Difference between revisions of "Strike Fighter"
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(Created page with "Strike Fighters such as the F-15 detailed below, are fixed-wing combat aircraft designed for air-to-ground attack missions. While they are well-equipped to counter air threats...") |
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− | Strike Fighters such as the F-15 | + | <h2>Description</h2> |
− | + | <div> | |
+ | <div class="unit"> | ||
+ | [[File: Strike fighter a 1 big.png|thumb|class=img-unit|Western Strike Fighter]] | ||
+ | [[File: Strike fighter a 2 big.png|thumb|class=img-unit|Eastern Strike Fighter]] | ||
+ | [[File: Strike fighter a 3 big.png|thumb|class=img-unit|European Strike Fighter]] | ||
+ | </div> | ||
+ | Strike Fighters such as the F-15 are fixed-wing combat aircraft designed for air-to-ground attack missions. While they are well-equipped to counter air threats as well, the real value of strike fighters lie in their deep-strike capability against both soft and armored targets. They will effectively assist your ground units and clear a path to new territory acquisitions, but beware of enemy air [https://wiki.conflictnations.com/Air_Superiority_Fighter superiority fighters] or combat engagement from [https://wiki.conflictnations.com/Theatre_Defense_System TDS] or [https://wiki.conflictnations.com/Mobile_SAM_Launcher SAM], as they will put a definitive end to your plans. When on patrol, if they cross paths with an enemy ground target, they will automatically engage. Radar cross-section (RCS) reduction measures in design prevent these machines from being detected by weak [https://wiki.conflictnations.com/Field_of_View#Radar radar units]. | ||
Important to Note: | Important to Note: | ||
Strike Fighters are weak against other aircraft, and especially vulnerable to Air Superiority Fighters, but pack a serious punch against ground targets. | Strike Fighters are weak against other aircraft, and especially vulnerable to Air Superiority Fighters, but pack a serious punch against ground targets. | ||
− | Strong air-to-ground bombing | + | Strong air-to-ground bombing. |
Can carry 1 cruise missile | Can carry 1 cruise missile | ||
− | Role: | + | Role: Primary bombing unit with low air damage. |
− | Primary bombing unit with low air damage | + | </div> |
− | + | <h2>Features</h2> | |
− | + | <div> | |
− | + | This unit has the following features on its final tier: | |
− | [[ | + | <ul> |
+ | <li> Unlocked with Day 2 Research: Ranged Combat - Maximum distance at which this unit can engage. European doctrine gain access to this earlier, Western doctrine gain access to this later. | ||
+ | <li> Unlocked with Day 2 Research: Radar - Unit can detect air, ground, and naval units. European doctrine gain access to this earlier, Western doctrine gain access to this later. | ||
+ | <li> Unlocked with Day 11 Research: Launch Cruise Missile - Unit can launch [[Units #Cruise Missile|cruise missiles]]. European doctrine gain access to this earlier, Western doctrine gain access to this later. | ||
+ | </ul> | ||
+ | </div> |
Latest revision as of 01:17, 5 April 2018
Description
Strike Fighters such as the F-15 are fixed-wing combat aircraft designed for air-to-ground attack missions. While they are well-equipped to counter air threats as well, the real value of strike fighters lie in their deep-strike capability against both soft and armored targets. They will effectively assist your ground units and clear a path to new territory acquisitions, but beware of enemy air superiority fighters or combat engagement from TDS or SAM, as they will put a definitive end to your plans. When on patrol, if they cross paths with an enemy ground target, they will automatically engage. Radar cross-section (RCS) reduction measures in design prevent these machines from being detected by weak radar units.
Important to Note: Strike Fighters are weak against other aircraft, and especially vulnerable to Air Superiority Fighters, but pack a serious punch against ground targets. Strong air-to-ground bombing. Can carry 1 cruise missile Role: Primary bombing unit with low air damage.
Features
This unit has the following features on its final tier:
- Unlocked with Day 2 Research: Ranged Combat - Maximum distance at which this unit can engage. European doctrine gain access to this earlier, Western doctrine gain access to this later.
- Unlocked with Day 2 Research: Radar - Unit can detect air, ground, and naval units. European doctrine gain access to this earlier, Western doctrine gain access to this later.
- Unlocked with Day 11 Research: Launch Cruise Missile - Unit can launch cruise missiles. European doctrine gain access to this earlier, Western doctrine gain access to this later.