* Annexing a city allows you to start mobilizing units and constructing buildings in it.
 +
 
 +
== Winning ==
 +
* Big cities with a large population provide more Victory Points (VPs).
 +
* Control a certain amount of VPs on the map to win the game.
 +
* Check your victory tracker in the left upper corner of the screen.
 +
* Compare your VPs to the other players points in the news and diplomacy sections.
 +
 
 +
== Simultaneous Games ==
 +
* You can play simultaneous games / scenarios in parallel.
 +
* Check your running games and find new ones by searching for them in the game selection screen.
 +
 +
=Patch Log (Last Updates)=
  
 
Conflict of nations is known to have approximately one update per 2 weeks (one week while in alpha). Updates are heavily influenced by user feedback.
 
Conflict of nations is known to have approximately one update per 2 weeks (one week while in alpha). Updates are heavily influenced by user feedback.

Revision as of 05:01, 11 October 2017

What is Conflict of Nations ?

Conflict of nations
A Massive multiplayer Online Grand Strategy Game set in Modern Era

Introduction

Commander, Welcome to Conflict of Nations: Modern War!

Building upon our successes with Thirty Kingdoms and Supremacy 1914, Conflict of Nations: Modern War takes real-time military strategy into the modern era, specifically into the globalized late 20th and early 21st centuries.

Less than a century ago the battles of World War II were fought in fields, cities, and most famously on beaches; they consisted of large formations of clearly identifiable troops who would attack and defend in an effort to conquer large areas of territory. Victory often went to the side who could concentrate the most amount of fire on the target, in the shortest amount of time.

These days are gone.

Modern warfare hinges on Technology’s ability to coordinate small, specialized, and efficient Units. Modern warfare takes less and less place in open fields : it is orchestrated in congested cities alongside a civilian population. Granted, weaponry has improved, but largely, modern warfare revolves around information technology’s ability to coordinate what has become known as a theater of operations- a strategic military battlespace which includes land, air, sea, and space environments.

Weapons have changed. Where armies were racing for firepower, bigger guns, and heavier shells, they now race for precision, and intel. Who sees the other first, and delivers the optimal payload, wins - Luttwak


One Goal : World Domination

Diplomacy Screen
You will have many rivals and foes before your victory. Allies as well

Conflict of Nations (CON for short) allows for several types of maps, with special rules (Public Games, Private Games, Challenges, Tournaments), but they all exist on a simple premise. Dominate the world. You are the military commander of an entire nation, competing against an exceedingly competent AI, and, more ruthless, other human players in maps of 26,45,60,100 players !

You will, through Economy, build new economical Buildings to improve your production, and be able to research better units, product better ones, or to the contrary, go full Red Army by fielding the largest army mankind has ever witnessed.

You will, through Research, develop new Units of War, starting from the early cold war to the tools of modern warfare, to defend yourself or to bend the other nations to your will.

You will, through Military, command Ground Units, Air Units, Sea Units, and Strategical Units in real-time, using your tactics to overwhelm the enemy and claim their cities. And if they still resist, unleash upon them the nuclear fire.


If the radiance of a thousand suns were to burst at once into the sky. That would be like the splendour of the Mighty One...I am become Death, The shatterer of worlds.
- Oppenheimer, quoting the Bhagavad Gita 

You will, through Diplomacy, negotiate alliances, treaties, engage in tricky plots and engage your country in Coalitions, to shape the world togheter at your image.


Maps with a Huge scale

The World map where up to 60 players can compete for world domination
The World map where up to 60 players can compete for world domination


The game map is based on NASA high resolution imagery, resulting in unprecedented detail of the global Battlefield. Mountains of research went into geographic details, technical information, and of course, into the selection of, and the representation of the nations themselves. This being said, early-on we decided to let game-design rule over realism, providing a “sandbox” game rather than a political simulation. We are convinced that you will agree with our decision once you start conquering the world as the Democratic Republic of the Congo, Vietnam, or Columbia.

