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Difference between revisions of "Units"

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The <b>Unit Stats</b> section includes:
 
The <b>Unit Stats</b> section includes:
<ul>
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<table id="coalitionTable" align = "center" style="width: 70%;">   
<li> Estimated Strength - Unit stack's total Attack and Defence Rating, modified by current [[Provinces #Terrain|terrain]].
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<tr>
<li> Unit Speed - Movement speed, modified by [[Provinces #Terrain|terrain]].
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    <th style="width: 30%;">Attribute Label</th>
<li> Efficiency - If your stack size is within the stacking limit, efficiency will be at 100%. Once your stack size gets too big, it incurs a [[Combat #Army Stacking Penalties|stacking penalty]] that gets progressively worse.
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    <th style="width: 70%;">Description</th>
</ul>
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</tr>
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<tr>
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<td style="width: 30%;">Estimated Strength</td>
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<td style="width: 70%; text-align: left;">Unit stack's total Attack and Defence Rating, modified by current [[Provinces #Terrain|terrain]].</td>
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</tr>
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<tr>
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<td style="width: 30%;">Unit Speed</td>
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<td style="width: 70%; text-align: left;">Movement speed, modified by [[Provinces #Terrain|terrain]].</td>
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</tr>
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<tr>
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<td style="width: 30%;">Efficiency</td>
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<td style="width: 70%; text-align: left;">If your stack size is within the stacking limit, efficiency will be at 100%. Once your stack size gets too big, it incurs a [[Combat #Army Stacking Penalties|stacking penalty]] that gets progressively worse.</td>
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</tr>
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</table>
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<br>
 
The <b>Activity</b> section of the [[User Interface #E - Army bar/Province Bar|army bar]] displays:
 
The <b>Activity</b> section of the [[User Interface #E - Army bar/Province Bar|army bar]] displays:
<ul>
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<table id="coalitionTable" align = "center" style="width: 70%;">  
<li> Current Position - The province your unit is currently stationed in.
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<tr>
<li> Destination - Unit's final destination while moving (in case it has several waypoints).
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    <th style="width: 30%;">Attribute Label</th>
<li> Travel Time - Unit's travel time to final destination.
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    <th style="width: 70%;">Description</th>
<li> Arrival Time - Unit's arrival time at final destination.
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</tr>
</ul>
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<tr>
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<td style="width: 30%;">Current Position</td>
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<td style="width: 70%; text-align: left;">The province your unit is currently stationed in.</td>
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</tr>
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<tr>
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<td style="width: 30%;">Destination</td>
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<td style="width: 70%; text-align: left;">Unit's final destination while moving (in case it has several waypoints).</td>
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</tr>
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<tr>
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<td style="width: 30%;">Travel Time</td>
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<td style="width: 70%; text-align: left;">Unit's travel time to final destination.</td>
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</tr>
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<tr>
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<td style="width: 30%;">Arrival Time</td>
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<td style="width: 70%; text-align: left;">Unit's arrival time at final destination.</td>
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</tr>
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</table>
 
</div>
 
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Revision as of 05:39, 9 March 2018

Overview

Soldierportrait.png

Units in CON are the building blocks of your military campaign. You begin each campaign with a number of units, placed strategically across your homeland cities. In order to mobilize units, you have to research the required technologies and construct the prerequisite buildings in your cities.

Units can be stacked to amplify their strength. Just be aware that stacking too many units will incur a stacking penalty. Different unit types such as air, sea, and land, have different stacking limits. Experiment with different combinations that suit your style of combat.

Basic Unit Stats

When you select a unit stack, the army bar will display real time stats that are essential to your strategic planning.

The Unit Stats section includes:

Attribute Label Description
Estimated Strength Unit stack's total Attack and Defence Rating, modified by current terrain.
Unit Speed Movement speed, modified by terrain.
Efficiency If your stack size is within the stacking limit, efficiency will be at 100%. Once your stack size gets too big, it incurs a stacking penalty that gets progressively worse.


The Activity section of the army bar displays:

Attribute Label Description
Current Position The province your unit is currently stationed in.
Destination Unit's final destination while moving (in case it has several waypoints).
Travel Time Unit's travel time to final destination.
Arrival Time Unit's arrival time at final destination.

Combat Properties

Icon Damage Type
Unit-Icons 0009 Infantry.png
Infantry
Unit-Icons 0004 Tanks.png
Armored
Unit-Icons 0003 Fighters.png
Fighters and Heavies
Buildings
Unit-Icons 0001 Ships.png
Naval
Unit-Icons 0005 Submarines.png
Submarines
Unit-Icons 0008 Missile.png
Missiles
Unit-Icons 0006 Helicopters.png
Helicopters
City Population

Click on the unit's icon in the army bar to open the Unit Info Panel. The Combat Properties section displays attributes that are relative to damage types:

  • Attack Rating - Unit's unmodified attack rating. An estimation of a unit's strength when attacking.
    This is NOT a flat damage value
    .
  • Defence Rating - Unit's unmodified defence rating. An estimation of a unit's strength when defending.
    This is NOT a flat damage value
    .
  • Range - Combat range
  • Radar Range - Contacts that enter this unit's radar range, hostile or neutral, are displayed as radar contacts. Only high level info is revealed: Land units are shown as grey blips, airborne units as green blips, naval units as blue blips.

