Actions

Difference between revisions of "Production"

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(Created page with "=====Resources===== Resources are heavily dependent on the province including population, morale and type. You will be spending resources on Research, Units, and b...")
 
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=====Resources=====
 
=====Resources=====
Resources are heavily dependent on the [[province]] including population, morale and type. You will be spending resources on [[Research]], [[Units]], and building constructions in provinces. Resources, like all other time-based mechanics of the game occur in real-time. If this is a realtime 24 hour map, each second represents a real world second. If it is a speed map with modified time then all these time-based mechanics will abide by the time modifier.  
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Resources are heavily dependent on the [http://wiki.conflictnations.com/provinces province] including population, morale and type. You will be spending resources on [[Research]], [[Units]], and building constructions in provinces. Resources, like all other time-based mechanics of the game occur in real-time. If this is a realtime 24 hour map, each second represents a real world second. If it is a speed map with modified time then all these time-based mechanics will abide by the time modifier.  
 
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=====Market=====
 
=====Market=====

Revision as of 06:26, 22 February 2018

Resources

Resources are heavily dependent on the province including population, morale and type. You will be spending resources on Research, Units, and building constructions in provinces. Resources, like all other time-based mechanics of the game occur in real-time. If this is a realtime 24 hour map, each second represents a real world second. If it is a speed map with modified time then all these time-based mechanics will abide by the time modifier.

Market

The Market is a useful place where one can buy or sell resources with the ingame money resource.

Economic resources

Ingame economic resources are defined as:

  • Supplies
  • Components
  • Fuel
  • Electronics
  • Rare Materials
  • Manpower
  • Money