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Difference between revisions of "Units"

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[[File:Light infantry c 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
[[File:Light infantry c 1 big.png|class=img-inline-block-right-plain|right|120px]]
Light infantry unit, mobile, and stronger in defense than on the attack.  
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Light infantry unit predominately used to conquer and defend enemy terrain and cities.  
 
<br>[[Motorised Infantry|More Info]]
 
<br>[[Motorised Infantry|More Info]]
 
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[[File:Mechanized infantry 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
[[File:Mechanized infantry 1 big.png|class=img-inline-block-right-plain|right|120px]]
Well-rounded infantry that supports armored units. Best suited for open terrain types.  
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Well-rounded infantry that supports armored units. Best suited for open or accessible terrain types.  
 
<br>[[Mechanized Infantry|More Info]]
 
<br>[[Mechanized Infantry|More Info]]
 
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[[File:Marines 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
[[File:Marines 1 big.png|class=img-inline-block-right-plain|right|120px]]
Heavy infantry that can disembark at any coast and is very effective at city assaults.  
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Heavy infantry that can disembark at any coast and is very effective at attacking fortified urban strongholds.
 
<br>[[Naval Infantry|More Info]]
 
<br>[[Naval Infantry|More Info]]
 
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[[File:Airmobile infantry 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
[[File:Airmobile infantry 1 big.png|class=img-inline-block-right-plain|right|120px]]
Light airborne infantry using helicopters or VTOL aircraft to air-assault enemy positions.  
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Light airborne infantry using helicopters or VTOL aircraft to air-assault enemy positions. Receives Air-Assault bonus if attacking.  
 
<br>[[Airmobile Infantry|More Info]]
 
<br>[[Airmobile Infantry|More Info]]
 
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[[File:Special forces 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
[[File:Special forces 1 big.png|class=img-inline-block-right-plain|right|120px]]
Stealthy ranger infantry trained for  combat in difficult terrain .  
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Stealthy ranger infantry trained for  combat in difficult terrain, airborne infiltration and recon. Cannot conquer territory.
<br> tes tst
 
 
<br>[[Special Forces|More Info]]
 
<br>[[Special Forces|More Info]]
 
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[[File:National guard c 3 big.png|class=img-inline-block-right-plain|right|120px]]
 
[[File:National guard c 3 big.png|class=img-inline-block-right-plain|right|120px]]
Cheap militia infantry that can be mobilised quickly and support regular troops.  
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Cost effective defensive militia that can be mobilized quickly. Attention: unit's hit-points depend on the morale of the mobilizing city. 
 
<br>[[National Guard|More Info]]
 
<br>[[National Guard|More Info]]
 
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Revision as of 14:27, 7 March 2018

Overview

Soldierportrait.png

Units in CON are the building blocks of your military campaign. You begin each campaign with a number of units, placed strategically across your homeland cities. In order to mobilize units, you have to research the required technologies and construct the prerequisite buildings in your cities.

Units can be stacked to amplify their strength. Just be aware that stacking too many units will incur a stacking penalty. Different unit types such as air, sea, and land, have different stacking limits. Experiment with different combinations that suit your style of combat.

Basic Unit Stats

When you select a unit stack, the army bar will display real time stats that are essential to your strategic planning.

The Unit Stats section includes:

  • Estimated Strength - Unit stack's total Attack and Defence Rating, modified by current terrain.
  • Unit Speed - Movement speed, modified by terrain.
  • Efficiency - If your stack size is within the stacking limit, efficiency will be at 100%. Once your stack size gets too big, it incurs a stacking penalty that gets progressively worse.

The Activity section of the army bar displays:

  • Current Position - The province your unit is currently stationed in.
  • Destination - Unit's final destination while moving (in case it has several waypoints).
  • Travel Time - Unit's travel time to final destination.
  • Arrival Time - Unit's arrival time at final destination.

Combat Properties

Click on the unit's icon in the army bar to display its combat properties. It shows the following attributes...