Terrain Information

Click on the unit's icon in the army bar to open the Unit Info Panel. The Terrain Information section displays attributes that change based on terrain type.

Attribute Label Description
Attack Mod. Attack modifier applied to unit's Attack Rating
Defence Mod. Defence modifier applied to unit's Defence Rating.
Speed Val. Unit's movement speed. A value of "1" indicates that the unit moves at normal speed, i.e. 100%.
Hit Points Unit's health on specified terrain.
Sight Range Range at which this unit can visually detect hostile entities (but not their stack size). See Sight Range for more details.

Infantry

Motorised Infantry

Light infantry c 1 big.png

Light infantry unit predominately used to conquer and defend enemy terrain and cities. Mainly defensive in nature.
More Info

Mechanised Infantry

Mechanized infantry 1 big.png

Armor supporting infantry, best suited for open or accessible terrain types. Only infantry that cannot airlift early in the game.
More Info

Naval Infantry

Marines 1 big.png

Heavy infantry that can disembark at any coast and is very effective at attacking fortified urban strongholds. Weak in difficult terrain.
More Info

Airmobile Infantry

Airmobile infantry 1 big.png

Light airborne infantry using helicopters or VTOL aircraft to air-assault enemy positions. Receives Air-Assault bonus if attacking.
More Info

Special Forces

Special forces 1 big.png

Stealthy ranger infantry trained for combat in difficult terrain, airborne infiltration and recon. Cannot conquer territory.
More Info

National Guard

National guard c 3 big.png

Cost effective defensive militia that can be mobilized quickly. Attention: unit's hit-points depend on the morale of the mobilizing city.
More Info

Armored

Combat Recon Vehicle

Combat recon vehicle a 1 big.png

Lightly armored scout unit, specialized in fast reconnaissance missions. Can identify and uncover stealthy ground units.
More Info

Armored Fighting Vehicle

Armored fighting vehicle c 3 big.png

Well armored and well armed, AFV's form the backbone of any modern armored fighting force. Not very good at attacking difficult terrain.
More Info

Amphibious Combat Vehicle

Amphibious combat vehicle a 1 big.png

The naval version of the Armored Fighting Vehicle, able to disembark at any coast acting as armored support for naval infantry.
More Info

Main Battle Tank

Main battle tank 1 1 big.png

Heavily armored ground unit, used to breach defenses and strike deep into the enemy rear. Especially vulnerable in urban and difficult terrain.
More Info

Tank Destroyer

Tank destroyer a 1 big.png

Lightly armored unit dedicated to knocking out enemy vehicles. Very effective in defending urban terrain due to its light build and low profile.
More Info

Support

Towed Artillery

Towed howitzer artillery 1 big.png

Traditional towed howitzer artillery, mainly specialized in dealing anti-infantry damage. Can be moved by helicopter from mid-game onward.
More Info

Mobile Artillery

Self propelled artillery a 1 big.png

Heavily armored front-line artillery. Especially effective at dealing anti-vehicle damage.
More Info

Multiple Rocket Launcher

Multiple rocket launcher systems vehicle 1 big.png

Lightly armored, long-range rocket artillery, laying down an all-purpose artillery barrage.
More Info

Mobile Anti-Air Vehicle

Self propelled aa gun a 1 big.png

Mobile, close-range anti-air support, specialized in anti-helicopter warfare. Can be secondarily used against infantry.
More Info

Mobile SAM Launcher

Self propelled sam launcher 1 big.png

Mid-range, anti-air support unit specialized in anti-airplane warfare. Cannot target helicopters due to their NOE capabilities.
More Info

Theater Defense System

Missile defense system a 1 big.png

Long-range, anti-air support unit, focusing on anti-missile warfare. Can target airplanes but will not work against Helicopters due to their NOE capabilities.
More Info

Mobile Radar

Radar a 1 big.png

Ground-based Radar medium range radar unit, able to detect most air, land and sea units. Gains stealth-detection later in the game.
More Info

Helicopters

Helicopter Gunship

Helicopter gunship a 2 big.png

Ground attack helicopter specialized in anti-infantry warfare. Can fly under the radar of SAM and TDS units.
More Info

Attack Helicopter

Attack helicopter a 1 big.png

Ground attack helicopter specialized in anti-armor warfare. Can fly under the radar of SAM and TDS units.
More Info

ASW Helicopter

Asw helicopter 2 big.png

Helicopter specialized in anti-submarine warfare. Secondarily targets surface vessels.
More Info

Fighters

Air Superiority Fighter

Air superiority fighter a 1 big.png

Fixed-wing combat aircraft with the primary role of establishing total air dominance.
More Info

