Difference between revisions of "Main Page"
From Conflict of Nations Wiki
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==Introduction== | ==Introduction== | ||
− | |||
− | Welcome to Conflict of Nations: Modern War!</strong> | + | <strong>Commander, Welcome to Conflict of Nations: Modern War!</strong> |
Building upon our successes with [https://www.thirtykingdoms.com/index.php Thirty Kingdoms] and [https://www.supremacy1914.com/index.php Supremacy 1914], Conflict of Nations: Modern War takes real-time military strategy into the modern era, specifically into the globalized late 20th and early 21st centuries. | Building upon our successes with [https://www.thirtykingdoms.com/index.php Thirty Kingdoms] and [https://www.supremacy1914.com/index.php Supremacy 1914], Conflict of Nations: Modern War takes real-time military strategy into the modern era, specifically into the globalized late 20th and early 21st centuries. | ||
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==One Goal : World Domination== | ==One Goal : World Domination== | ||
− | Conflict of Nations (CON for short) | + | [[File:Diplomacy.png|thumb|left|upright=1.75|alt=Diplomacy Screen|You will have many rivals and foes before your victory. Allies as well]] |
+ | |||
+ | Conflict of Nations (CON for short) allows for several types of maps, with special rules ([[Public Games]], [[Private Games]], [[Challenges]], [[Tournaments]]), but they all exist on a simple premise. Dominate the world. You are the military commander of an entire nation, competing against an exceedingly competent AI, and, more ruthless, other human players in maps of 26,45,60,100 players ! | ||
+ | |||
+ | |||
+ | You will, through [[Economy]], build new economical [[Buildings]] to improve your production, and be able to research better units, product better ones, or to the contrary, go full Red Army by fielding the largest army mankind has ever witnessed. | ||
+ | |||
+ | You will, through [[Research]], develop new [[Units]] of War, starting from the early cold war to the tools of modern warfare, to defend yourself or to bend the other nations to your will. | ||
+ | |||
+ | |||
+ | You will, through [[Military]], command [[Ground Units]], [[Air Units]], [[Sea Units]], and [[Strategical Units]] in real-time, using your tactics to overwhelm the enemy and claim their cities. And if they still resist, unleash upon them the nuclear fire. | ||
+ | |||
+ | |||
+ | <cite>If the radiance of a thousand suns | ||
+ | Were to burst at once into the sky | ||
+ | That would be like the splendour of the Mighty One... | ||
+ | I am become Death, | ||
+ | The shatterer of worlds. | ||
+ | </cite> | ||
+ | - Oppenheimer | ||
+ | |||
+ | |||
+ | You will, through [[Diplomacy]], negotiate alliances, treaties, engage in tricky plots and engage your country in [[Coalitions]], to shape the world togheter at your image. | ||
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|colspan="6"|Introduces gradual stat increase for intermediate tech levels, increased nuclear damage, several stats balancing, as well as a rework of the airport feature | |colspan="6"|Introduces gradual stat increase for intermediate tech levels, increased nuclear damage, several stats balancing, as well as a rework of the airport feature | ||
|- | |- | ||
− | |colspan="2"|[https://forum.conflictnations.com/index.php?thread/ | + | |colspan="2"|[https://forum.conflictnations.com/index.php?thread/4798-balancing-update-20170920/ Balance] |
− | |colspan="2"|2017/09/ | + | |colspan="2"|2017/09/20 |
− | |colspan="6"| | + | |colspan="6"|Rebalancing of severak units thanks to user feedback, notably Tanks, Tank destroyers, and national guard |
+ | |- | ||
+ | |colspan="2"|[https://forum.conflictnations.com/index.php?thread/4783-massive-update-20170914/ National Guard + Infrastructures] | ||
+ | |colspan="2"|2017/09/14 | ||
+ | |colspan="6"|Introduces a new unit for home defense : the national guard, several new buildings, overhauls resources production in provinces, overhauls annexation mechanics, rebalance several economic buildings, changes stacking penalty for units, and balance some stats for mech units. Very Massive Update | ||
|- | |- | ||
− | |colspan="2"|[https://forum.conflictnations.com/index.php?thread/ | + | |colspan="2"|[https://forum.conflictnations.com/index.php?thread/4737-balancing-update-20170906/ Balancing + Branch] |
− | |colspan="2"|2017/09/ | + | |colspan="2"|2017/09/06 |
− | |colspan="6"| | + | |colspan="6"|Stats balances for some units (related to population damage), several bugfixes, and the creation of a new beta branch for new updates, to allow games created prior to update to continue running "on their version" |
|- | |- | ||
− | |colspan="2"|[https://forum.conflictnations.com/index.php?thread/ | + | |colspan="2"|[https://forum.conflictnations.com/index.php?thread/4625-56-players-update-170817/ 56-players World map] |
− | |colspan="2"|2017/ | + | |colspan="2"|2017/08/17 |
− | |colspan="6"| | + | |colspan="6"|Expansion of the number of playable countries on the World Map, as well as an economic rebalance (more resources) |
|- | |- | ||
− | |colspan="2"|[https://forum.conflictnations.com/index.php?thread/ | + | |colspan="2"|[https://forum.conflictnations.com/index.php?thread/4553-balancing-update-170803/ Upkeep re-balance] |
− | |colspan="2"|2017/ | + | |colspan="2"|2017/08/03 |
− | |colspan="6"| | + | |colspan="6"|Reduction of Upkeep, increase of Money flow, and bugfixes |
|- | |- | ||
− | |colspan="2"|[https://forum.conflictnations.com/index.php? | + | |colspan="2"|[https://forum.conflictnations.com/index.php?board/2-news-and-updates/ Updates before August] |
− | |colspan="2"|2017/ | + | |colspan="2"|<2017/08 |
− | |colspan="6"| | + | |colspan="6"|Visit our forum if you want to see the exhaustive list of all the updates since 2016 ! |
|} | |} |
Revision as of 08:58, 5 October 2017
Contents
What is Conflict of Nations ?
