Difference between revisions of "Production"
From Conflict of Nations Wiki
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<li> Resources, like all other time-based mechanics of the game occur in real-time. | <li> Resources, like all other time-based mechanics of the game occur in real-time. | ||
</ul> | </ul> | ||
+ | </div> | ||
+ | |||
+ | <h3> Production rate</h3> | ||
+ | <div> | ||
+ | Cities: | ||
+ | <ul> | ||
+ | <li> Homeland: Produce a maximum of 100% | ||
+ | <li> Annexed: Produce a maximum of 50% | ||
+ | <li> Occupied: Produce a maximum of 25% | ||
+ | </ul> | ||
+ | Provinces: | ||
+ | <ul> | ||
+ | <li> Produce a maximum of 50% | ||
+ | </ul> | ||
</div> | </div> | ||
Revision as of 05:06, 10 July 2018
Overview
Resources are generated by provinces over time and are used in the construction of buildings, mobilization of units, and research.
- Population, morale, and buildings affect the resource production rate in each province.
- Homeland cities and annexed cities have the highest rate of resource production.
- Resources, like all other time-based mechanics of the game occur in real-time.
Production rate
Cities:
- Homeland: Produce a maximum of 100%
- Annexed: Produce a maximum of 50%
- Occupied: Produce a maximum of 25%
Provinces:
- Produce a maximum of 50%
Market
The market is a useful place where one can buy or sell resources.
Resource Types
Icon | Resource |
---|---|
Supplies | |
Components | |
Manpower | |
Rare Materials | |
Fuel | |
Electronics | |
Conventional Warhead | |
Chemical Warhead | |
Nuclear Warhead | |
Money | |
Gold |