Difference between revisions of "Strike Fighter"
From Conflict of Nations Wiki
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This unit has the following features on its final tier: | This unit has the following features on its final tier: | ||
<ul> | <ul> | ||
− | <li> Ranged Combat | + | <li> Ranged Combat - Maximum distance at which this unit can engage. |
− | <li> Radar | + | <li> Radar - Unit can detect air, ground, and naval units. |
− | <li> Launch Cruise Missile | + | <li> Launch Cruise Missile - Unit can launch [[Units #Cruise Missile|cruise missiles]]. |
</ul> | </ul> | ||
</div> | </div> |
Revision as of 09:18, 12 March 2018
Description
Strike Fighters such as the F-15 detailed below, are fixed-wing combat aircraft designed for air-to-ground attack missions. While they are well-equipped to counter air threats as well, the real value of strike fighters lie in their deep-strike capability against both soft and armored targets. They will effectively assist your ground units and clear a path to new territory acquisitions, but beware of enemy fighters or surface-to-air missiles, as they will put a definitive end to your plans. When on patrol, if they cross paths with an enemy ground target, they will adjust their course and engage. Radar cross-section (RCS) reduction measures in design prevent these machines from being detected by weak radar units. Friendly and common-sense advice for beginners: "First and foremost... the pointy end toward the enemy"
Important to Note: Strike Fighters are weak against other aircraft, and especially vulnerable to Air Superiority Fighters, but pack a serious punch against ground targets. Strong air-to-ground bombing Can carry 1 cruise missile Role: Primary bombing unit with low air damage
Features
This unit has the following features on its final tier:
- Ranged Combat - Maximum distance at which this unit can engage.
- Radar - Unit can detect air, ground, and naval units.
- Launch Cruise Missile - Unit can launch cruise missiles.