Introduction
Commander, Welcome to Conflict of Nations: Modern War!
Building upon our successes with Thirty Kingdoms and Supremacy 1914, Conflict of Nations: Modern War takes real-time military strategy into the modern era, specifically into the globalized late 20th and early 21st centuries.
Less than a century ago the battles of World War II were fought in fields, cities, and most famously on beaches; they consisted of large formations of clearly identifiable troops who would attack and defend in an effort to conquer large areas of territory. Victory often went to the side who could concentrate the most amount of fire on the target, in the shortest amount of time.
These days are gone.
Modern warfare hinges on technology’s ability to coordinate small, specialized, and efficient units. If you think about it, modern warfare does not take place in open fields, it is orchestrated in congested cities alongside a civilian population. Granted, weaponry has improved, but largely, modern warfare revolves around information technology’s ability to coordinate what has become known as a theater of operations- a strategic military battlespace which includes land, air, sea, and space environments.
One Goal : World Domination
Conflict of Nations (CON for short) allows for several types of maps, with special rules (Public Games, Private Games, Challenges, Tournaments), but they all exist on a simple premise. Dominate the world. You are the military commander of an entire nation, competing against an exceedingly competent AI, and, more ruthless, other human players in maps of 26,45,60,100 players !
You will, through Economy, build new economical Buildings to improve your production, and be able to research better units, product better ones, or to the contrary, go full Red Army by fielding the largest army mankind has ever witnessed.
You will, through Research, develop new Units of War, starting from the early cold war to the tools of modern warfare, to defend yourself or to bend the other nations to your will.
You will, through Military, command Ground Units, Air Units, Sea Units, and Strategical Units in real-time, using your tactics to overwhelm the enemy and claim their cities. And if they still resist, unleash upon them the nuclear fire.
If the radiance of a thousand suns
Were to burst at once into the sky
That would be like the splendour of the Mighty One...
I am become Death,
The shatterer of worlds.
- Oppenheimer
You will, through Diplomacy, negotiate alliances, treaties, engage in tricky plots and engage your country in Coalitions, to shape the world togheter at your image.
Maps with a Huge scale
The game map is based on NASA high resolution imagery, resulting in unprecedented detail of the global battlefield. Mountains of research went into geographic details, technical information, and of course, into the selection of, and the representation of, the nations themselves. This being said, early-on we decided to let game-design rule over realism, providing a “sandbox” game rather than a political simulation. We are convinced that you will agree with our decision once you start conquering the world as the Democratic Republic of the Congo, Vietnam, or Columbia.
As a player you can approach world domination in a variety of ways: individually, collaboratively alongside other individuals grouped in an alliance; conventionally or unconventionally. Generally speaking, games start off quietly. As a commander you might want to gather resources, or perhaps, as Japan you decide to focus upon establishing strong alliances with China and your neighboring nations of the Indochinese Peninsula. Are you an aggressive offensive warmonger, perhaps? We have a few of those around... Each playable country offers a different set of variables to consider, and potentially, each one of them has an equal opportunity to conquer the world.
The possibilities are endless.
And, should playing in real-time prove too slow or too anxiety provoking for you initially, as a player you are encouraged to command simultaneous games.
Updates and Developpement
Conflict of Nations is a Massive Multiplayer Online game. Internally, our team is comprised of an international group of highly specialized professionals who are devoted to consistently improving the game. We deploy large and small-scale updates regularly that aim to refine an already polished product.
We are fortunate to have a loyal crew of players and a growing novice body who absolutely love the challenges our game avails. Appreciated as a collaborative whole, the CON gaming community is recognized as having a distinctive voice in the development of the game.
So don’t be timid, welcome to Conflict of Nations: Modern War!
The world is your battlefield- make it yours!
Play Conflict of Nations now !
Patchlog (Last Updates)
Conflict of nations is known to have approximately one update per 2 weeks (one week while in alpha). Updates are heavily influenced by user feedback.
Name | Date | Description | |||||||
---|---|---|---|---|---|---|---|---|---|
Re-Vector | 2017/09/29 | Modification of aerial missions mid-flight. Greater Agility of warplanes in the sky | |||||||
General | 2017/09/28 | Introduces gradual stat increase for intermediate tech levels, increased nuclear damage, several stats balancing, as well as a rework of the airport feature | |||||||
Balance | 2017/09/20 | Rebalancing of severak units thanks to user feedback, notably Tanks, Tank destroyers, and national guard | |||||||
National Guard + Infrastructures | 2017/09/14 | Introduces a new unit for home defense : the national guard, several new buildings, overhauls resources production in provinces, overhauls annexation mechanics, rebalance several economic buildings, changes stacking penalty for units, and balance some stats for mech units. Very Massive Update | |||||||
Balancing + Branch | 2017/09/06 | Stats balances for some units (related to population damage), several bugfixes, and the creation of a new beta branch for new updates, to allow games created prior to update to continue running "on their version" | |||||||
56-players World map | 2017/08/17 | Expansion of the number of playable countries on the World Map, as well as an economic rebalance (more resources) | |||||||
Upkeep re-balance | 2017/08/03 | Reduction of Upkeep, increase of Money flow, and bugfixes | |||||||
Updates before August | <2017/08 | Visit our forum if you want to see the exhaustive list of all the updates since 2016 ! |