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Difference between revisions of "Victory"

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In order to win a campaign in CON, you must be first to reach the required Victory Point limit. Once a winner has been determined...
 
In order to win a campaign in CON, you must be first to reach the required Victory Point limit. Once a winner has been determined...
 
<ul>
 
<ul>
 +
<li> Very Important: Victory Points are updated at midnight GMT+1 / CEST + 1
 
<li> The game will continue to run until midnight of the current ingame day, allowing the remaining players to conquer more territory and gain more Victory Points.
 
<li> The game will continue to run until midnight of the current ingame day, allowing the remaining players to conquer more territory and gain more Victory Points.
<li> At midnight, the game is officially over and your Victory Points are converted to <b>Gold</b>, CON's premium currency.
+
<li> At midnight, the game is officially over and your Victory Points are converted to <b>Gold</b>, CON's premium currency.  
<li> If you are at war with a nation who has 0VP the morale of your nation will not be affected.
 
 
<li> The VP for each nation is updated once per game day (generally upon day change). It may be the case that a nation with 0 VP may still appear to have some until day change occurs.
 
<li> The VP for each nation is updated once per game day (generally upon day change). It may be the case that a nation with 0 VP may still appear to have some until day change occurs.
 
</ul>
 
</ul>
Line 13: Line 13:
 
<h3>Victory Conditions</h3>
 
<h3>Victory Conditions</h3>
 
<div>
 
<div>
This table displays the Victory Points required in order to win a campaign. The required amount varies by campaign size/scenario.
+
You can find the number of Required Victory Points to secure your Victory under the player name on the top left panel. If you are playing solo then this value is only dependent on yourself to attain, otherwise if you are in a coalition then each player will be increasing the total VP required as a team effort becomes priority. For example, solo VP required for on map may be 1850, but if 3 players are in the coalition then everyone in it needs to contribute to the new total of 5550. So choose your teammates wisely, otherwise you will have a very heavy load to carry! It is easier to achieve 1850 solo as opposed to 5550 if you have 2 coalition members who are not active, do not cooperate or fail in campaigns.  
<ul>
+
 
<li> <b>Number of Players</b> above one implies that you are part of a [[Coalition|coalition]]. In that case, the number refers to the total number of coalition members, and the <b>Victory Points Required</b> is calculated as the grand total of all your team members' Victory Points.
 
<li> Note that these numbers are not fixed and may change with future updates.
 
</ul>
 
 
<br>
 
<br>
<table id="coalitionTable" align = "center">   
+
</div>
<tr>
 
    <th>Number of Players</th>
 
    <th>Victory Points Required</th>
 
</tr>
 
  
<tr>
+
<h3>Victory Points Table</h3>
<th colspan="2" style="text-align: center;">World War 3 (64 Player)</th>
+
<br><br>
</tr>
+
<div>
<tr>
+
<table id="coalitionTable" align = "center">
<td>1</td>
+
  <tr>
<td>2000</td>
+
    <th>Map Name</th>
</tr>
+
    <th>1 Player VP</th>
<tr>
+
    <th>2 Player VP</th>
<td>2</td>
+
    <th>3 Player VP</th>
<td>3000</td>
+
    <th>4 Player VP</th>
</tr>
+
    <th>5 Player VP</th>
<tr>
+
  </tr>
<td>3</td>
+
  <tr>
<td>4000</td>
+
    <td>Europe 1990</td>
</tr>
+
    <td>1,250</td>
<tr>
+
    <td>1,750</td>
<td>4</td>
+
    <td>2,000</td>
<td>5000</td>
+
    <td> / </td>
</tr>
+
    <td> / </td>
<tr>
+
  </tr>
<td>5</td>
+
  <tr>
<td>6000</td>
+
    <td>Flashpoint </td>
</tr>
+
    <td>1,500</td>
 
+
    <td>1,845</td>
<tr>
+
    <td>2,250</td>
<th colspan="2" style="text-align: center;">Flashpoint Europe (28 Player)</th>
+
    <td> / </td>
</tr>
+
    <td> / </td>
 +
  </tr>
 +
  <tr>
 +
    <td>World War 2020</td>
 +
    <td>1,750</td>
 +
    <td>2,853</td>
 +
    <td>4,183</td>
 +
    <td>5,355</td>
 +
    <td>6,003</td>
 +
  </tr>
 +
  <tr>
 +
    <td>World War 3</td>
 +
    <td>1,850</td>
 +
    <td>2,960</td>
 +
    <td>4,255</td>
 +
    <td>5,365</td>
 +
    <td>5,920</td>
 +
  </tr>
 +
  <tr>
 +
    <td>Middle East</td>
 +
    <td>1,000</td>
 +
    <td>/</td>
 +
    <td>/</td>
 +
    <td>/</td>
 +
    <td>/</td>
 +
  </tr>
 +
  <tr>
 +
    <td>Overkill</td>
 +
    <td>2,300</td>
 +
    <td>3,450</td>
 +
    <td>5,060</td>
 +
    <td>6,440</td>
 +
    <td>7,130</td>
 +
  </tr>
 +
  <tr>
 +
    <td>World Redux</td>
 +
    <td>1,500</td>
 +
    <td>1,800</td>
 +
    <td>1,995</td>
 +
    <td> / </td>
 +
    <td> / </td>
 +
  </tr>
 +
    <tr>
 +
    <td>World Redux 4x</td>
 +
    <td>2,000</td>
 +
    <td>2,400</td>
 +
    <td>2,660</td>
 +
    <td> / </td>
 +
    <td> / </td>
 +
  </tr>
 +
  <tr>
 +
    <td>Rising Tides</td>
 +
    <td>5,475</td>
 +
    <td>6,225</td>
 +
    <td>7,275</td>
 +
    <td>8,150 </td>
 +
    <td> 8,600 </td>
 +
  </tr>
 
