Actions

Difference between revisions of "Production"

From Conflict of Nations Wiki

Line 1: Line 1:
 
<h2>Overview</h2>
 
<h2>Overview</h2>
<h3>Resources</h3>
 
 
<div>
 
<div>
 
[[File: Screen Shot 2018-02-19 at 14.19.37.png|thumb|right|500px|link=]]
 
[[File: Screen Shot 2018-02-19 at 14.19.37.png|thumb|right|500px|link=]]
 
Resources are generated by [[Provinces|provinces]]  over time and are used in the construction of buildings, mobilization of [[Units|units]], and [[Research|research]].  
 
Resources are generated by [[Provinces|provinces]]  over time and are used in the construction of buildings, mobilization of [[Units|units]], and [[Research|research]].  
 
<ul>
 
<ul>
<li> [[Provinces #Population|Population]], [[Provinces #Morale|morale]], and buildings affect the resource production rate in each [[Province|province]].
+
<li> [[Provinces #Population|Population]], [[Provinces #Morale|morale]], and buildings affect the resource production rate in each [[Provinces|province]].
 
<li> [[Provinces #Homeland City|Homeland cities]] and [[Provinces #Annexed City|annexed cities]] have the highest rate of resource production.  
 
<li> [[Provinces #Homeland City|Homeland cities]] and [[Provinces #Annexed City|annexed cities]] have the highest rate of resource production.  
 
<li> Resources, like all other time-based mechanics of the game occur in real-time.  
 
<li> Resources, like all other time-based mechanics of the game occur in real-time.  
Line 16: Line 15:
 
</div>
 
</div>
  
<h3>Economic resources</h3>
+
<h3>Resource Types</h3>
 
<div>
 
<div>
 
Ingame economic resources are defined as:
 
Ingame economic resources are defined as:

Revision as of 08:42, 13 March 2018

Overview

Screen Shot 2018-02-19 at 14.19.37.png

Resources are generated by provinces over time and are used in the construction of buildings, mobilization of units, and research.

Market

The market is a useful place where one can buy or sell resources.

Resource Types

Ingame economic resources are defined as:

  • Supplies
  • Components
  • Fuel
  • Electronics
  • Rare Materials
  • Manpower
  • Money