Difference between revisions of "Production"
From Conflict of Nations Wiki
Line 25: | Line 25: | ||
<li>Manpower | <li>Manpower | ||
<li>Money | <li>Money | ||
+ | <table id="coalitionTable" align = "left" style="width: 40%;"> | ||
+ | <tr> | ||
+ | <th style="width: 50%;">Icon</th> | ||
+ | <th style="width: 50%;">Resource</th> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="width: 30%;">Estimated Strength</td> | ||
+ | <td style="width: 70%; text-align: left;">Supplies</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="width: 30%;">Unit Speed</td> | ||
+ | <td style="width: 70%; text-align: left;">Components</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="width: 30%;">Efficiency</td> | ||
+ | <td style="width: 70%; text-align: left;">Fuel</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="width: 30%;">Efficiency</td> | ||
+ | <td style="width: 70%; text-align: left;">Electronics</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="width: 30%;">Efficiency</td> | ||
+ | <td style="width: 70%; text-align: left;">Rare Materials</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="width: 30%;">Efficiency</td> | ||
+ | <td style="width: 70%; text-align: left;">Manpower</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="width: 30%;">Efficiency</td> | ||
+ | <td style="width: 70%; text-align: left;">Money</td> | ||
+ | </tr> | ||
+ | </table> | ||
</div> | </div> |
Revision as of 07:55, 13 March 2018
Overview
Resources are generated by provinces over time and are used in the construction of buildings, mobilization of units, and research.
- Population, morale, and buildings affect the resource production rate in each province.
- Homeland cities and annexed cities have the highest rate of resource production.
- Resources, like all other time-based mechanics of the game occur in real-time.
Market
The market is a useful place where one can buy or sell resources.
Resource Types
Ingame economic resources are defined as:
Icon | Resource |
---|---|
Estimated Strength | Supplies |
Unit Speed | Components |
Efficiency | Fuel |
Efficiency | Electronics |
Efficiency | Rare Materials |
Efficiency | Manpower |
Efficiency | Money |