Difference between revisions of "Production"
From Conflict of Nations Wiki
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<h3>Resource Types</h3> | <h3>Resource Types</h3> | ||
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− | <td style="width: | + | <td style="width: 50%;">[[File: Resource 1 big.png|thumb|center|70px|link=]]</td> |
− | <td style="width: | + | <td style="width: 50%; text-align: left;">Supplies</td> |
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− | <td style="width: | + | <td style="width: 50%; text-align: left;">Components</td> |
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− | <td style="width: | + | <td style="width: 50%; text-align: left;">Fuel</td> |
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− | <td style="width: | + | <td style="width: 50%; text-align: left;">Electronics</td> |
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− | <td style="width: | + | <td style="width: 50%; text-align: left;">Rare Materials</td> |
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− | <td style="width: | + | <td style="width: 50%; text-align: left;">Manpower</td> |
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Revision as of 08:01, 13 March 2018
Overview
Resources are generated by provinces over time and are used in the construction of buildings, mobilization of units, and research.
- Population, morale, and buildings affect the resource production rate in each province.
- Homeland cities and annexed cities have the highest rate of resource production.
- Resources, like all other time-based mechanics of the game occur in real-time.
Market
The market is a useful place where one can buy or sell resources.
Resource Types
Icon | Resource |
---|---|
Supplies | |
Components | |
Fuel | |
Electronics | |
Rare Materials | |
Manpower | |
Money |