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What is Conflict of Nations ?

Introduction

Commander,

Welcome to Conflict of Nations: Modern War!

Building upon our successes with Thirty Kingdoms and Supremacy 1914, Conflict of Nations: Modern War takes real-time military strategy into the modern era, specifically into the globalized late 20th and early 21st centuries.

Less than a century ago the battles of World War II were fought in fields, cities, and most famously on beaches; they consisted of large formations of clearly identifiable troops who would attack and defend in an effort to conquer large areas of territory. Victory often went to the side who could concentrate the most amount of fire on the target, in the shortest amount of time.

These days are gone.

Modern warfare hinges on technology’s ability to coordinate small, specialized, and efficient units. If you think about it, modern warfare does not take place in open fields, it is orchestrated in congested cities alongside a civilian population. Granted, weaponry has improved, but largely, modern warfare revolves around information technology’s ability to coordinate what has become known as a theater of operations- a strategic military battlespace which includes land, air, sea, and space environments.


One Goal : World Domination

Conflict of Nations (CON for short) exists on a simple premise. Dominate the world. You are the military commander of an entire nation and through careful research, management of resources, understanding of military strategy, and more than a little bit of luck, you navigate the modern-day world, taking what you can.

However, you are not commanding in isolation. Depending upon the game you will be competing against, not only an exceedingly competent Artificial Intelligence, but also 26, 45, or even 100 independent, knowledgeable, and many times ruthless, real-life human players.


Maps with a Huge scale

The World map where up to 60 players can compete for world domination
The World map where up to 60 players can compete for world domination


The game map is based on NASA high resolution imagery, resulting in unprecedented detail of the global battlefield. Mountains of research went into geographic details, technical information, and of course, into the selection of, and the representation of, the nations themselves. This being said, early-on we decided to let game-design rule over realism, providing a “sandbox” game rather than a political simulation. We are convinced that you will agree with our decision once you start conquering the world as the Democratic Republic of the Congo, Vietnam, or Columbia.

As a player you can approach world domination in a variety of ways: individually, collaboratively alongside other individuals grouped in an alliance; conventionally or unconventionally. Generally speaking, games start off quietly. As a commander you might want to gather resources, or perhaps, as Japan you decide to focus upon establishing strong alliances with China and your neighboring nations of the Indochinese Peninsula. Are you an aggressive offensive warmonger, perhaps? We have a few of those around... Each playable country offers a different set of variables to consider, and potentially, each one of them has an equal opportunity to conquer the world.

The possibilities are endless.

And, should playing in real-time prove too slow or too anxiety provoking for you initially, as a player you are encouraged to command simultaneous games.



Updates and Developpement

Conflict of Nations is a Massive Multiplayer Online game. Internally, our team is comprised of an international group of highly specialized professionals who are devoted to consistently improving the game. We deploy large and small-scale updates regularly that aim to refine an already polished product.

We are fortunate to have a loyal crew of players and a growing novice body who absolutely love the challenges our game avails. Appreciated as a collaborative whole, the CON gaming community is recognized as having a distinctive voice in the development of the game.

So don’t be timid, welcome to Conflict of Nations: Modern War!

The world is your battlefield- make it yours!

Play Conflict of Nations now !


Patchlog (Last Updates)

Conflict of nations is known to have approximately one update per 2 weeks (one week while in alpha). Updates are heavily influenced by user feedback.

Name Date Description
Re-Vector 2017/09/29 Modification of aerial missions mid-flight. Greater Agility of warplanes in the sky
General 2017/09/28 Introduces gradual stat increase for intermediate tech levels, increased nuclear damage, several stats balancing, as well as a rework of the airport feature
Re-Vector 2017/09/29 Modification of aerial missions mid-flight. Greater Agility of warplanes in the sky
Re-Vector 2017/09/29 Modification of aerial missions mid-flight. Greater Agility of warplanes in the sky
Re-Vector 2017/09/29 Modification of aerial missions mid-flight. Greater Agility of warplanes in the sky
Re-Vector 2017/09/29 Modification of aerial missions mid-flight. Greater Agility of warplanes in the sky
Re-Vector 2017/09/29 Modification of aerial missions mid-flight. Greater Agility of warplanes in the sky