Actions

Difference between revisions of "Field of View"

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Gathering information about your enemy's troops is an important component when planning your next move. Some [[Units|units]] can uncover information through the [[#Reveal stealth|reveal stealth]] ability, while the [[User Interface #I - Intel|intel panel]] enables you to deploy agents in other players' provinces.
 
Gathering information about your enemy's troops is an important component when planning your next move. Some [[Units|units]] can uncover information through the [[#Reveal stealth|reveal stealth]] ability, while the [[User Interface #I - Intel|intel panel]] enables you to deploy agents in other players' provinces.
 
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There are two ways units can hide:  
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There are three ways units can hide:  
 
<ul>
 
<ul>
 
<li> [[#Unidentified Units|Unidentified Units]] - your units remain unidentified until a unit with the [[#Reveal Stealth|reveal stealth]] ability uncovers them, they enter hostile territory, through spy actions or are engaged by enemy forces directly.
 
<li> [[#Unidentified Units|Unidentified Units]] - your units remain unidentified until a unit with the [[#Reveal Stealth|reveal stealth]] ability uncovers them, they enter hostile territory, through spy actions or are engaged by enemy forces directly.
 
<li> [[#Stealth|Stealth]] - your unit is completely invisible.
 
<li> [[#Stealth|Stealth]] - your unit is completely invisible.
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<li> Low Radar Signature - your unit is invisible to radar until a unit that reveals low signatures uncovers it.
 
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</ul>
 
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<h2>Radar</h2>
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<h3>Radar</h3>
 
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[[File: Radar colours.jpg|thumb|right|500px]]
 
[[File: Radar colours.jpg|thumb|right|500px]]
Some units have the radar feature, which has three properties: [[#Type|Type]], [[#Range|range]], and [[#Size|size]].
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Some units have the radar feature, which has three properties: [[#Type|Type]], [[#Range|range]], [[#Size|size]] and Signature.
 
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The size value of a unit determines if it can be detected by a radar or not. Some small units cannot be detected by radar, while larger ones are picked up.  
 
The size value of a unit determines if it can be detected by a radar or not. Some small units cannot be detected by radar, while larger ones are picked up.  
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<h3> Signature </h3>
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Signature:
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Radars are able to detect two kinds of signatures, high signatures and low signatures. If a radar can detect units with a low signature, than it can also detect units with a high signature, however the opposite does not apply.
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This means that units with a low radar signature are invisible to most types of radar. Units such as infantry units will be able to stay undetected, provided the enemy does not have a radar that is also able to detect low radar signatures fpr ground units, such as the T2 Mobile Radar
 
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Revision as of 05:35, 20 January 2020

Overview

Gathering information about your enemy's troops is an important component when planning your next move. Some units can uncover information through the reveal stealth ability, while the intel panel enables you to deploy agents in other players' provinces.

There are three ways units can hide:

  • Unidentified Units - your units remain unidentified until a unit with the reveal stealth ability uncovers them, they enter hostile territory, through spy actions or are engaged by enemy forces directly.
  • Stealth - your unit is completely invisible.
  • Low Radar Signature - your unit is invisible to radar until a unit that reveals low signatures uncovers it.

Sight Range

Hostile, unidentified unit in sight range

All your troops have a sight range that allows you to see other units that are not stealthed. While you will be able to see the general type of units in the other stack, they remain unidentified, meaning you will not be able to see the exact stack composition and specific unit type. Only units with the reveal stealth feature can uncover another unit stack's exact composition.

Air Patrol

Air units can use the patrol feature to automatically attack enemy units if they are within patrol range.

  • When you give the patrol command, a blue circle marks the patrol area.
  • Hostile units that enter the patrol area will be automatically attacked.

Ferrying

Ferrying is a great way of re-positioning your aircraft to gain a strategic advantage.

Aircraft who are sent to a province/city which does not contain an airbase/airport will use the closest airport to the destination and travel via transport truck for the duration of the distance. If an aircraft unit is on the way to a city which has it's airbase destroyed mid-flight, the aircraft will ferry back (via air-flight) to the closest airbase and refuel. You might also come across a situation where the airbase your aircraft is using is destroyed, as a result your aircraft will turn into a transport truck. You will need to ferry it to a closeby city or province which houses an airbase/airport but keep in mind that transport trucks are fairly slow and your units are susceptible to being picked off easily. Alternatively you can rebuild/repair the base it was originally using. When the aircraft successfully ferries, it will permanently change its location of re-fueling to the current airport, this means that the respective base/port is acting as a base of operations for the aircraft situated in it.

Obscured Units

Unless another player takes certain measures to uncover your units, your stack compositions are obscured, i.e. unidentified. Some units even have the Stealth ability, which completely hides them from view.

Unidentified Units

Unidentified units are marked with a question mark

By default, your units are unidentified. If another player's unit comes into sight range, they can see the general unit types in your stack, such as Infantry, Armored, and so on, but not the exact composition, such as the exact type and number of units.

  • If a unit is engaged in combat within sight range of a province or unit, it is no longer unidentified.
  • Hostile, unidentified units that trespass on your territory are no longer unidentified.

Stealth

A stealth unit will not appear if another player's unit comes into sight range. A stealthed unit is only uncovered when:

  • It is engaged in combat.
  • It is within range of a unit that has the ability to detect stealth units.


An advantage of stealth units is that war is not declared when crossing neutral provinces and they are not engaged in combat.

Reveal Stealth

Units with the Reveal Stealth ability can uncover the number and exact type of units in an unidentified stack. However, they can only identify units based on their general unit type. Some units for instance can only identify ground units, while others can identify naval units.

The following units can reveal stealth:

Radar

Radar colours.jpg

Some units have the radar feature, which has three properties: Type, range, size and Signature.

Type

The radar types are air, land, sea surface, and sea submerged. Each type appears as a different colored blip on the radar:

  • Air - green blip
  • Land - grey blip
  • Sea Surface and Submerged - blue blip

Range

The radar range determines the envelope within which units can be detected. The size of this envelope can differ for detection of different unit types. For example, if an attack helicopter is able to detect land and air units, the detection range for land units can be shorter than for sea.

Size

The size value of a unit determines if it can be detected by a radar or not. Some small units cannot be detected by radar, while larger ones are picked up.

Signature

Signature: Radars are able to detect two kinds of signatures, high signatures and low signatures. If a radar can detect units with a low signature, than it can also detect units with a high signature, however the opposite does not apply. This means that units with a low radar signature are invisible to most types of radar. Units such as infantry units will be able to stay undetected, provided the enemy does not have a radar that is also able to detect low radar signatures fpr ground units, such as the T2 Mobile Radar