Actions

Difference between revisions of "Production"

From Conflict of Nations Wiki

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=====Resources=====
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<h2>Overview</h2>
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<h3>Resources</h3>
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<div>
 
Resources are heavily dependent on the [http://wiki.conflictnations.com/provinces province] including population, morale and type. You will be spending resources on [[Research]], [[Units]], and building constructions in provinces. Resources, like all other time-based mechanics of the game occur in real-time. If this is a realtime 24 hour map, each second represents a real world second. If it is a speed map with modified time then all these time-based mechanics will abide by the time modifier.  
 
Resources are heavily dependent on the [http://wiki.conflictnations.com/provinces province] including population, morale and type. You will be spending resources on [[Research]], [[Units]], and building constructions in provinces. Resources, like all other time-based mechanics of the game occur in real-time. If this is a realtime 24 hour map, each second represents a real world second. If it is a speed map with modified time then all these time-based mechanics will abide by the time modifier.  
<br><br>
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</div>
=====Market=====
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 +
<h3>Market</h3>
 +
<div>
 
The Market is a useful place where one can buy or sell resources with the ingame money resource.  
 
The Market is a useful place where one can buy or sell resources with the ingame money resource.  
<br><br>
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</div>
======Economic resources======
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 +
<h3>Economic resources</h3>
 
Ingame economic resources are defined as:
 
Ingame economic resources are defined as:
*Supplies
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<li>Supplies
*Components
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<li>Components
*Fuel
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<li>Fuel
*Electronics
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<li>Electronics
*Rare Materials
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<li>Rare Materials
*Manpower
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<li>Manpower
*Money
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<li>Money

Revision as of 07:21, 2 March 2018

Overview

Resources

Resources are heavily dependent on the province including population, morale and type. You will be spending resources on Research, Units, and building constructions in provinces. Resources, like all other time-based mechanics of the game occur in real-time. If this is a realtime 24 hour map, each second represents a real world second. If it is a speed map with modified time then all these time-based mechanics will abide by the time modifier.

Market

The Market is a useful place where one can buy or sell resources with the ingame money resource.

Economic resources

Ingame economic resources are defined as:

  • Supplies
  • Components
  • Fuel
  • Electronics
  • Rare Materials
  • Manpower
  • Money