As a player you can approach world domination in a variety of ways: individually, collaboratively alongside other individuals grouped in an alliance; conventionally or unconventionally. As a commander you might want to gather resources, or perhaps, as Japan you decide to focus upon establishing strong alliances with China and your neighboring nations of the Indochinese Peninsula. Are you an aggressive offensive warmonger, perhaps? We have a few of those around... Each playable country offers a different set of variables to consider, and potentially, each one of them has an equal opportunity to conquer the world.

The possibilities are endless.

And, should playing in real-time prove too slow or too anxiety provoking for you initially, as a player you are encouraged to command simultaneous games.



Updates and Development

Dorado Games
The Team behind Conflict of Nations : Dorado Games

Conflict of Nations is a Massive Multiplayer Online game. Internally, our team is comprised of an international group of highly specialized professionals who are devoted to consistently improving the game. We deploy large and small-scale updates regularly that aim to refine an already polished product.

We are fortunate to have a loyal crew of players and a growing novice body who absolutely love the challenges our game avails. Appreciated as a collaborative whole, the CON gaming community is recognized as having a distinctive voice in the development of the game.

So don’t be timid, welcome to Conflict of Nations: Modern War!

The world is your battlefield- make it yours!

Play Conflict of Nations now !

Quick Start Guide

Resources

  • Money and manpower are produced everywhere.
  • The other resources are only produced in cities.
  • Some buildings give a resource production bonus.

Units, Buildings, and Terrain

  • Units and buildings have specific prerequisites for them to be mobilised/construction.
  • Units strength and speed are terrain dependent. E.g. tanks are strong in the open but weak in urban territory.
  • Units have specific armor classes and vary in effectiveness against these armor classes.
  • Click on the units in the unit bar or on info icons to show their properties

Initial steps on new Game

  • Start researching new Unit types.
  • Upgrade your main cities with buildings needed to produce the units.
  • Keep an eye on other players. Contact them via the diplomacy button.
  • Read the tooltips and info screens to learn more about specific topics.

Occupied and Annexed Map Areas

  • Occupied and annexed provinces and cities will only provide a fraction of your homeland production.
  • Annexing a city allows you to start mobilizing units and constructing buildings in it.

Winning

  • Big cities with a large population provide more Victory Points (VPs).
  • Control a certain amount of VPs on the map to win the game.
  • Check your victory tracker in the left upper corner of the screen.
  • Compare your VPs to the other players points in the news and diplomacy sections.

Simultaneous Games

  • You can play simultaneous games / scenarios in parallel.
  • Check your running games and find new ones by searching for them in the game selection screen.

Patch Log (Last Updates)

Conflict of nations is known to have approximately one update per 2 weeks (one week while in alpha). Updates are heavily influenced by user feedback.

Name Date Description
Re-Vector 2017/09/29 Modification of aerial missions mid-flight. Greater Agility of warplanes in the sky
General 2017/09/28 Introduces gradual stat increase for intermediate tech levels, increased nuclear damage, several stats balancing, as well as a rework of the airport feature
Balance 2017/09/20 Rebalancing of severak units thanks to user feedback, notably Tanks, Tank destroyers, and national guard
National Guard + Infrastructures 2017/09/14 Introduces a new unit for home defense : the national guard, several new buildings, overhauls resources production in provinces, overhauls annexation mechanics, rebalance several economic buildings, changes stacking penalty for units, and balance some stats for mech units. Very Massive Update
Balancing + Branch 2017/09/06 Stats balances for some units (related to population damage), several bugfixes, and the creation of a new beta branch for new updates, to allow games created prior to update to continue running "on their version"
56-players World map 2017/08/17 Expansion of the number of playable countries on the World Map, as well as an economic rebalance (more resources)
Upkeep re-balance 2017/08/03 Reduction of Upkeep, increase of Money flow, and bugfixes
Updates before August <2017/08 Visit our forum if you want to see the exhaustive list of all the updates since 2016 !