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Difference between revisions of "Swarm Unmanned Air Vehicle"

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<h2>Description</h2>
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<div>
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<div class="unit">
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[[File:Season_swarm_uav_a_air_1.png|thumb|European]]
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[[File:Season_swarm_uav_a_air_2.png|thumb|Eastern]]
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[[File:Season_swarm_uav_a_air_3.png|thumb|Western]]
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</div>
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The Elite SUAV (Swarm UAV) is a light UAV that can be launched by a variety of ground forces. SUAVs can operate autonomously and are kinetic (i.e. explosive), and are effective against a variety of targets. While it's capabilities are versatile - it can be deployed for, both, offensive and reconnaissance missions - its operational range and duration is limited.
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<br><br>
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Also known as "Loitering Munition", is a cost-effective, versatile unit that can be used to observe and control designated points across the map.
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Autonomous operation: Once launched it cannot be controlled. It patrols the area and automatically engages hostile units.
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*Time-Limited Operation: Unit patrols for two days before being removed from the battlefield.
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*Can be deployed by infantry and light armored vehicles.
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*Effective against infantry, armored, and even ships.
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<h4> Requirements </h4>
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For Deployable Gears to be produced, you need to have a Secret Weapons Lab which can then be used to produce Deployable Gears to be added to your stockpile, in a similar fashion as Warheads would.
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<br>
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This resource is consumed by the units listed below upon deployment of the SA. 
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<br>
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Mobilization Requirements
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Deployed by units with the Deploy Armament feature:<br>
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Tier 1
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*Mechanized Infantry
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*Naval Infantry
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*Special Forces
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*Armored Fighting Vehicle
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*Amphibious Combat Vehicle
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*AWACS
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*Naval AWACS
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*Mobile Radar
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Tier 2
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*Motorized Infantry
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*Corvette
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*Combat Recon Vehicle
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Tier 3
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*National Guard
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<h2>Features</h2>
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<div>
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Tier 1
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*Role: Recon/Light Loitering Munition
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*Scout: Camouflage & Reveal Stealth
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*Good view range
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*Kamikaze (DMG balanced soft and armored)
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Tier 2
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*Role: Recon/Medium Loitering Munition
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*Significant upgrade to damage vs hard targets
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*Values generally increase
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Tier 3
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*Role: Recon/Strong Loitering Munition
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*Significant upgrade to damage vs hard targets
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*Values generally increase
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</div>

Latest revision as of 06:45, 20 December 2021

Description

European
Eastern
Western

The Elite SUAV (Swarm UAV) is a light UAV that can be launched by a variety of ground forces. SUAVs can operate autonomously and are kinetic (i.e. explosive), and are effective against a variety of targets. While it's capabilities are versatile - it can be deployed for, both, offensive and reconnaissance missions - its operational range and duration is limited.

Also known as "Loitering Munition", is a cost-effective, versatile unit that can be used to observe and control designated points across the map. Autonomous operation: Once launched it cannot be controlled. It patrols the area and automatically engages hostile units.

  • Time-Limited Operation: Unit patrols for two days before being removed from the battlefield.
  • Can be deployed by infantry and light armored vehicles.
  • Effective against infantry, armored, and even ships.

Requirements

For Deployable Gears to be produced, you need to have a Secret Weapons Lab which can then be used to produce Deployable Gears to be added to your stockpile, in a similar fashion as Warheads would.
This resource is consumed by the units listed below upon deployment of the SA.
Mobilization Requirements Deployed by units with the Deploy Armament feature:
Tier 1

  • Mechanized Infantry
  • Naval Infantry
  • Special Forces
  • Armored Fighting Vehicle
  • Amphibious Combat Vehicle
  • AWACS
  • Naval AWACS
  • Mobile Radar

Tier 2

  • Motorized Infantry
  • Corvette
  • Combat Recon Vehicle

Tier 3

  • National Guard

Features

Tier 1

  • Role: Recon/Light Loitering Munition
  • Scout: Camouflage & Reveal Stealth
  • Good view range
  • Kamikaze (DMG balanced soft and armored)

Tier 2

  • Role: Recon/Medium Loitering Munition
  • Significant upgrade to damage vs hard targets
  • Values generally increase

Tier 3

  • Role: Recon/Strong Loitering Munition
  • Significant upgrade to damage vs hard targets
  • Values generally increase