Naval Air Superiority Fighter

Naval air superiority fighter a 1 big.png

Naval fighter airplane with the primary role of establishing total air dominance over land and sea. Equipped to land on aircraft carriers.
More Info

Stealth Air Superiority Fighter

Stealth air superiority fighter 1 big.png

High-tech, air-combat aircraft using stealth technology. Invisible to most radar-equipped units.
More Info

Strike Fighter

Strike fighter a 1 big.png

Fixed-wing multi-role combat aircraft with a focus on air-to-ground attack missions. Can fire missiles from mid-game onward.
More Info

Naval Strike Fighter

Naval strike fighter a 1 big.png

Ground attack aircraft, able to take off and land on carriers. Has added anti-shipping loadout. Can fire missiles from mid-game onward.
More Info

Stealth Strike Fighter

Stealth strike fighter 1 big.png

High-tech ground attack aircraft, using stealth technology. Invisible to most radar-equipped units.
More Info

UAV

Drone b 3 big.png

Unmanned Aerial Vehicle predominately used for recon and scouting. Upgraded versions can also carry out ground strikes and gain stealth ability.
More Info

Heavies

Naval Patrol Aircraft

Transport plane 3 big.png

Specialized fixed-wing aircraft, equipped to detect and engage submarines and surface vessels with torpedoes and guided missiles.
More Info

AWACS

Awacs 1 big.png

Airborne early-warning and control aircraft providing long-range, all-weather radar surveillance.
More Info

Naval AWACS

Naval awacs 1 big.png

Carrier-based, early-warning and control aircraft providing long-range, radar surveillance for the fleet at sea.
More Info

Heavy Bomber

Strategic bomber a 1 big.png

Long-range heavy bomber, used to penetrate deep into enemy airspace and attack strategic ground targets. Carries cruise missiles.
More Info

Stealth Bomber

Stealth bomber 1 big.png

High-tech, long-range heavy bomber, using stealth technology to hide it from most radar units. Carries cruise missiles.
More Info

Naval

Corvette

Corvette 1 big.png

Light class of warship, often used as coastal or littoral combat vessel, defending shallow water areas against surface and submarine incursion.
More Info

Frigate

Frigate 1 big.png

Medium sized fleet protection vessel, very effective at creating a solid anti-air envelope around friendly surface units.
More Info

Destroyer

Destroyer 1 big.png

Heavy fleet escort vessel, protecting capital ships against both surface and submarine threats.
More Info

Cruiser

Cruiser 1 big.png

Most dangerous capital fighting ship in any fleet. Predominately used as a platform for cruise missiles, artillery and torpedoes.
More Info

Carrier

Aircraft carrier 1 big.png

Largest capital ship in the fleet. Dramatically increases the nation's global power projection capability. Needs to be protected against any kind of threat at all times.
More Info

Submarines

Attack Submarine

Attack submarine 3 big.png

Hunter-killer attack submarine specifically designed and equipped to destroy other submarines and surface vessels. Can fire Cruise Missiles.
More Info

Ballistic Submarine

Ballistic missile submarine 2 big.png

Strongest strategical deterrence weapons platform, equipped to strike against any enemy nation. Can fire Cruise and Ballistic Missiles.
More Info

Missiles

Conventional Warhead

Conventional warhead non 1 big.png

Warhead containing high explosives generally used against armored military targets and buildings.
More Info

Chemical Warhead

Chemical warhead non 1 big.png

Warhead containing highly toxic chemicals released over a wide area. Most effective against soft targets such as infantry and civilian population. Will cause contamination.
More Info

Nuclear Warhead

Nuclear warhead non 1 big.png

Warhead containing a nuclear device, releasing immense amounts of energy and radioactivity, annihilating any living being or structure. Will cause contamination.
More Info

Cruise Missile

Missile cruise chemical 1 big.png

Low-flying guided missile predominately used directly against military units. Can carry conventional, chemical or nuclear warheads. Delivered by fighters, heavies, submarines, ground launchers, destroyers, and cruisers.
More Info

Ballistic Missile

Missile ballistic conventional 3 big.png

Medium-range guided ballistic missile, delivering several conventional, chemical or nuclear warheads against strategic targets, such as cities. Fired from Ballistic Submarines and Ballistic Missile Launcher.
More Info

ICBM

Missile icbm nuclear 1 big.png

Long range intercontinental ballistic missile designed for multiple nuclear warhead delivery. Launched from ICBM Launcher.
More Info

Cruise Missile Launcher

Cruise missile launcher 1 big.png

Mobile land-based launcher for low-flying guided cruise missiles used against military ground and sea units. See cruise missiles.
More Info

Ballistic Missile Launcher

Ballistic missile launcher 1 big.png

Mobile land-based launcher for medium range guided ballistic missiles used against strategic targets, such as cities. See ballistic missiles.
More Info

ICBM Launcher

Icbm missile launcher 1 big.png

Mobile land-based launcher firing intercontinental ballistic missiles designed for nuclear warhead delivery. See ICBMs.
More Info