   <tr>
 
   <tr>
     <td>1</td>
+
     <td>WWZ</td>
     <td>1500</td>
+
     <td>1,950</td>
</tr>
+
     <td>2,925</td>
<tr>
+
     <td>4,290</td>
     <td>2</td>
+
     <td>5,460</td>
     <td>1845</td>
+
     <td>6,045</td>
</tr>
+
  </tr>
<tr>
 
     <td>3</td>
 
     <td>2250</td>
 
</tr>
 
 
 
<tr>
 
<th colspan="2" style="text-align: center;">Able Archer </th>
 
</tr>
 
<tr>
 
<td>13</td>
 
<td>1983</td>
 
</tr>
 
 
 
 
 
 
 
<tr>
 
<th colspan="2" style="text-align: center;">Europe 1990 Map (20 Player)</th>
 
</tr>
 
 
   <tr>
 
   <tr>
     <td>1</td>
+
     <td>Cyber Black</td>
     <td>1250</td>
+
     <td>3,200</td>
</tr>
+
     <td>5,800</td>
<tr>
+
     <td>7,200</td>
     <td>2</td>
+
  </tr>
     <td>1750</td>
+
</table>
</tr>
 
<tr>
 
    <td>3</td>
 
    <td>2000</td>
 
</tr>
 
  
<tr>
 
<th colspan="2" style="text-align: center;">Overkill(150 Player)</th>
 
</tr>
 
<tr>
 
<td>1</td>
 
<td>3000</td>
 
</tr>
 
<tr>
 
<td>2</td>
 
<td>4125</td>
 
</tr>
 
<tr>
 
<td>3</td>
 
<td>5250</td>
 
</tr>
 
<tr>
 
<td>4</td>
 
<td>6375</td>
 
</tr>
 
<tr>
 
<td>5</td>
 
<td>7500</td>
 
</tr>
 
</table>
 
 
</div>
 
</div>

Revision as of 04:32, 10 January 2020

Overview

VICTORYPOPUP.jpg

In order to win a campaign in CON, you must be first to reach the required Victory Point limit. Once a winner has been determined...

  • Very Important: Victory Points are updated at midnight GMT+1 / CEST + 1
  • The game will continue to run until midnight of the current ingame day, allowing the remaining players to conquer more territory and gain more Victory Points.
  • At midnight, the game is officially over and your Victory Points are converted to Gold, CON's premium currency.
  • The VP for each nation is updated once per game day (generally upon day change). It may be the case that a nation with 0 VP may still appear to have some until day change occurs.

Victory Conditions

You can find the number of Required Victory Points to secure your Victory under the player name on the top left panel. If you are playing solo then this value is only dependent on yourself to attain, otherwise if you are in a coalition then each player will be increasing the total VP required as a team effort becomes priority. For example, solo VP required for on map may be 1850, but if 3 players are in the coalition then everyone in it needs to contribute to the new total of 5550. So choose your teammates wisely, otherwise you will have a very heavy load to carry! It is easier to achieve 1850 solo as opposed to 5550 if you have 2 coalition members who are not active, do not cooperate or fail in campaigns.


Victory Points Table



Map Name 1 Player VP 2 Player VP 3 Player VP 4 Player VP 5 Player VP
Europe 1990 1,250 1,750 2,000 / /
Flashpoint 1,500 1,845 2,250 / /
World War 2020 1,750 2,853 4,183 5,355 6,003
World War 3 1,850 2,960 4,255 5,365 5,920
Middle East 1,000 / / / /
Overkill 2,300 3,450 5,060 6,440 7,130
World Redux 1,500 1,800 1,995 / /
World Redux 4x 2,000 2,400 2,660 / /
Rising Tides 5,475 6,225 7,275 8,150 8,600
WWZ 1,950 2,925 4,290 5,460 6,045
Cyber Black 3,200 5,800 7,200