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<h2>General</h2>
 
<h2>General</h2>
 
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CoN currently features a total of 64 playable countries on its largest maps. Your choice of country will significantly impact the strategic factors that you need to consider throughout the campaign.  
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Conflict of Nations offers players a wide array of countries to play as, spanning from those which fell decades ago to those that may yet exist in the future. Depending on which game mode you're playing you may find that some maps have different geographic features, done to fit the depiction of the post-modern setting and/or theme. The American continent may be mostly underwater, Yugoslavia may still exist and the Netherlands may have consolidated with Belgium and Luxembourg to form Benelux.
 
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The resources available to you in some countries, at the beginning of the campaign, are strictly limited. These countries are intended for experienced players who want to challenge themselves. Keep an eye on the nation summary when you join a new game, it will give you an idea about the starting difficulty of your selected country.
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Each country offers specific resources, doctrines and a varied number of starting cities which can make every new game of Conflict of Nations feel fresh and expansive. Owning a large country with several cities and resources like Russia plays very differently than smaller, more easily defendable countries or even island nations like Britain who will need a strong naval presence in order to make their mark on the world. Regardless of whether you are a veteran or a new player, our ever expanding list of maps and diverse roster of countries is sure to provide an exciting new experience with every new game.
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Although we strive to keep maps as realistic and immersive as possible a lot of changes have been made in order to ensure that countries can remain competitive and to avoid larger, more advanced countries from dominating the game. As such countries in-game may not be direct representations of their real life counter-parts on an economic or military scale. This allows all of the playable countries to have degrees of viability and lets the player have a wider, more tactical pool of options to choose from.
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<h3>Military Doctrines </h3>
 
<h3>Military Doctrines </h3>
 
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When choosing a nation to play as, it is important to take notice of the [[Research#Military Doctrines|military doctrine]] that they prescribe to. Currently there are 3 doctrines available; Eastern, European & Western. You will need to adapt your playstyle according to the different [[research]] perks and combat properties of a unit respective to the doctrine they belong to.
 
When choosing a nation to play as, it is important to take notice of the [[Research#Military Doctrines|military doctrine]] that they prescribe to. Currently there are 3 doctrines available; Eastern, European & Western. You will need to adapt your playstyle according to the different [[research]] perks and combat properties of a unit respective to the doctrine they belong to.
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<h3>Country List</h3>
 
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<h4>Coming Soon.</h4>
 
 
<table id="countryListTable" align = "left" style="width: 100%;">   
 
<tr>
 
    <th style="width: 20%;">Country Flag</th>
 
    <th style="width: 20%;">Country Name</th>
 
    <th style="width: 20%;">Military Doctrine</th>
 
    <th style="width: 30%;">Description</th>
 
    <th style="width: 20%;">Playable In</th>
 
</tr>
 
 
<tr>
 
    <th style="width: 20%;">Country Flag</th>
 
    <th style="width: 20%;">Afghanistan</th>
 
    <th style="width: 20%;">Eastern</th>
 
    <th style="width: 30%;">Medium sized nation that is semi-arid and dominated by rugged mountains and dry plains. Fought over for decades, Afghanistan has been called the graveyard of Empires</th>
 
    <th style="width: 20%;">64-Player Scenario</th>
 
</tr>
 
 
<tr>
 
    <th style="width: 20%;">Country Flag</th>
 
    <th style="width: 20%;">Algeria</th>
 
    <th style="width: 20%;">Eastern</th>
 
    <th style="width: 30%;">Medium sized nation that is the largest nation on the Mediterranean Sea, Algeria's coastline is hilly while the southern border includes the Sahara desert.</th>
 
    <th style="width: 20%;">64-Player Scenario</th>
 
</tr>
 
 
<tr>
 
    <th style="width: 20%;">Country Flag</th>
 
    <th style="width: 20%;">Angola</th>
 
    <th style="width: 20%;">Eastern</th>
 
    <th style="width: 30%;">Medium sized nation that is dominated by plains and mountains climate, this south African country has to be weary of it's strong northern neighbours.</th>
 
    <th style="width: 20%;">64-Player Scenario</th>
 
</tr>
 
 
<tr>
 
    <th style="width: 20%;">Country Flag</th>
 
    <th style="width: 20%;">Argentina</th>
 
    <th style="width: 20%;">Western</th>
 
    <th style="width: 30%;">Medium sized nation that is located on the south eastern coast of South America. Argentina is protected from it's immediate neighbours by rivers to the north and mountains to the west. </th>
 
    <th style="width: 20%;">64-Player Scenario</th>
 
</tr>
 
 
<tr>
 
    <th style="width: 20%;">Country Flag</th>
 
    <th style="width: 20%;">Australia</th>
 
    <th style="width: 20%;">Western</th>
 
    <th style="width: 30%;">Geographically large island nation. With an island the size of a continent, the natural path of expansion leads north. A strong navy is essential, as is the ability to quickly deploy infantry across a vast expanse. A word of advice: this nation is best suited for experienced players or players who like a slow start. </th>
 
    <th style="width: 20%;">64-Player Scenario</th>
 
</tr>
 
 
<tr>
 
    <th style="width: 20%;">Country Flag</th>
 
    <th style="width: 20%;">Austria</th>
 
    <th style="width: 20%;">European</th>
 
    <th style="width: 30%;">Minor nation. Once at the center of the huge Austro-Hungarian empire, the  </th>
 
    <th style="width: 20%;">64-Player Scenario</th>
 
</tr>
 
 
 
 
</table>
 
 
</div>
 
</div>

Latest revision as of 06:20, 30 November 2020

General

Conflict of Nations offers players a wide array of countries to play as, spanning from those which fell decades ago to those that may yet exist in the future. Depending on which game mode you're playing you may find that some maps have different geographic features, done to fit the depiction of the post-modern setting and/or theme. The American continent may be mostly underwater, Yugoslavia may still exist and the Netherlands may have consolidated with Belgium and Luxembourg to form Benelux.

Each country offers specific resources, doctrines and a varied number of starting cities which can make every new game of Conflict of Nations feel fresh and expansive. Owning a large country with several cities and resources like Russia plays very differently than smaller, more easily defendable countries or even island nations like Britain who will need a strong naval presence in order to make their mark on the world. Regardless of whether you are a veteran or a new player, our ever expanding list of maps and diverse roster of countries is sure to provide an exciting new experience with every new game.

Although we strive to keep maps as realistic and immersive as possible a lot of changes have been made in order to ensure that countries can remain competitive and to avoid larger, more advanced countries from dominating the game. As such countries in-game may not be direct representations of their real life counter-parts on an economic or military scale. This allows all of the playable countries to have degrees of viability and lets the player have a wider, more tactical pool of options to choose from.

Military Doctrines

When choosing a nation to play as, it is important to take notice of the military doctrine that they prescribe to. Currently there are 3 doctrines available; Eastern, European & Western. You will need to adapt your playstyle according to the different research perks and combat properties of a unit respective to the doctrine they belong to.