Actions

Difference between revisions of "Production"

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<td>Supplies</td>
 
<td>Supplies</td>
         <td> <p align="left">These resources will act as the foundation to maintaining and growing your nation. Supplies are used to research or construct anything, which means you need to be careful how you invest with this resource in the early game, to make the best use of it possible. For example, investing 1,000 supplies for an airport in the early game may not be as effective to your economy compared to constructing an Arms industry (in a supplies city) and Army Base for early defense. It is important to remember that the more units your army has, the more you need to feed and supply them, and if you expand too quick and invest too heavily in Military units you will cripple the rate at which you can expand, or worse, you will not be able to maintain your units at all.  <br><br> For Mobilization, this resource is needed for most infantry (With the exception of [[Airmobile_Infantry|Airborne]] and [[Special_Forces|SF]]), for all [[Support Units|Support]], most [[Officers|Officers]], [[Combat_Recon_Vehicle|CRV]], and [[Helicopter_Gunship|Helicopter Gunship]]</p></td>
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         <td> <p align="left">Supplies will act as the foundation to maintaining and growing your nation and used to research or construct anything, which means you need to be careful how you invest in the early game to make the best use of them as possible. For example, investing 1,000 Supplies for an airport in the early game may not be as effective to your economy/strategy compared to constructing an Arms industry (in a supplies city) and Army Base for early defense. It is important to remember that the more units your army has, the more you need to feed and supply them, and if you expand too quick and invest too heavily in Military units you will cripple the rate at which you can expand, or worse, you will not be able to maintain your units at all.  <br><br> For Mobilization, this resource is needed for most infantry (With the exception of [[Airmobile_Infantry|Airborne]] and [[Special_Forces|SF]]), for all [[Support Units|Support]], most [[Officers|Officers]], [[Combat_Recon_Vehicle|CRV]], and [[Helicopter_Gunship|Helicopter Gunship]]</p></td>
 
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Revision as of 06:26, 15 November 2019

Overview

Screen Shot 2018-02-19 at 14.19.37.png

Resources are generated by provinces over time and are used in the construction of buildings, mobilization of units, and research.

  • Population, morale, and buildings affect the resource production rate in each province.
  • Homeland cities, annexed cities and occupied cities have different rates of resource production.
  • Resource production, like all other time-based mechanics of the game occur in real-time.

Production rate

Cities:

  • Homeland: Produces 100% of the daily income resources of a city
  • Annexed: Produce 50% of the daily income resources of a city
  • Occupied: Produces 25% of the daily income resources of a city

Provinces:

  • Produce a maximum of 50% of the daily income resources

Market

The market is a useful place where one can buy or sell resources.

Resource Types

Icon Resources Descriptions
Resource 1 big.png
Supplies

Supplies will act as the foundation to maintaining and growing your nation and used to research or construct anything, which means you need to be careful how you invest in the early game to make the best use of them as possible. For example, investing 1,000 Supplies for an airport in the early game may not be as effective to your economy/strategy compared to constructing an Arms industry (in a supplies city) and Army Base for early defense. It is important to remember that the more units your army has, the more you need to feed and supply them, and if you expand too quick and invest too heavily in Military units you will cripple the rate at which you can expand, or worse, you will not be able to maintain your units at all.

For Mobilization, this resource is needed for most infantry (With the exception of Airborne and SF), for all Support, most Officers, CRV, and Helicopter Gunship

Resource 2 big.png
Components
Resource 3 big.png
Manpower
Resource 4 big.png
Rare Materials
Resource 5 big.png
Fuel
Resource 6 big.png
Electronics
Resource 7 big.png
Conventional Warhead
Resource 8 big.png
Chemical Warhead
Resource 9 big.png
Nuclear Warhead
Resource 20 big.png
Money Money makes the world go round. This resource is used for absolutely everything, and is also the exclusive resource used to purchase other resources from the Market, or vice versa, to sell excess resources you own in exchange for Money.
Resource premium big.png
Gold