  • Attack Rating - Unit's unmodified attack rating. An estimation of a unit's strength when attacking. This is NOT a flat damage value.
  • Defence Rating - Unit's unmodified defence rating. An estimation of a unit's strength when defending. This is NOT a flat damage value.
  • Range - Combat range
  • Radar Range - Contacts that enter this unit's radar range, hostile or neutral, are displayed as radar contacts. Only high level info is revealed: Land units are shown as grey blips, airborne units as green blips, naval units as blue blips.

..relative to various unit/entity types:

Terrain Information

Click on the unit's icon in the army bar to display its attributes that change based on terrain type.

  • Attack Mod. - Attack modifier applied to unit's Attack Rating.
  • Defence Mod. - Defence modifier applied to unit's Defence Rating.
  • Speed Val. - Unit's movement speed. A value of "1" indicates that the unit moves at normal speed, i.e. 100%.
  • Hit Points
  • Sight Range - See hostile unit type (but not the stack size).

Infantry

Motorised Infantry

Light infantry c 1 big.png

Light infantry unit predominately used to conquer and defend enemy terrain and cities.
More Info

Mechanised Infantry

Mechanized infantry 1 big.png

Well-rounded infantry that supports armored units. Best suited for open or accessible terrain types.
More Info

Naval Infantry

Marines 1 big.png

Heavy infantry that can disembark at any coast and is very effective at attacking fortified urban strongholds.
More Info

Airmobile Infantry

Airmobile infantry 1 big.png

Light airborne infantry using helicopters or VTOL aircraft to air-assault enemy positions. Receives Air-Assault bonus if attacking.
More Info

Special Forces

Special forces 1 big.png

Stealthy ranger infantry trained for combat in difficult terrain, airborne infiltration and recon. Cannot conquer territory.
More Info

National Guard

National guard c 3 big.png

Cost effective defensive militia that can be mobilized quickly. Attention: unit's hit-points depend on the morale of the mobilizing city.
More Info

Armoured

Combat Recon Vehicle

Combat recon vehicle a 1 big.png

Infantry Fighting Vehicle with Recon bonus, specialised in killing infantry.
More Info

Armoured Fighting Vehicle

Armored fighting vehicle c 3 big.png

Well armoured and well armed, these versatile AFV's will act as the foundation of your ground force.
More Info

Amphibious Combat Vehicle

Amphibious combat vehicle a 1 big.png

The naval version of the Combat Recon Vehicle, able to disembark anywhere and act as fire support.
More Info

Main Battle Tank

Main battle tank 1 1 big.png

Devastating unit against infantry and armoured units, able to take a beating.
More Info

Tank Destroyer

Tank destroyer a 1 big.png

Armoured vehicle dedicated to kill other armoured vehicles. Deadly in city defence.
More Info

Support

Towed Artillery

Towed howitzer artillery 1 big.png

Cheap, low-range artillery, dealing more anti-infantry damage.
More Info

Mobile Artillery

Self propelled artillery a 1 big.png

Mobile, medium-range artillery that can take a beating.
More Info

Multiple Rocket Launcher

Multiple rocket launcher systems vehicle 1 big.png

Mobile, long-range artillery dealing more anti-armoured damage.
More Info

Mobile Anti-Air Vehicle

Self propelled aa gun a 1 big.png

Mobile, low-range, anti-air support, specialised in anti-helicopter warfare.
More Info

Mobile SAM Launcher

Self propelled sam launcher 1 big.png

Mobile, mid-range, anti-air support, specialised in anti-aircraft warfare.
More Info

Theatre Defence System

Missile defense system a 1 big.png

High-tech, long-range, anti-air support, specialised in anti-missiles warfare.
More Info

