Difference between revisions of "Helicopter Gunship"
From Conflict of Nations Wiki
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[[File:Helicopter gunship a 3 big.png|thumb|class=img-unit|European Gunship]] | [[File:Helicopter gunship a 3 big.png|thumb|class=img-unit|European Gunship]] | ||
</div> | </div> | ||
− | Helicopter gunships | + | Helicopter gunships are medium-armed, rotary-wing combat aircraft especially effective against soft or lightly-armored targets such as infantry. Usually equipped with heavy machine guns and missile pods, these helicopters evade most radar detection by flying low altitude, Nap-of-the-Earth (NOE) courses that use geographical features such as valleys or ravines to avoid detection from SAM or TDS. |
Helicopter gunships are capable of being carrier-based. | Helicopter gunships are capable of being carrier-based. | ||
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This unit has the following features on its final tier: | This unit has the following features on its final tier: | ||
<ul> | <ul> | ||
− | <li> Ranged Combat | + | <li> Unlocked with Day 2 Research: Ranged Combat - Maximum distance at which this unit can engage. European doctrine gain access to this later, Eastern doctrine gain access to this earlier. |
− | <li> Reveals | + | <li> Unlocked with Day 2 Research: [[Field of View #Reveal Stealth|Reveal Stealth]] - Reveals stealth units. European doctrine gain access to this later, Eastern doctrine gain access to this earlier. |
− | <li> Carrier Launch | + | <li> Unlocked with Day 2 Research: Carrier Launch - Unit can launch from [[Units #Carrier|Carriers]]. European doctrine gain access to this later, Eastern doctrine gain access to this earlier. |
− | <li> Radar | + | <li> Unlocked with Day 2 Research: Radar - Unit can detect air, ground, and naval units. European doctrine gain access to this later, Eastern doctrine gain access to this earlier. |
</ul> | </ul> | ||
+ | </div> | ||
+ | |||
+ | <h3>Tiers</h3> | ||
+ | <div> | ||
+ | [[File: Helicopter Gunship.jpg|thumb|center|800px|link=]] | ||
</div> | </div> |
Latest revision as of 01:08, 5 April 2018
Description
Helicopter gunships are medium-armed, rotary-wing combat aircraft especially effective against soft or lightly-armored targets such as infantry. Usually equipped with heavy machine guns and missile pods, these helicopters evade most radar detection by flying low altitude, Nap-of-the-Earth (NOE) courses that use geographical features such as valleys or ravines to avoid detection from SAM or TDS.
Helicopter gunships are capable of being carrier-based.
Features
This unit has the following features on its final tier:
- Unlocked with Day 2 Research: Ranged Combat - Maximum distance at which this unit can engage. European doctrine gain access to this later, Eastern doctrine gain access to this earlier.
- Unlocked with Day 2 Research: Reveal Stealth - Reveals stealth units. European doctrine gain access to this later, Eastern doctrine gain access to this earlier.
- Unlocked with Day 2 Research: Carrier Launch - Unit can launch from Carriers. European doctrine gain access to this later, Eastern doctrine gain access to this earlier.
- Unlocked with Day 2 Research: Radar - Unit can detect air, ground, and naval units. European doctrine gain access to this later, Eastern doctrine gain access to this earlier.