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Difference between revisions of "Production"

From Conflict of Nations Wiki

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<h3>Resources</h3>
 
<h3>Resources</h3>
 
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Resources are heavily dependent on the [http://wiki.conflictnations.com/provinces province] including population, morale and type. You will be spending resources on [[Research]], [[Units]], and building constructions in provinces. Resources, like all other time-based mechanics of the game occur in real-time. If this is a realtime 24 hour map, each second represents a real world second. If it is a speed map with modified time then all these time-based mechanics will abide by the time modifier.
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[[File: Screen Shot 2018-02-19 at 14.19.37.png|thumb|right|500px|link=]]
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Resources are generated by [[Provinces|provinces]]  over time and are used in the construction of buildings, mobilization of [[Units|units]], and [[Research|research]].  
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<li> [[Provinces #Population|Population]], [[Provinces #Morale|morale]], and buildings affect the resource production rate in each [[Province|province]].
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<li> [[Provinces #Homeland City|Homeland cities]] and [[Provinces #Annexed City|annexed cities]] have the highest rate of resource production.  
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<li> Resources, like all other time-based mechanics of the game occur in real-time.  
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<h3>Market</h3>
 
<h3>Market</h3>
 
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The Market is a useful place where one can buy or sell resources with the money resource.  
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The [[User Interface #H - Market|market]] is a useful place where one can buy or sell resources.  
 
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Revision as of 08:41, 13 March 2018

Overview

Resources

Screen Shot 2018-02-19 at 14.19.37.png

Resources are generated by provinces over time and are used in the construction of buildings, mobilization of units, and research.

Market

The market is a useful place where one can buy or sell resources.

Economic resources

Ingame economic resources are defined as:

  • Supplies
  • Components
  • Fuel
  • Electronics
  • Rare Materials
  • Manpower
  • Money