Mobile Radar

Radar a 1 big.png

Ground-based Radar, able to detect most ground units.
More Info

Helicopters

Helicopter Gunship

Helicopter gunship a 2 big.png

Helicopter specialised in anti-infantry warfare.
More Info

Attack Helicopter

Attack helicopter a 1 big.png

Helicopter specialised in anti-armour warfare.
More Info

ASW Helicopter

Asw helicopter 2 big.png

Helicopter specialised in anti-submarine warfare.
More Info

Fighters

Air Superiority Fighter

Air superiority fighter a 1 big.png

Quick anti-air aircraft.
More Info

Naval Air Superiority Fighter

Naval air superiority fighter a 1 big.png

Quick anti-air aircraft, able to take off from carriers.
More Info

Stealth Air Superiority Fighter

Stealth air superiority fighter 1 big.png

High-tech, offensive anti-air aircraft, using stealth technology.
More Info

Strike Fighter

Strike fighter a 1 big.png

Anti-ground attack aircraft.
More Info

Naval Strike Fighter

Naval strike fighter a 1 big.png

Anti-ground attack aircraft, able to take off from carriers, with added loadout for anti-surface strikes.
More Info

Stealth Strike Fighter

Stealth strike fighter 1 big.png

High-tech multirole fighter, using stealth technology.
More Info

UAV

Drone b 3 big.png

Unmanned drones that can do reconnaissance. Upgraded versions can also carry out ground strikes.
More Info

Heavies

Naval Patrol Aircraft

Transport plane 3 big.png

Aircraft dedicated to anti-submarine warfare.
More Info

AWACS

Awacs 1 big.png

Flying, long-range radar platform.
More Info

Naval AWACS

Naval awacs 1 big.png

Flying, long-range radar platform able to take off from carriers.
More Info

Heavy Bomber

Strategic bomber a 1 big.png

Long-range, heavy aircraft able to launch several missiles and destroy infrastructure.
More Info

Stealth Bomber

Stealth bomber 1 big.png

High-tech, long-range bomber, using stealth technology.
More Info

Naval

Corvette

Corvette 1 big.png

Cheap fighting ship, strong in coastal defence.
More Info

Frigate

Frigate 1 big.png

Multirole ship, with anti-air and anti-missile capabilities.
More Info

Destroyer

Destroyer 1 big.png

Ship dedicated to carrier escort and anti-submarine warfare.
More Info

Cruiser

Cruiser 1 big.png

Very strong ship specialised in fighting other surface ships.
More Info

Carrier

Aircraft carrier 1 big.png

Weak ship that can launch helicopters and naval aircraft.
More Info

Submarines

Attack Submarine

Attack submarine 3 big.png

Stealth submarine dedicated to anti-surface warfare.
More Info

Ballistic Submarine

Ballistic missile submarine 2 big.png

Stealth submarine able to launch ballistic missiles.
More Info

Missiles

Conventional Warhead

Conventional warhead non 1 big.png

Conventional, explosive warhead, suited for armoured targets.
More Info

Chemical Warhead

Chemical warhead non 1 big.png

Unconventional, chemical warhead, deadly against civilian (city population) and infantry targets.
More Info

Nuclear Warhead

Nuclear warhead non 1 big.png

Unconventional, nuclear warhead, suited for annihilation.
More Info

Cruise Missile

Missile cruise chemical 1 big.png

Low-range, low-hp flying missile, delivered by fighters, heavies, submarines, and launchers.
More Info

Ballistic Missile

Missile ballistic conventional 3 big.png

Mid-range, ballistic missile, delivered by Ballistic Submarines and Ballistic Missile Launcher.
More Info

ICBM

Missile icbm nuclear 1 big.png

Intercontinental, nuclear missile, delivered by ICBM Launcher.
More Info

Cruise Missile Launcher

Cruise missile launcher 1 big.png

Ground launcher for cruise missiles.
More Info

Ballistic Missile Launcher

Ballistic missile launcher 1 big.png

Ground launcher for ballistic missiles.
More Info

ICBM Launcher

Icbm missile launcher 1 big.png

Ground Launcher for ICBMs.
More Info